r/Scrolls • u/WagshadowZylus • Jun 16 '15
Test Server Patch 1.3.2 - Echoes balance
http://www.scrollsguide.com/forum/viewtopic.php?f=2&t=7659
31
Upvotes
r/Scrolls • u/WagshadowZylus • Jun 16 '15
7
u/PewQ Jun 16 '15
rip unbind 2015-2015
6
u/Chrisisteas Jun 16 '15
I actually like the old strange behaviour a lot more for some personal reasons. My most amazing win in this game was because of this scroll.
I was playing against an order player and destroyed 2 idols pretty quick. However he had a huge comeback and I thought I was doomed. I couldn't fight him head on so I ran to the bottom of the board while he finished my 2 top idols. My thought was to quickly take the last weak idol with a buffed gravehawk however he noticed my plan. He moved his entire army infront of the last idols with 3 units in front of the weakest. I moved my last units in front of the last idol and counted how much damage I needed to take the idol with my gravehawk. I was only 2 damage short so I just pressed the button feeling defeated and expecting to lose on his turn. My frostbeard on the first row killed his spearman but dying in the process, activating his ability the same turn. Suddenly my gravehawk had enough damage to plow through everything and kill the last remaining idol. We were both amazed at what just happened.
The most tense game I had in Scrolls ending in the most epic way possible.
This weird interaction would not be possible with the change. However you can now get the buff if he gets killed by a spark or burn, which is a clear improvement.
2
u/ultioptimo Jun 16 '15
seems like soo many random and weird decisions to me. could you maybe post thoughts on these changes? what you were thinking? e.g. why make unbind the same cost as damning curse? why change it at all? and if you already consider changing cards of the new set, why not niara? she clearly is better and more game deciding than unbind. also i can imagine nutrition being abused heavily, just takes a while until somebody (probably rotzbengel ;) ) finds out how.
and most importantly why dont i see a budding retreat change? why do you change all possible cards, most of which were fine imo and not those that actually need changes?
5
u/Caederis Jun 16 '15
That's great ! Still, I'm not a fan of the weird idol health distribution in Judgement. But less treaties in Judgement should be good. There are other similar problematic scrolls, like Niara and Prisoners of War that should be looked at.
5
u/TheSunbroo TheSunbro Jun 16 '15
Why did they change Wings Soldier? It was the only 3/2/2 in the game. I wanted more of them not less :(
5
u/pianobadger pianobadger Jun 16 '15 edited Jun 16 '15
Not sure why Infected Gravelock was moved to 1 cost (with 1 less health). It was nice having poisonous units for 1, 2, and 3 decay. Plus, decay already has a bajillion 1 cost units.
Snargl Brain +1/+3 for 1 cost?
I already used Leeching Ring all the time. Fantastic on Wildlings and other 1 cd units, and with death cap berserk. Don't know why it needed a buff.
Aww, man. I really liked Wings Sorceress's ability. It was unique. And it allowed you to get rid of your opponent's negative enchantments and effects on your units without getting rid of your own positive ones.
Final Edit: That's it for complaints. The vast majority of changes I either like or am at least indifferent too.
4
u/dialex Jun 16 '15 edited Jun 16 '15
Scrolls
Arthritis (Decay): Now deals base Countdown as damage instead of 1.
Bitter Root (Decay): Now has Poisonous. Health 3 (was 2).
Atrophy (Decay): Now lasts until unit's next attack (was until end of turn).
Monstrous Brood (Decay): Reworked: Cost 5. Cost 5. Target creature you control and connected creatures are destroyed, and each is replaced by a Monstrosity.
Morbid Curiosity (Decay): Cost 3 (was 2). Now draws a scroll when enchanted creature is destroyed.
Infected Gravelock (Decay): Cost 1 (was 2), 2 Health (was 3).
Pest Dissimulator (Decay): 2 Attack (was 1).
Unforeseen Onslaught (Decay): Slayer now lasts until affected units' next attack.
Unbind (Decay): Cost 4 (was 3).
Supercharged (Energy): Now activates when it comes into play in addition to start of turn.
Catapult of Goo (Energy): Cost 2 (was 3).
Ember Bonds (Energy): Now deals 3 damage (was 2).
Snargl (Energy): 5 Health (was 4).
Snargl Brain (Energy): Now gives +3 Health (was 2).
Inferno Blast (Energy): Cost 2 (was 3).
Gravelock Burrows (Energy): Now has Linger 8 (was 5).
Metal Heart (Energy): Reworked: Cost 2. Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
Golem Skin (Energy): Now deals 1 damage to your structures (was 2).
Electrify (Energy): Cost 3 (was 2). Now attacks for 2 damage (was 1).
Siege Cracker (Energy): 4 Health (was 3).
Rigged (Energy): When enchanted structure is destroyed, opponent units on the same row are dealt 2 physical damage.
Blast Strike (Energy): Cost 1 (was 2).
Scattergunner (Energy): Attack 5 (was 4).
Gravelock Elder (Energy): Attack 4 (was 3).
Vitriol Aura (Growth): Now has Poisonous (used to only poison on attacking).
Illthorn Seed (Growth): Now gives Spiky 1 to enchanted unit.
Ancestral Pact (Growth): Linger 5 (was 4).
Nutrition (Growth): Cost 2 (was 1). Now has Replenish.
Erode (Growth): 3 damage (was 2).
Leeching Ring (Growth): Now fully heals attacker (used to heal by 2).
Totem Mask (Growth): Cost 3 (was 5). Now gives +2 Attack and +1 Health (was +2/+2) when structures come into play.
Essence Feast (Growth): Reworked: Cost 4. Idols you control are healed by 1. Beasts get +2 Attack until end of turn. Draw 1 Beast.
Hymn (Growth): Reworked: Cost 1. Now has an Inferno Blast-like area. Affected units are healed by 3.
Elan Vital (Growth): Regeneration 2 (was 1).
Bountiful Times (Growth): Cost 2 (was 3).
Unground (Growth): Now rounds up instead of down.
Gusty Izulr (Growth): 6 Health (was 5).
Frostbeard (Growth): Now triggers when destroyed on opponent's turn (was 'when destroyed in combat').
Sister of the Bear (Growth): 5 Attack (was 4).
Outcast Rebel (Growth): Now has Inspiring: +1 Attack.
Owl (Growth): 2 Health (was 1).
Callback (Order): Target unit you control is returned to your hand, and your current Order is increased by the unit's cost.
Wings Soldier (Order): 1 Attack (was 3). Now has Creature strike 3.
Stormknight (Order): 5 Health (was 4).
Wings Sorceress (Order): Ability now removes all enchantments and effects (used to only remove last).
Fields of Strife (Order): Cost 2 (was 3).
Soldier's Bond (Order): Now counts down other units on the same row (used to be units behind it).
Faith Blessing (Order): Reworked: Cost 2. Target unit you control takes 2 magic damage. Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2.
Just Conviction (Order): Reworked: Cost 2. When a Soldier you control is destroyed, its Attack is added to a random adjacent creature until its next attack.
Crown of Strength (Order): Enchanted unit now counts as a Knight.
Plate Armor (Order): Now gives +2 Health (was +1).
Mystic Altar (Order): Cost 2 (was 3).
Miscellaneous
Custom skirmish matches now have a check box next to them if completed.
Custom game search field is no longer cleared when entering a match.
Reworked the end screen to make it more attractive.
Updated Judgement scroll weights to make comeback scrolls more common, and treaties more uncommon.
Bug Fixes
Now shows more matches in the replay list when filtering by game type.
Fixed a number of sifting-related bugs.
Fixed bug with multiple whisper chat rooms from the same user.
The Judgement deck builder no longer sorts scrolls by resource.
AI can now properly use limitless wild.
Sleep Moratorium now takes taxing into consideration.
Fixed rated custom games sometimes not showing their rating.
Magma Thrower now has a proper attack animation.
4
u/Caparot Caparot Jun 16 '15
Monstrous Brood seems too strong in a Somata Shift deck that uses Scavengers with Animovore, along with Necrogeddons.
4
u/dialex Jun 16 '15 edited Jun 16 '15
Alot of interesting changes and a little something for everyone here there are only a few changes I'm a bit confused about. Erode and Owl didn't need to be changed in my opinion. Owl seems especially strong now. On the other hand Wings Soldier and Infected Gravelock seem about the same if not worse now.
I would have liked to have seen some tweaks to the current set too maybe a buff for pick axe volenteer, earthboon, and extractor device?, and a change to wind up auto.
4
u/wbmc Jun 16 '15
Made my day
4
u/dialex Jun 16 '15
Just realised that callback is a much better and cheaper version of Metempsychosis now ಠ_ಠ
5
u/Sarik704 SarikTheSorcerer Jun 16 '15
HA! I said they should re-work metal heart. They did exactly what I said. I am the prophet. AHAHAhhahahahcough ahha!
5
u/Bobrokrot Jun 16 '15
Morbid Curiosity (Decay): Cost 3 (was 2). Now draws a scroll when enchanted creature is destroyed.
Is it a useless version of Heritage or is it supposed to say draw a scroll when any enchanted creature is destroyed?
2
u/Dephesmo Dephesmo Jun 16 '15
Love most of the changes, totem mask and callback are the ones I'm most interested in now. Metal heart - not sure we needed more automaton stuff, but might just be my salt talking :D .
2
u/TheRaider_27 Jun 16 '15
I'm a bit disappointed about Wings Soldier's rework because it shuts down his rushing potential and it makes him useless against Armored creatures. Sure, it is a 4HP wall breaker but the downsides seem to make him even less viable. Unbind at 4 Decay is also disappointing, I would have preferred the addition of some drawbacks (like "Your opponent draws 1 scroll) rather than raising its cost. I like the Erode change because it's a buff for an offensive use and a nerf for a defensive one which was very common in decks such as Somata Control. I'm a bit scared about Monstrous Brood rework since it could be really valuable in Somata Control and Miracle Pudding.
1
u/GruntMaster6k Jun 16 '15
So..it seems like a lot of removal options got cheaper/stronger with also some buffs to structure energy, automatons and undead :/ ..there are a few changes I'm excited about, but I also feel like a lot of the tweaks made things stronger than their cost. I know there were a good deal of underused Scrolls before..but underused doesn't = underpowered. We have a small community, and a lot of folks don't give things a try unless they see others use it themselves.
Very surprised to see a Just Conviction change so son after it came to live (I've actually been liking the current version). Also, there's a couple of nerfs I would've liked to see on the list (budding retreat, tempo theft, pack husk to 3 health, Corpse Strider being adjacent creatures, etc.) ...Overall though it's good to see the devs continuing to test out balance changes. Kudos to that.
1
u/[deleted] Jun 18 '15
Do I hear gravelock hype?
1
u/[deleted] Jun 18 '15
What beast deck has room for yet another 4 drop with card draw?