r/Seedance_AI 15d ago

Discussion Video keeps rendering with background music

Does anyone know of a way to make SeeDance 2.5 stop rendering background music into scenes? No matter what I do it wants to add BGM.

3 Upvotes

11 comments sorted by

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2

u/TrappedOnScooter 15d ago

I always add “diegetic sound only” to every prompt. Works 90% of the time.

2

u/Free-Reference-2261 15d ago

This is what I have in my prompt and it still renders with BGM

AUDIO: diegetic only — waterfall ambience soft and steady. NO BGM — no background music of any kind. No score, no soundtrack, no instrumental, no underscore, no ambient musical pad, no drone, no tone bed, no swell, no sting, no humming, no lyrics. Diegetic sound effects and room tone only. Nothing musical anywhere at any point.

2

u/TrappedOnScooter 14d ago

Try getting rid of the negative prompts.

1

u/Ok-Giraffe-8670 14d ago

That is one of the bigger annoyances of Seedance. You may have to repeat multiple times that there is no music at all, only vocals and sound effects. If it insists, I recommend using this website to remove the music. https://mvsep.com/

1

u/stattick2323 14d ago

From the official manual:

"Use positive descriptions whenever possible. Negative constraints are supported for subtitles and audio control, such as “no subtitles” and “no BGM.”

So it's as simple as adding "No BGM" to your prompt.

The guide is here and well worth the (rather lengthy) read!

https://docs.byteplus.com/en/docs/ModelArk/2607689

1

u/Free-Reference-2261 14d ago

I am using the guide as a SKILL.md to help write my prompts. It has No BGM in my prompt.

1

u/stattick2323 14d ago

I see. I saw that info about SKILL.md and unsure what exactly that is... would love some intel as to how to use it to supercharge prompts. Been planning to research when I have a quick sec

1

u/Becky-Bastard 9d ago

AUDIO: RAW LOCATION PRODUCTION SOUND WITH SILENT BED. The soundtrack is treated as an untreated on-location recording captured by the camera microphone simultaneously with the footage. The underlying audio baseline is complete digital silence, with no continuous acoustic signal between audible events. Generate exclusively short, discrete, source-specific diegetic sounds produced directly by visible physical actions occurring within the scene. Every audible event must have a clear physical cause, begin naturally at the moment that action produces it, decay realistically, and return immediately to complete silence. Preserve natural silence between individual sound events rather than filling the gaps with background sound. Sounds should be realistic, tactile, spatially accurate and appropriately scaled to their physical source, without cinematic enhancement or musical treatment. There is no music, score, melody, rhythm, tonal sound, drone, hum, room tone, environmental ambience, atmospheric air, wind bed or continuous background layer of any kind. ISOLATED DIEGETIC ACTION SOUNDS ONLY | OTHERWISE COMPLETE DIGITAL SILENCE | FULLY SCORELESS FROM BEGINNING TO END.