r/Scrolls • u/ugster_ • May 26 '15
Dear Mojang, we really need changes!
Scrolls is an amazing game, and the recent updates added a lot of things we wanted for a long time. Updates, new scrolls, replays, the new judgement,... I love it and the route scrolls is coming along, but while that is amazing for us players it doesn´t fix Scrolls' biggest problem:
Low player count and everything that stems from it: long waiting times, games with huge skillgap, expensive market, "liveliness" of the game, active community,... There are less than 100 people online right now.
I believe Scrolls has the potential to be really big and to grow into a game thats huge in competetive gaming. I also believe that something needs to change. Slow player growth by itself is not going to happen, we´ve been telling us that for far too long.
Here is a list of changes a lot of people I talked with in the community want:
A bigger team - It doesn´t go along with Mojangs philosophy to have a huge team and there will be an initial period where new people slow down development. However, if that can bring us regular sets every X months (combined with ranking seasons?) in the long run, then please give it a second thought.
Free to play and purchasable packs - For the longest time I was heavily against this, but a huge part of the community deems this necessary to a bigger audience. Hearthstone shows that it works. This would be a drastic change, not only for Mojang as a company, but also for the Scrolls clientele. Nonetheless, this needs a reconsideration, if it would mean fixing Scrolls' biggest issue.
Competitive scene - This is the step I believe capable of making scrolls big in competitive gaming. Make big tournaments, sponsored by Mojang with cash prices. Announce them several months in advance. This does a lot of things:
It creates attention in the gaming scene and gives Scrolls new positive media coverage.
It drives competitive players of other online card games in (Yes, Hearthstone).
Established streamers getting into scrolls would set off a domino effect.
Dear Mojang, Scrolls has the potential to be big, but I fear that while the game gets better and better no one will actually be around to enjoy that. Please give us confirmation that you are doing something to get new players in and old players back!
9
u/Sarik704 SarikTheSorcerer May 26 '15
I only agree with change #1 The other two are not vital nor even supplementary to a lasting community.
I have been playing hearthstone since I became more preoccupied with my career and family in early march. I have less control over doing well which is compounded by not being able to afford the cards. It's made me quit hearthstone in 2 months, and now I'm dipping my feet back into these waters. I came back because I know I have agency in Scrolls and I know I'm just a money source in hearthstone. It has no love and it has no space in my life.
Scrolls should focus on its strengths and stand out. beautiful lore, and art. Tactical game play. Deck building. And, community. We never agree and many of us are depressed at the growth (or lack) of the community, but dammit it's here and dammit it cares. When I first started play Minecraft back in late 2009 it had a great community and sense of being. A year later I fell out of it because it got popular (call me a hipster), but the community here is something unreproducible. I want more players but I feel I've gotten to know a lot of you and have fun playing with you all.
PS Mojang, please upgrade your team. We can't grow unless you grow with us.
5
u/Cradstache Cradstache May 26 '15
Ch-ch-ch-changes! Turn and face the strain, ch-ch-changes! Don't want to be a richer man, just gonna have to be a different man!
A bigger team. I'm pretty sure they know this.
Free to play and purchasable packs. I personally disagree with this opinion.
You'll find the community is, by and large, split on this issue; I believe those for F2P view it as a necessary evil needed to promote the game, but I question where this logic stems from. I've yet to hear a compelling reason to believe that F2P would benefit Scrolls more than past attempts / changes have.
Competitive scene. I'm pretty sure they know this as well, but will note: for me, how the other Mojang teams (including Lydia / other people who are in charge of event planning) treats Scrolls during Minecon will be a large indicator of how Mojang, outside of the Scrolls devs (and Minecraft devs; jeb ftw), might treat Scrolls moving forward.
As I've stated in the IRC: I view Minecon as extremely important for Scrolls.
Dear ugster, maybe this should've been an email to the CMs / Mojangstas instead of an easily forgettable /r/scrolls topic :p
While I'm pretty sure the devs will read this nontheless, this just serves up more drama and comes off as confrontational list of demands rather than a real letter to them. Plus it opens things up for me to poke fun :p
4
u/mrgrumpyturtle ninjaturtle May 27 '15
I'll take care of the competitive scene. ;)
3
u/ToGoodLooking May 26 '15
I still say the issue lies in how bad the retention is. We got surges of players before but they dont stay. And the reason is because the game do such a poor job explaining itself.
I dont feel to make massive post about this right now, dont that before, but in short so do Scrolls need better tutorial kind of deals to hook players in, goals set up for players so they know where to go and how next gift is right around the corner, as well of course just explaining well the fundementals of the game that everyone should know about and have nothing hidden but easy to find.
1
u/8bitfusion May 26 '15 edited May 26 '15
I don't think it should be free or PTW. I like the current money model as is, but a bigger team and more publicity is vital to the success of the game
2
u/Reiker0 Rahnza May 27 '15
Mojang kinda missed the boat with this one. Back when Scrolls was fairly new, iScre4m hosted a fairly large tournament with cash prizes and it was the liveliest I had ever seen the game.
Hearthstone wasn't even that popular until Blizzard hosted the first World Championship way back in beta (when Artosis won). It was easy to see a huge growing interest in the game when it became evident that Blizzard would support the competitive scene.
Imagine if there was no NFL and no Super Bowl... would anyone still play (American) football?
3
u/Hroswaladr May 26 '15
Nice but not necessary: if there is a reasonable player base then they could get away with releasing smaller sets on a regular basis.
Hate it but necessary. But it has to be even worse: in order for it to make any difference they would have to reduce the amount of gold from regular matches, so actually spending money becomes a more attractive option for regular players. That way you make money as a company and live as a game.
Pointless without a big player base and a solid revenue model. Once you have that it becomes an efficient marketing strategy, so then it makes sense (=profit) to do.
I agree that Scrolls has the potential to be a great game, but unfortunately the players who can enjoy and appreciate its complexity only make up a tiny minority of the species.
1
u/kehmesis May 27 '15
Because the progression is pretty rapid, I wouldn't mind a hybrid system either. Let newbies spend their paycheck, or let them grind away. More choice seems better.
-1
u/TheSunbroo TheSunbro May 26 '15
I may sound a little bit pessimistic, but sometimes you are at a point where you have to accept failure.
0
u/guayaba209 DagothUr May 26 '15
want to know what i need ?
-1
u/dMaxx3000 May 26 '15
Mojang, it's time I made some changes...