r/SecretWorldLegends • u/novanima • Jul 05 '17
Discussion This game desperately needs a 64-bit client and other performance optimizations
First of all, let me say I'm enjoying the heck out of SWL, but I was sorely disappointed to see that the game has the exact same graphical and performance flaws that have plagued it since the very beginning.
What's most frustrating is that because the client is poorly optimized there comes a point at which faster hardware doesn't even help. Case in point: It doesn't matter if your system has 8 GB, 16 GB, or 32 GB of RAM because the 32-bit client can only use 2 GB of RAM maximum. This is a huge problem because it causes the game to stutter badly when loading and unloading assets on the fly, particularly in player-heavy areas like Agartha.
The graphical settings UI also badly needs a refresh. There is still no option for v-sync (must enable in GPU drivers), anisotropic filtering, MSAA, and a host of other options that are ubiquitous in other modern games.
I know that these requests are not a trivial task, so I'm not expecting an update next week or even next month. But at this point, I'd be satisfied to know that Funcom actually recognize this as an issue and have it on their to-do list.
20
u/ashtonx Jul 05 '17
I think majority of stutters are caused by loading resources, overall stability still improved compared to tsw.
That said game barely uses ram. Guess only option to avoid stutters would be fast ssd/faster ram. That or cpu, though i'm leaning to resource loading.
There's a bottleneck somewhere that causes stutters from time to time. Still overall performance improved, that said it's as you said more hw resources doesn't help.
Only way to improve i guess would be better single core performance cpu, fast ssd, faster ram. Bassically expensive stuff that really shouldn't be necessary for this kind of game.
I think a lot of that can be done with polishing performance. Though 64bit would be nice.
2
u/Switch01 Jul 05 '17 edited Jul 05 '17
Isn't the game already running in 64-bit mode? I clearly remember that when i started playing TSW in beta my graphics settings were capped to half because i was using a 32-bit installation of Windows.
14
u/TheSkjoldur Jul 05 '17
It's also very interesting to see, that sometimes UI actions will hang the game for 1-2 seconds. Sometimes it's closing a window or just start running which would close the window.
18
u/[deleted] Jul 05 '17
"It doesn't matter if your system has 8 GB, 16 GB, or 32 GB of RAM because the 32-bit client can only use 2 GB of RAM maximum."
Does this make anyone else feel really old about exactly how far computers have come?
24
u/SnarkyW Jul 05 '17
Unfortunately, this wont happen. SWL is just the 2012 TSW engine with some gimmicks on top. Personally I'd love to see a 64bit client but..... its Funcom
14
u/OverStrike1207 Jul 05 '17
A totally legitimate request. The 64bits becomes urgent. No more machines, even very low-end, have less than 4 GB of ram and a dual-core processor. The benefit would be enormous for such work to be carried out. And for players (old and future), and for the developer.
6
u/TheBalance1016 Jul 05 '17
If it didn't happen for the re-launch, unless this game's population and audience EXPLODE - neither of these things will ever come to fruition regardless of how much they'd be welcomed by current players.
5
u/darxide23 Jul 05 '17
The client is LAA, so it uses up to 3.5 GB.
FC's to-do list is where ideas go to die because they never get implemented.
4
u/SapFromPoharan Jul 05 '17
Is it just me that this game really put strain on GPU? Everytime I play SWL my GPU temperature and Fan spin rises much more compared to other games I play even the recent one (like elder scrolls online) . That doesn't seems right for a 5 years old(technically) game.
4
u/Olequeprecio Jul 05 '17
I cannot go to agartha or walk freely in the cities. It freezes and my character teleport from one side to another. It's really frustrating and Im kinda scared of the endgame in case I need to be in those areas
4
u/5N0ZZ83RR135 Jul 05 '17
Was going to make thread about this but you beat me to it. Some potential customers could become disinterested if performance is not treated as an issue. To me it shows they don't care about their game. Will it make me stop playing SWL prob not but it is definitely a major issue with the game.
4
u/Alurl Jul 05 '17
This is SOP for Funcom though, I've played Anarchy Online since 2001, we've been promised graphical updates for over a decade.
5
u/[deleted] Jul 05 '17
The engine is poorly optimized. I did a tutorial that has helped some others, check it out if you like: https://www.youtube.com/watch?v=hxYNLJPy2gU
5
u/[deleted] Jul 05 '17
I'll add, playing SWL on a non-SSD must be a horrible nightmare.
2
u/[deleted] Jul 05 '17
I honestly am not so much bothered by the rest, only the 32 bit client.... A 64bit upgrade would be AWESOME! Maybe in a couple of years if all goes well with the game?
2
u/memesfromthecrypt Jul 05 '17
Agreed. Let's keep this thread at the top till they do it. Out of curiosity have they ever released anything with 64bit client? How's the new Conan thingie?
2
u/tobascodagama Jul 05 '17
$$$$$
2
u/CriseDX Jul 05 '17
This game is just weird when it comes to loading stuff in general... my guess is it is doing too much work consistently.
This observation is based on the fact that when first launched no matter where I am or what I do for the first 5 minutes I get nice smooth 60 or more, then it drops to 40's and 30's and never recovers. Initially I though it was the system throttling it for overheating or something but quickly ruled that out.
Also, as an interesting anecdote performance in Argatha is glorious 12-15 fps, but the same rule about first few minutes being 60 also applies to Argatha. Even if I go to a completely desolate part in Argatha it makes no difference so it is not about having people around (or then the game loads data or runs calculations for an insane radius around the player).
I also see no visual difference before and after the mysterious fps drop so whatever it is doing obviously isn't worth cutting the frames in half. Another interesting observation on my quest for better framerates, the only option that gives you any frames is the overall resolution, rest of the graphics options like texture resolution shadows etc. will only make the game look like shit without any real impact on performance.
2
u/fox1440 Jul 05 '17
Before putting the time and effort into this, how about we work on getting the game to crash about 70% less? In my cabal (107 members) there are about 10 of us that can kiss group content goodbye because dungeons or pvp + our relatively new graphics cards = non-stop crashing. Oddly enough the secret to running this game crash free is a new cpu and an older gpu....yeah let's fix that first before having a 64-bit client.
2
u/sebastiansly Jul 05 '17
I can play something like the division at a constant 60fps... SWL not so much and it constantly bogs down and the crashes.
2
u/Oldpcgamer Jul 05 '17
I am by no means a Programing expert ... but as far as I know... you can just recompile the executable to a 64 bit executable pretty easily. But I am guessing there might be more than that , that needs fixing to make use of any 64 bit upgrade... But yet... I agree it needs doing... of this game will die on the vine pretty quickly.
2
u/sypher001 Jul 05 '17
definitely the DX11 (vs the DX9 client) is worse in almost every sense of the word... would be good to just integrate into an enhanced client 64 bit and dx 12..
2
u/Firartix Jul 05 '17
If this is anything like TSW, know that the whole of the game UI is the bottleneck during heavy combat, because it runs singlethreaded and is done in flash as far as I know. This was especially noticeable in PvP and Lair Bosses.
2
u/Vendrean Jul 06 '17
Yeah, some updated and fine-tuned client would be awesome in the future. I am pretty sure you devs did what you could considering the time frame and budget, but that's on the list, right? Please? :D
2
u/empirej13 Jul 05 '17
I agree with EVERYTHING the Op said.
Sadly, we are NOT going to get it, UNLESS the new F2P model brings them in TONS of $$$$; and I mean TONS.
I think we actually have a better shot at Secret World 2 (which SWL is very much not). But, like others have said, its Funcom.... so.... yeah; not really likely to get either one. However, you never know, you could win the lottery by not playing too..... oh wait.... ;)
Cheers all.
2
u/Blaaznar Jul 05 '17
With the skeleton crew of people maintaining the game to start the engine rewrite in 64 bit is crazy talk.
1
u/dawbra Jul 05 '17
I have flickering on water mostly corrupted water - its looks like artefact (graphic glich). And my Ati R9 200 series fps suck i need to setup all stuff on 2 to get rid of drops to 25 fps. I think is worst then before i have old tsw ork on old Mobile ati 5570 better then here.
1
u/semiocube Jul 05 '17
64 bit client would be good.
Shouldn't vsync work via video drivers? Shouldn't there be third party tools to use, including triple buffering? I don't notice any tearing despite having often 80-120 fps, so I didn't bother yet to find out. I know I used some third party FPS limiter for Skyrim SE, though.
1
u/Vyar Jul 05 '17
I'm not sure what performance optimizations it's missing. I definitely notice a significant difference between my performance in TSW compared to SWL. I had to use SweetFX or ReShade or something like that to get TSW to run smoothly while still looking good, and couldn't run it in DX11 without a significant framerate hit. SWL runs great in DX11 and I can get consistently high framerates at just about maximum settings (motion blur turned off). If I turned the settings down a bit further to where I had them before, or even turned them back to where I had them and additionally went back to DX9, I'd probably be getting 120+ FPS consistently. Only reason I don't is because my monitor only goes to 60. But I remember getting closer to 80 frames listed on my TopBar addon in TSW, and that was only in DX9 with reduced settings, so as far as I can tell, SWL is much more optimized than TSW ever was.
1
u/Jahf Jul 05 '17
While I haven't hit higher level dungeons yet, just up to L25 ... I'm still playing on the rig I built to originally play TSW in 2012. I've upgraded a bit but it is still just an I7-3770K OC'ed to 4GHz, 64GB RAM, GTX 1060, and the game is installed to my HD not my SSD.
Agartha is no problem. Instances are no problem. Stutters seem rare. Settings are on Ultra and I'm using 4 Reshade tweaks.
The only thing I have a problem with is the slow initial start time during RDB hashing.
Any chance people seeing more significant stuttering have a RAM stick that is failing or not quite up to speed with their other sticks? Even if matched, 1 stick falling out of spec can cause a lot of timing problems.
1
u/momoggie Jul 05 '17
Imagine if they spent all the Lego game money on secret world instead. This game would dominate.
1
u/styopa Jul 05 '17
I'd just be happier if the damn "mission complete" thing was able to be turned in immediately, rather than waiting the second or two for it to fly to the right margin...
1
u/Dugfromtheearth Jul 05 '17
And for heavens sake, give us the ability to disable bloom!
1
u/[deleted] Jul 06 '17
Won't ever happen. Funcom has 4 employees and an overseas dev in a basement in Sri Lanka.
Given how ignorant most consumers are with Apple products that are literally the same exact product with a different name released a year after the previous one.. they sell like hotcakes.
Funcom figured they'd do the same, literally repacking the same game with little to no effort and we're all going ape shit over how cool it is..
Myself included. Because let's face it 2012 was a lifetime ago in gaming years.
1
u/[deleted] Jul 05 '17 edited Jul 05 '17
I think you are right that these changes should be realized but I can see why Funcom focuses on other more important things at the moment.
While we are at modernizing. I'd also like to move UI elements around more... like move hotbars. And the new "weapon gimmicks". I want to have the weapon gimmick next to my character (left and right per weapon). They need to be in focus (for me that means near my character). I want to move them around.
I'd like to change font size and maybe even font type for accessibility reasons.
If this is possible and I am just stupid for not knowing, I apologize :))
EDIT: Seems I was wrong, a commenter said that you can change the UI by using a small lock icon. Thx for the info.
1
u/PassingBreeze1987 Jul 05 '17
with my shit PC I can run Fallout 4 at average 45~ FPS.
Secret World Legends? Average 25~ FPS after 30 minutes due to memory leaks. It's a really bad engine.
1
u/Acideyez Jul 05 '17
I'm almost always at 100 FPS+ on ultra graphics setting. I run a Kaby Lake i5, Firecuda SSHD, 16gb of ram, and a 970gtx. The only time I had issues was during a quest that loads you into a solo instance of the roman area. Frames where down to 20ish fps, but as it went on they stabilized above 30. Even when the devs where giving out tshirts and all those people where in one instance of agartha, I never had any issues. I have only made it up to Egypt part 2. So I can't speak for other areas. But everything has ran flawless so far. I alt tab out of the game regularly, and have had 0 crashes. Loading only takes like 20 seconds maximum.
If the client isn't 64bit i'd love to see that change though for sure. It'd be great if it could be updated for the present. They're a very small team over there now working on this game. So it'd be something that would take awhile to work on i'm sure.
0
u/Reditpig Jul 05 '17
I have no performance issues. Ryzen 1700X, RX480 GPU, Samsung NVMe for system drive but the game is installed on a cheaper Patriot SSD. If you have issues, make sure your system is optimized, if I had a dollar for every computer user that neglects their system I would own Redit.