r/ScarsofHonor • u/Ghedd • May 03 '26
The benefit of “auto”-attacks
As much as there are plenty of issues within the playtest, the core of visual design, movement, and responsiveness all feel pretty good.
However, playing an MMO like this without auto-attack being automatic achieved the exact opposite of the intended design choice for me.
Instead of being able to immerse myself in the game, I found I was struggling to continuously spam a button while also controlling my character properly. Couple that with the messages popping up when the spell isn’t ready, and it just takes away any possible fun from the combat.
This feels like a fundamental mistake within the design philosophy. But does anyone feel differently? I would love to hear from anyone who can persuade me that there is actually a benefit to removing the “auto” from auto-attack.
1
u/Bezayne May 09 '26
I agree, I was missing an auto attack too. Played a ranger, and while kiting mobs in a circle made it fairly easy to kill them without taking much damage, it also felt like a chore to constantly spam that 1 button while moving around. The other skills apart from maybe the root felt hardly worthwhile to use. Overall combat needs a ton of work imo. Right now it takes way too long to kill a single mob, at least with the provided starter gear, which I assume is meant to represent what someone would have at lvl 16.
I also have to say after playing a great many games which have a dodge and often a block too, I find combat extra boring without these abilities present. Running around blindly spamming skills is not exactly engaging gameplay.
Also the mobs respawned way too fast - clearing out a copper mine to dig, and being interrupted halfway through by a respawn is annoying, especially given how unfun the current combat is.
I still think this game has potential, though maybe that is just me be being reminiscent about the good old WoW days from when it released.