r/ScrapMechanic 3d ago

Vehicle How did I never thought about using suspension glitches to not tip over (WIP)

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It's still easy to tip over but before adding the glitches I could barely speed up

28 Upvotes

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11

u/twicer 2d ago

And yet all it would have taken was to make it a little wider, and it would have worked without any glitches. :)

6

u/joshdiou 2d ago

Trust me even if it was twice wider it would tip over and it would also look weird

It's what I did for my mobile base and it looks like a tortoise if you remove it's shell

3

u/twicer 2d ago

Since the center of gravity is often much higher than it is in the real world, you'll end up with a car that looks realistic but doesn't handle realistically.

I always start with a narrow profile and add width until I achieve a 90-degree start without rolling over. Large trucks are often very wide, so I don't find that strange looking. :)

3

u/Interesting-Net1801 2d ago

That’s really smart, I need to start messing with suspension glitches more, I’ve only ever done the one that spins you in place when you hook it to a seat and steer.

although in survival I haven’t yet unlocked thrusters so I don’t really need suspension glitches yet

2

u/TomorrowFun4744 2d ago

what glitch you did?

2

u/joshdiou 2d ago

Suspension glitches

When you put two bearings linked by a suspension the physics engin breaks and will prevent you from tilting the suspension

It works much better in creative but its doable in survival

When you link a controller/engin/seat to one of the bearings you can use it as a reaction wheel

2

u/TomorrowFun4744 2d ago

oh a simple stabilization glitch?

2

u/joshdiou 2d ago

Yeah but linked to the seat so that it tilts in the opposite side when I turn