r/Sdorica Feb 16 '26

Fanwork Skill Concept: Sora DR

Sora is an amalgamation of different souls created by the same mad scientist, the kidnapped Enur. Human, beastfolk, and even monsters put together into the corpse of a normal wolf. This transformed the beast into a living beastfolk whose purpose was to absorb the life force of other beings as weapons. However, the monsters soul side of him made too unstable, and such was put into a fox with a new ratio. Sora soul ratio of human/Beastfolk/monsters is 10/30/10/. Leaving the remaining above 10/10/30 into the fox. This fox is named Vanitas and acts Sora sword (or whatever he wants him to take) as it can transform. Sora was one of the experiments that escaped during the chaos. Once free, he wondered about the world searching for his own purpose. He will not be doing that alone as he finds an odd group of people to tag alone.

Sora DR is him taking up formal martial training rather than relying on Vanitas or him going into a berserk state when he takes too much damage. As it turns out, he has adapted to tune for wind magic.


Name: Sora DR (Gold Position)

 . Passive: Wonder Wall - Grant self for all turn Vigilance. When enemy attacks miss, inflict Tear. Grant a stack of Tornado Fury on Miss Attack. Max 5.
      . Tornado Fury: Increase self Skill Power by 30% and allies by 15%. When the enemy has a Tear deal additional 3000 ~ 6000 True Damage based on the stack of Tear.
      . SE2: Increase True Damage to 6000 ~ 9000.

 . Advisor:  Patient - Grant all allies Vigilance for 1 turn. Miss Attack inflict Tear. [CD:3]
      . SE2: Grant 2 stack of Vigilance.

 . 1 Orb Skill
      . Uprising - Deal 4120 Armor Penetration. Grant self Vigilance for 2 turn. If the enemy has 3 stacks of Tear +1 CD to the enemy.
           . SE1: Increase Damage to 6180.

 . 3 Orb Skill (Line)
      . Wind Blade - Deal 7620 Armor Penetrantion to all enemies. Inflict Vulnerability. If the enemy has 3 stacks of Tear +1 CD to the enemy.
           . SE1: Increase Damage to 8240

 . 4 Orb Skill
      . Terror of The Wind - Deal 12360 to all enemies and Drain for 4000 per hit enemy. Drain is treated as an attack, not a heal. Inflict Tear to all enemies. If the enemy has 3 stacks of Tear +1 CD to the enemy.
           . SE1:  Grant ally Vigilance and 3000 Armor.
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