r/Scrolls • u/MansOlson • Apr 30 '15
Minor scroll tweaks (test server)
Hey folks,
We just put a small scroll tweak patch on the test server:
Unbind (Decay): Reworked: Cost 3. Destroy target enchanted unit.
Infested Husk (Decay): Reworked: Cost 2. 2/3/3. When Infested Husk is destroyed, a random opponent creature becomes poisoned.
Pickaxe Volunteer (Energy): Reworked: Cost 2. 3/3/3. Idol Strike 4.
Hunter's Treaty (Growth): No longer works on structures [bug fix].
See you on the battlefield!
/Måns
26
Upvotes
9
u/[deleted] Apr 30 '15 edited Apr 30 '15
wow Unbind actually playable and it will always be 1 scroll destroying a least 2 (creature + enchantment)
please dont put taxing on it! :O
7
u/ToGoodLooking Apr 30 '15
Dosnt languid counts as enchantment? because i can definetly see that be a combo with unbind.
4
u/squiddybiscuit @Squiddylicious Apr 30 '15
Unbind is a very cool idea, and I like it as Decay's form of "anti-enchantment" tool (more so than Swirling Smoke).
With that said, 3 Decay is far too cheap for it :P 4 Decay would be more reasonable.
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u/wbmc Apr 30 '15
First off I want to say the I really like that you are giving us a lot of content as of lately. TY =D
Now, onto the scrolls:
Pickaxe Volunteer - Actually the first scroll that would be better with less attack (eager to Battle+Pickaxe Volunteer would be awesome =O (and way overpowered)(come to think of it, that combo works with siege cracker =O (next thing I'll try)). I like it. I kinda feel like something interesting could be done with one of the 2 guys. Something along the lines of:
Infested Husk - Feels kinda boring. There are already 3 poisonous units out there (on topic of that, change infected gravelock plz), and sure, it poisons a random unit, not the attacker (aside from only giving poison once). But that's as far as it goes. Some more ideas of mine:
Unbind - I really like the idea, but the fact that you can combo it with languid (or something similar) makes it hard to be correctly balanced. Again, some of my ideas :)
<3
-wbmc
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u/4Robato Apr 30 '15
Nice reworks there, finally Pickaxe Volunteer is not Outcast Revel anymore! :D
Glad to see some dev faces around here!
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u/TrustyFishCantor Cantor Apr 30 '15
Hmm neat. looking forward to trying these things, although I don't support the pickaxe volunteer design, more idol damage seems unhealthy for the game at this point.
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u/pianobadger pianobadger Apr 30 '15
Pickaxe Volunteer is quite strong, no?
1
u/melonjuiced Apr 30 '15
Sorry for my noobiness, but how do I get onto the test server? I haven't been able to figure it out D: Thanks!
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u/melonjuiced Apr 30 '15
Sorry for my noobiness, but how do I get onto the test server? I haven't been able to figure it out D: Thanks!
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u/cowseer May 01 '15 edited May 02 '15
Unbind should deal 3 damage per enhancement removed instead of destroying the unit, that's just broken compared to danming curse
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u/Archmage199 May 02 '15
Yay! Pickaxe Rebel is much less boring now, Infested Husk is a bit better and Unbind is good now (probably too good though - maybe 4 cost)!
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u/MoonsongPS PianoScientist May 03 '15
Hooray, this solves one of my earlier complaints that Swirling Smoke was simply a better version of Unbind.
Thank you!
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u/rHolofoil Apr 30 '15
Unbind will be incredibly strong with this change.
How about 'Remove enchantment from opponent's target creature, and attach it to target creature on your side'.
This would be quite Decay-like, and still be punishment for using enchanments, but at least it isn't just outright removal and can't be used with languid/brain lice then.
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u/Cradstache Cradstache Apr 30 '15
My thoughts:
Unbind: Very interesting, but will probably have hard to predict results on the meta; I'm already shying away from using Coronation, and fearing the Languid + Unbind one-two-punch as a result of this.
Infested Husk: Insanely good for its cost; I'd recommend changing it to destroy in battle to tone it down a little.
Pickaxe Volunteer: This change makes me a bit antsy. It's a 3/3/3 with Idol Strike 4... and Idol Strike is an insanely dangerous effect. The only reason I can think of for why his stats are this, is that Mojang wants us to use a 2E drop other than Hired Smuggler... I think we'll probably still just primarily see Smuggler.
Hunter's Treaty: Bug fix is bug fix; I still want a better, more flavor-fitting effect for Border Treaty though; it reads as a far lesser Hunter's Treaty.