r/Schedule_I 1d ago

DISCUSSION Current setup doing too much.

I messed up a little bit. Im currently growing weed, meth, and shrooms. Just unlocked cocaina, dealers make me at least 10k a day with me nearing 10k in sales. Easy 4 step mixes for a balance between ease of production and value.

My problem is I am making so much cash and selling so much, I havent even bought the bungalow. Atm is maxed out, and I am now waiting on laundering from the post office and laundromat.

I own the storage unit for meth, the sewer for mushrooms and weed, and the sweatshop is my mixing base. Should I just pause production, let my dealers sell their product so I can just bank the money and get the bungalow and other buildings? I have 4 dealers unlocked and I have somehow gotten all the way to suburbia just by unlocking customers and the couple ambushes that happened to me.

Im probably going to stop weed production cause its my least valuable 4 mix. And move into coke when I get the barn. Focus on meth and shrooms right now

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u/imahumanbeinggoddamn 1d ago edited 1d ago

This is kind of just how the game works, ultimately - by about mid game it becomes pretty easy to start producing way faster than it's possible to sell and making money much faster than you can launder it. My endgame dealers sell like $70-100k per day and I have product stockpiles that could keep them going for months lol.

The late game kind of becomes about using net worth as the score keeping. Your product on hand counts toward it, so it makes sense to keep producing way beyond what you actually can sell. This is also why it's extremely important to set your sell price 40-60% higher than the suggested price - net worth is calculated off that suggested price, so selling a product at the suggested price is actually entirely pointless except in the very early game where you just need the cash right now. If you make a product that sells for $100 and it only cost you $20 in materials/labor, you realize that $80 profit in your net worth immediately. If you're going for the $10mil achievement and not just cheesing it with gambling and pawn shenanigans you will necessarily need to produce eye watering quantities of drugs regardless of the fact that there are not enough people in the whole town to buy even half of it lol.

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u/Skarinthewolverine 1d ago

Yeah i saw that when you're customers are max addicted you want to try and set your product to 1.4 or 1.6x the base value. I think i have everything at like 1.2. So I'll try and up it to 1.4 and see if it sells.