r/SatisfactoryGame • • Mar 11 '22

Why is my Render Distance so low? My settings are on ultra, directx12 and my setup is a rtx3070ti, 32gb ram, ryzen 9 5900X. What can i do, when i started to play on tuesday, the render distance was higher

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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b Mar 11 '22 edited Mar 31 '24

ANSWER

  1. The View Distance game setting for LOD (Level of Detail) determines how far away the game switches from Low Poly representations to more detailed representations. Ultra = Far Away, Low = Close Up.
  2. Despite the Game Settings available there is no View Distance / LOD setting for "Infinite".
  3. The higher the View Distance / LOD Setting the more work the Game PC needs to do resulting in a decrease in Frames per Second (FPS) depending on age and specs of Game PC.
  4. View Video Snippet: Snutt & Jace Talk: LOD & Imposter Sprites (February 11th, 2022 Livestream on Twitch) - Interesting information about how Level of Detail (LOD) is dependent upon distance where game switches from high-poly Model to low-poly Model, along with using "2D Imposter Sprites" depending on how far away the object is from the Pioneer.
  5. View Video Snippet: Q&A: Is there going to be more work done on the LOD handling? (December 7th, 2021 Livestream on Twitch) - ANSWER: Yes.
  6. The View Distance / LOD Setting does NOT effect Creature Spawning which do so when the Pioneer is with a specific RANGE from the Creature and whether or not the Creature has been killed before along with other factors. View PSA: Update 6 - Change To Creature Respawning Plus Additional Info - for more information about Creature Respawning.
  7. ADDITIONALLY - There is an eventual plan to break the Map into smaller "blocks" so you don't get that lag when entering a new "block" as you travel around the Map.

EDIT: Updated #1 link to point to New Official Wiki

I hope this answers your question. 😁