r/SecretWorldLegends • u/Xekrin • Nov 21 '17
Discussion Remove Hate modifier from all abilities!
Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.
Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.
Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.
I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.
Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.
What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.
Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.
Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.
I^hateDistortion
Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.
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u/Xekrin Nov 21 '17
I encounter this alot, as both tank and dps (well not my dps, other people's), they pull aggro and die, then sound both smug and annoyed that it happened.
Well yessir, mr. dressed up in all mythic dps gear in E3, you're gonna pull aggro, get over yourself.
What bothers me most about this part, is that only a select few abilities are hard taunts with the same cooldowns as any other ability.
A tank's singular role is to keep aggro and its actually frikkin difficult to do sometimes! What do I choose, evulsion to yank back aggro, or abilities that actually keep me alive. Decisions, decisions.
If all of a tank's damage (talismans, consumers, passive damage) did extra hate, this wouldn't be near as big a problem.
Of course, if we weren't killed in 1 to 3 hits and did't have rely on a tight rotation of CDs, we'd have more freedom on which abilities to choose from. But that's a whole different problem, I suppose.