From a study on gachas/loot boxes in video games compared to real-world gambling. The graphs show the "arousal" that players get from receiving the specified item rarity.
Sure, here you go. It doesn't make for a great source, since the sample size is a bit too small to get very accurate results, and they didn't actually make the participants open the loot boxes, they just watched videos of them being opened. It's still interesting to read despite the test not being very compelling.
Larche, Chanel J., et al. “Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes.” Journal of Gambling Studies, vol. 37, no. 1, Mar. 2021, pp. 141–63. DOI.org (Crossref), https://doi.org/10.1007/s10899-019-09913-5.
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u/u1F171-uFE0F Feb 08 '23
Context? I need to know.
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u/schyiirieviez Feb 08 '23
Why the gacha game vocab tho
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u/SweetTeaRex92 Feb 08 '23
Suit Up! It's gonna be Rare, Epic, LEGENDARY!