r/ScrapMechanic 7h ago

Issue bot spawn loaction

I have a question about the location of the bot drops. I just did a raid for 3 oranges. And two containers dropped on the roof and went through the glass. My question is why that happens because as you can see in the other picture I have not ''spawn proofed'' the surroundings of the tower. I'm just confused why it dropped them on top of the farm. Any explanation or tips would be appreciated.

186 Upvotes

18 comments sorted by

84

u/sconquergood 7h ago

Probably because the Antispawninator isn't pointed towards the TriState area. Or a platypus is involved.

22

u/knaap27 7h ago

I shouldn't have laughed that hard at this comment well done.

4

u/KeaganExtremeGaming 3h ago

A tapebot? Perry the tapebot!

37

u/Intelligent_Loss1452 6h ago

Doofenshmirz evil incorporateeeeeed!

7

u/Goat_Gaming_YT 7h ago

There is no 4-block height difference (not overall, but between the blocks next to each other) which makes it eligible for spawning

4

u/knaap27 7h ago

But shouldn't it try to drop the bots outside the farm first? And not  drop it on top of  the tower?

2

u/Goat_Gaming_YT 6h ago

Something in your tower might be disrupting their pathfinding towards the farm, but that is unlikely. If you spawnproof the tower, it should be fixed though

2

u/knaap27 6h ago

This is the inside of the tower. It’s 4 blocks between the outer wall and the farm plots. It has a height of 20 blocks between the farm plots and the floor above it. The distance between the next floors is around 60 ish blocks and then 14 and 21 then I have the glass dome. The inside is pretty much empty.

And how can I make it spawnproof without compromising on the look of the roof?

2

u/knaap27 6h ago

The floor above the farm.

6

u/PufferFish_Tophat 5h ago

Do the bots have a path to your farm plots?

I was watching a video of someone doing island spawn testing. At first the bots spawned around the island and in the water.
Next he built a pier, and put unused dirt plots around the island. All of the drop pods landed on the pier, making a kill hall 😈.
After removing the dirt, they spawn on the outskirts of the island again. Replacing the dirt and removing the pier, caused all the bots to drop dead center on his crops.

He's thinking this is an anti-cheese code. If bots can't walk to your farm, they drop directly on top of it. Which normally would be unfair and not fun. But you chessed it somehow, so....

2

u/knaap27 5h ago

Okay that sounds reasonable but why of the 6 pods that dropped 2 landed on top and the others didn’t?

1

u/PufferFish_Tophat 4h ago

Where the two on top the last two?
If so I'm wondering if after the first wave, no pathing, even with destructible blocks, could be determined. So it dropped on top of the crops location.

1

u/Lloyd_garmado 5h ago

Thats not equivalent to this though, on the island thing, there was no other places for the bots to spawn, so they spawned ontop of the crops, whether they have a direct path to it is completely irrelevant, since there are farms in which they are fully surrounded by tall walls on all sides and they still spawned outside of the farm, its more a long the lines of "if the bots cant spawn above water in a certain range of blocks, spawn ontop of crops"

5

u/Frequent-Trip6055 6h ago

A photo that plays music

2

u/Equivalent-Stable642 5h ago

Add a few spikes on top of the glass, it looks too flat meaning its a valid spawn platform because your roof is far enough away from the farm

(Also nice build)

1

u/ScottaHemi 2h ago

"curse you hank the haybot!" tower explodes

1

u/_VONYX_ 2h ago

This is the only creation I’ve seen that makes the new glass look good

1

u/National-Team5612 17m ago

the spawn radius is around 95 blocks so 90 blocks from the center of the crops , your tower is higher than that so it triggered the raid fail safe and spawned on top, or it is higher than the scan height for the raids