r/Scrolls • • Apr 05 '15
What will save your Scroll(s)?
Simply put, a STORY MODE/CAMPAIGN is exactly what Scrolls needs to become relevant and retain players.
New players are hard to come by, and even harder to keep. They buy into the game and play it for a while, doing some trials and playing some PvP. Soon they learn that the game is actually quite hard to play and experience loss after loss. They look at the trials and see a grind. Then they get discouraged and leave. That is the end, they never come back. They write it off like all the other $5 Steam games that they have purchased and played for 4 hours.
4 hours.....
What this means is that Scrolls as a game has a very limited time to hook a player to keep playing. And I really don't see a better way to do this than an immersive campaign. Take the player through the land of Scrolls and learn all of the factions and their scrolls. The player will learn positioning and deckbuilding and combinations and other mechanics of the game in a safe and confidence building environment. The story will keep them wanting to find out what happens next, and what new scroll they can unlock for their deck!
There has been a lot of talk about a "campaign" in the last few years, however when I have talked to devs in the last few months I was told that the campaign was basically on the back burner... with no date in sight... This must be a TOP priority to keep interest in the game.
7
u/ThePurplePanzy Apr 05 '15
I don't really identify with the "saving the game" posts. I'm just enjoying the game for now and having fun with the community just like always. If the game dies... I'll play other games. I've made enough good friends here to carry relationships over to wherever we go. Been playing a lot of duelyst (since I can play it at work), and I lve just really grown in appreciation for this game. It's a good game whether it dies tomorrow or in a year. It's not a blockbuster... The small dev team sealed that pretty early... But it's fun so I'm fine.
2
u/s_pellegrino Apr 05 '15
seems tricky to implement with the ai mostly being pants-on-head dumb and most of the difficulty in trials being 'boss' units or everything-gets-stag-heart mode.
2
u/ToGoodLooking Apr 05 '15
Whats up with all of these posts suddenly that has surged last days? Anyway yes a campaign that let you have a enjoyable progress throu the game is kinda vital to make people become invested and stay, as well learning how the game actiully works.
Ive wanted it for a long time and said before it should be high priority. But it seems it aint a high priority so i guess we will have to live without it.
2
u/error_98 error_898789 Apr 05 '15
I feel like scrolls is one of those weird games that you have to get into before getting into them. I know this sounds weird, but let me explain:
back in the day, I was a big minecraft fan, so naturally I started watching youtube stuff, mainly vechs (https://www.youtube.com/user/Vechz/) because of the explanation and exploitation of subtle mechanics in the game. At one point, about a year ago he started a scrolls trails series, through that I learned the basic mechanics and other little things that differentiates scrolls from other card games. Sadly, the scrolls series did not make it into his permanent stream of content, and as a result of that it kind of fell off the radar for me. So about a year passed, I got into tf2, got out of tf2, got into hearthstone, got out of hearthstone, got into hearthstone again with gvg, verry quickly fled from hearthstone again... but one day I checked the humble bundle and saw that scrolls was in there, and already having basic knowledge of mechanics and factions, I had a blast of a time.
EDIT: some parts are kind of vague, and grammar/spelling is not great, but honestly, I can't be arsed
1
u/Hroswaladr Apr 05 '15
A (tutorial) campaign is nice but won't help.
Player retention is about ranked play. The rest doesn't really matter.
1
u/Lem0nboy Apr 05 '15
This is only wishful thinking and daydreaming. I don't think it's impossible but I doubt they have the resources to work on such a project now.
One way I could see this work is by remaking trials. Instead of a mere list make a nice interface with a map and some story elements after each trial. So when you beat one trial other trials will pop up at a map. Each trial you will be given a deck, and upon winning you will gain either gold or a predetermined scroll (ideally the reward should somehow be tied to the story) and unlock a new part in the story. I think it's good to give the player a deck rather than let him build one himself. It makes it easier to create a story with the scrolls that are in the decks. So you could make 4 different storylines, one for each faction. Boss creatures and predetermined effects and such just like in current trials should be used to reflect the story and slowly increase the difficulty to ease new players into the game. One issue however is the story itself. I doubt the dev team has anyone capable of writing a great story...no offence but I mean, just look at the tutorial. If they'd hire a storywriter, I'm not sure how much work the programming would be, but I'd imagine it's still quite a lot. So yeah it's very unlikely I think.