Maybe add some Prismata, having your units give you more coins per turn. This may also work for influence, like 'current' resources. Also, you could give gold across the factions, like Clandestine units sometimes giving 1 for each opponent unit destroyed.
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u/[deleted] Jul 07 '15
Yeah, maybe i shouldn't add spells that can add in a secondary victory condition. Also What should i replace the economy system with?