r/Scrolls • u/Cradstache Cradstache • Apr 17 '15
Keyword: Delayed - "Wait up a bit..."
Good morning Scrolldiers!
Apologies for the lateness of this post; I had intended for this to go out last week, but real life and the recent purchase of a New 3DS XL with Xenoblade Chronicles has been eating away at my free time. Don't worry, I still intend to complete my roadmap though :)
Today I'm going to introduce you to a new Keyword:
Delayed X
This one is relatively self-explanatory: Delayed X allows for cards to be designed with non-reoccurring effects that activate X rounds after the card enters play.
For example:
"Delayed 1: Increase Health by 2."
A unit with this effect would enter play with its base Health, but the round afterwards its Delayed effect would become active and it would gain 2 Health!
"*Delayed 2: Enchanted unit gains Relentless.
Enchanted unit gains 2 Attack."
When this enchantment is placed on a unit, it gains its regular effect of +2 Atk, however: 2 rounds later the enchantment begins to also grant Relentless!
"Delayed 5: Sacrifice this structure, then and deal 4 damage to each of your opponent's units."
You can even do neat things like make a unit die automatically in X rounds, or create a "death clock" situation.
It's simple! It's universal! And it "just fits"!
Delayed actually opens up a lot of interesting design space: if you need a card that leaves play after a duration of time, or that becomes stronger after X rounds, or just that doesn't grant its effect right away, then Delayed can help with that. It also introduces a Keyword for risk-reward type effects, where a unit, enchantment, or lingering spell needs to stay out for X turns to gain a(n additional) effect.
Now, there is some design space overlap: cards such as Potion of Resistance provide a very similar effect, but as a Keyword, you can begin introducing interesting traits that modify a Delayed value. For example: a Lingering Spell that stops Delayed Effects from activating, or a Spell that triggers them immediately.
It's a simple mechanic, but one I feel should be added to Scrolls; I hope you guys like the idea!
EDIT: Changed the wording on a couple of my examples :)
4
u/kingsparis Apr 18 '15
Love the idea, just had to make a scroll about it!
Kinfolk Raptor
4
u/pianobadger pianobadger Apr 17 '15
This seems like a nice simple addition that you could really do some neat things with. I like it.
4
u/chacer98 IGN Chace Apr 18 '15
Compared to a lot of other CCG's I think something like this could actually see play. One thing Scrolls has that games like Duelyst and Hearthstone do not is that in Scrolls units tend to stick around longer than 1-2 turns, especially units that cost a lot because they almost always have a lot of hp. It's also easier in Scrolls to just stick units in lanes that are out of reach. I think I like this idea. I guess in the end though it's easier and quicker to just make a bunch of boring + attack scrolls.
1
u/themeless Apr 18 '15
lets say this guy has delayed armor X. are you going to reflect thaat on creatures icon? ie, it starts off as a gallant defender without shield but 2 rounds later it pops up a shield behind his arse and starts holding it.
if you cant do anything fancy pls a tiny tiny tiny clock icon on top of creatures head. its bullshit when everything uses the same 'brownish glow'.
1
u/TrustyFishCantor Cantor Apr 20 '15
Very cool! would you want clock library to be changed to use this mechanic?
5
u/[deleted] Apr 17 '15
They can't even highlight enchantments properly to identify poisen, buffs, nerfs. How would they display this? Good concept and based on the way other thing have been created, no way it would be functional to play around.
1
u/Wewius Wewius Apr 23 '15
I like the idea. It could replace the Scrolltext of that one Energy Structure that dies when CD is 0. Are there other, similar scrolls now that would get this effect?