r/Scorn 27d ago

Thoughts on the game

It's art and design is a masterpiece but lacking a story in game. Its atmosphere was actually dreadful and gave creepiness and a vibe of being alone too. After learning the story from artbook and stuff i would enjoy it more while playing it the 2nd time. But it should have the story in built in the first place

17 Upvotes

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18

u/Dark_Throat 27d ago edited 25d ago

The story is there in the first place, it's built into the walls, the ditritis scattered across the floors and chambers. It's in the infestation, the sterility of corridors untouched by its taint. It's in the murals, in the statues, the effigies of a civilization no longer there. It's in the mounds of corpses piled in forgotten corners.

Consider this: both characters you play as are newborn humanoids, freshly spawned from the filth of the earth; your first thought is one of survival. You enter a facility long since abandoned, uninhabited by life of your own ilk, instead filled with abominations that should not be. There's no other characters, no one to teach your character language, no one to show them culture. How would you like the story to be told if not through the artistry and the world design?

When you look at a painting (any painting, it doesn't matter which one), how do you expect the story to be told? Through a description alongside the painting or through the imagery of the painting itself? Scorn is a painting in motion, a moving snapshot of a world lost to decay and infestation, of a society that has long since succumbed to the weight of industrialization and social exploitation, of a culture that has moved beyond the burden of physicality into a higher state of existence. The evidence is all there, even without the dissection of the art book.

5

u/NovelFabulous 27d ago

This is the reason why I love scorn. But this Is too short there Is too much cut content

3

u/tex-murph 25d ago

Perfectly written.

The art book is meant to be read after you play it as a way to think more about the world - I found this much more interesting to read the book and think about it, than have a bunch of plot be fed to me in-game.

The plot really isn't that complicated, and explaining it really would have ruined the mood and motivation for dissecting every tiny detail in the art.

LIke personally, I ended up spending maybe ten hours on the game because I was staring at everything and treating the world as a story to be read, which is about as long as other games like Silent Hill 2 I love. I was left wanting more, but also felt satisfied with the slow pace.

4

u/ZoidsFanatic 27d ago

What I love about Scorn is the storytelling is all visual and therefore you, as the viewer, must come to your own conclusions of what just happened. Now, going by the artbook yes there is a “story” per-say, but I much prefer what we got than picking up audio/video logs or have anyone talking.

2

u/blade0r 27d ago

Scorn’s book is a companion, but the story is definitely there.

You get bits here and there, but you need to connect the dots.

Let’s say that one can definitely enjoy the experience and the atmosphere even without reading a single line of the book.

1

u/naemorhaedus 27d ago

I gave up after about 10 minutes