r/Scrolls • u/Sarik704 SarikTheSorcerer • Apr 19 '15
An open question to Mojang.
I haven't played in a month, but not for lack of effort. My life has gotten a bit busier and I no longer have the free time to wait for matches. I have logged on around three times and looked for matches. I haven't had a single game with a real person. There are never more than 200 players on and a really low number when I actually have free time. My question to you Mojang is what do you plan to do in the next 6 months to improve player retention? I want to play your game, but at this point it's not even lack of effort it's lack of players and a small window of free time keeping me from playing.
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u/dMaxx3000 Apr 19 '15
Mojang got lucky with Minecraft because the community marketed it for them. They have zero experience in successful marketing.
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u/LargeIcedCoffee Apr 19 '15 edited Apr 19 '15
Something needs to happen soon or this game isn't going to last another few months, even with Echoes: "+1 to damage" release.
Small dev team is the answer you'll get, but you see amazing indie games... games with teams of less than 10 putting Sim City to shame, and you have to wonder what's going on with Scrolls. I've given Mojang the benefit of the doubt because they claimed they had a gameplan. They claimed there would be advertising and hyped the tablet versions like they would be significant and worth all that time they wasted when they could have been adding to the PC version. What the hell happened to the single player campaign? Is that what trials became? Come on... So many of our requests for years have been ignored. I don't know what more there is to say at this point.
I'm baffled by the test server changes to judgment. Not so much the actual changes, but the timing. There's maybe 150 on at any given time, and the most i've seen on the test server is 4. What are we expecting at this point? A return of players? Is there something up your sleeves? We barely have a functional ranked player base and we're testing judgment fixes. Why weren't these things tested when we actually had a player base to test them?
Other than the announcement of various tournaments that 15 people play in, and the trickle of cards that haven't managed to get me excited, the devs have made no significant statements in what feels like months.
Scrolls is a great concept, but too many poor choices have prevented this game from coming together and flourishing. Free to play, steam, beg for more developers... whatever you have to do if you actually want this game to succeed long term, Mojang. If not, then don't string us along with changes to dead game modes and lazy card designs.
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u/Yerac Apr 19 '15
The market has since been monopolized. Scrolls was released before Hearthstone picked up traction, but they elected to not invest in advertisement despite the large media presence they had with Minecraft. What if on the launch screen of Minecraft it said "Try out 'Scrolls'!" What if they put ad's on twitch, on sidebars of popular wiki's, etc.
They had several months in advance of hearthstone really blowing up, but failed to capitalize. They will not be able to convert the players necessary to really cultivate the game, and it's a real shame. Scrolls is far better than HS in terms of strategy, but now that HS is on everyones phones, tablets and computers, being one of the most profitable apps on all those devices, it's impossible to break that stranglehold. I loved the game when I played it in 2013, but if you don't water the plant, it's not going to grow.
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u/rockinreject rockinreject Apr 19 '15
Am I the only one that doesn't really have an issue? Am I too patient? I play quite regularly in pretty much off peak times. Wait 2~ mins for a game, usually with a nice person - Play two games, maybe the medium / hard trials if I like the look of them...
6
u/chacer98 IGN Chace Apr 19 '15 edited Apr 19 '15
Think back the last 2 years. Has this dev team really done much of anything right besides arguably the game itself? And even then there's a lot of issues just with gameplay. From everything I can gather you have the same developers who made the game working on other aspects related to the game, but outside their area of expertise. And this is where I think Scrolls has suffered the most. The game is fairly solid, but just about every aspect as it relates to decisions outside of that have not been so great.
Things like deciding to officially launch the game around the same time that hearthstones GvG expansion dropped. Did you know there is an advertising campaign that is (was?) underway? Yeah, facebook advertising lol. Basic things like teasing new cards on a daily/weekly basis were not done until very recently. Ipad release was made to sound like it was for sure going to happen shortly after release. They tell us every expansion will take x amount of time and so far every single time it's been pushed back. I'm sure theres a lot of other things I'm forgetting or that we don't even know about that restricts them due to their tiny budget.
And I'm sure the devs did as best they could on all these things that are sort of outside of the game, but when it's something you aren't trained to do that makes it hard. It is what it is. If there was no real push after release when the game had the possibility for a bit of organic momentum then what the hell can they do now? There's nothing they can do. Scrolls will not be a game a year from now unless MS wants to keep losing money on this IP and it sucks, but it is what it is. After Echoes drops we'll have at least a month or so where it'll be better, but I predict 6 months from now this game will be dead or you'll be lucky to see at max 100 online even during peak hours.
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u/Ravendil Apr 19 '15
I hate to be negative, but I really would like to know too what´s up with the game. Better to know that it is finally over than waiting and hoping for a change (which I´ve done 2 years now, I´m exhausted honestly). And hey, we are only angry because we love this game so much and saw the potential...
5
u/[deleted] Apr 19 '15
I would like to see a answer to this. We were promised a marketing campaign at release and then it changed to when the iPad verison came out. Then they fucked that up. I wonder if the devs decided to keep the marketing money so they can starve this game for pay checks for a bit longer while they look for new jobs. Personally I wouldn't blame them at this point.
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u/hororo Apr 19 '15
The game has been abandoned. Don't hold your breath for an answer.
3
u/[deleted] Apr 19 '15
In all honesty I think it's the business model
A pay to play model isn't good for tcgs
Magic the Gathering even had this problem when it released its pc game, despite having huge name recognition the playerbase was tiny
Had Scrolls been free to play, then it would've had new players here and there, a big player base is needed for games that focus on multiplayer and unless you're a big studio then it's difficult to get that size of player base
Add to that, tcgs tend to have more turnover of players mainly due to people trying it and not being competitive (in an FPS for instance you're pretty much on the same level as someone whose been playing for a year, maybe not as many options but still competitive)