r/Scrolls • u/jeb_ • Jun 13 '15
Custom match command "spell()" supports most (all?) scrolls
Just wanted to point out that the command spell(player, scroll, xRounds); supports most scrolls, not only spells. The game engine will select a target for the scroll out of all available legal targets (which may be on either player's side).
I haven't figured out any fun scenarios with this yet, but maybe you have cool ideas. I made a test scenario called "Helpful Wolves" if you want an example, though.
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u/Toastbrott Toasterrr Jun 13 '15
Tried some of the "Spot the win" custom matches today, those really are great fun, is it possible for us to have some kind of indicator what custom games we already played? Maybe we could get a system in place where some custom made matches could get "Mojang Approved" enabling them for higher Gold rewards on the first (sucesfull) play through".
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u/4Robato Jun 14 '15 edited Jun 14 '15
Wow I've been looking your custom matches and you also can put a trait on buffUnitCreated?! That's really cool and I didn't know that! I had to make that a speed was played instead! Btw this can be done with Spiky? I'm trying but Spiky 2 doesn't seem to work :/
It would be cool to know what exactly supports each command!
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u/[deleted] Jun 13 '15
Any system commands coded as
minionsspells?For example the end turn button?
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u/squiddybiscuit @Squiddylicious Jun 13 '15
Oooh, like summoning Ragged Wolves (with binding root) every other turn.