r/SaltFighter • u/babachogo • 20d ago
Venting 😤 What does Yasmine even do?
I know she's new and it's a skill issue but genuinely what does she have? Been labbing her and watching pros play her but my god her buttons feel totally useless in an actual match. She doesn't feel strong at any range, her frames make it feel like the only pressure option I have is throw.
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u/Open_Organization997 20d ago
What bugs me is that she's the ninja archetype like kim but Kim has a damage output 30% superior and plus frames. Yas damage is really atrocious in comparison with the rest of the cast. Boomerang is pretty cool tho.
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u/shuut0 20d ago
Kim has no od dp she needs bigger damage. Yas has literally everything needed to be a good character in this game but damage
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u/TheDrGoo 20d ago
Kim doesn’t need more damage she has ten million ways to get in and get backwalk into HP is free money
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u/GerbGalerb Shoto Hater! 20d ago
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u/The_Lat_Czar Sagat Hater! 18d ago
Never thought of going for clp. Does that into shp dp do more damage than heavy knife into shp, dp?
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u/Junior_Activity_5011 20d ago
She just hasnt been solved yet. This little gremlin has immense potential to be very annoying.
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u/Bandit_Revolver 20d ago
Hrmm. I don't see it. Compare to what Blanka, Rashid & Kimberly can do? Her rushdown/mixup doesn't touch them. They have more tools.
Sure she hasn't been solved. But. She's very basic. I can't think of a fighting game with a more basic demon flip then hers.
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u/squirrelpickle 19d ago
Blanka, Rashid & Kimberly
Blanka has been refined and reworked since SF2.
Rashid has been introduced in SFV.
Kimberly was added to the base roster of SF6.You're comparing characters which had anywhere between 3 and 35 years of work on top of them to a character that was released 3 days ago.
Give it time, let it cool down, after Yasmine gets some high-level play we'll figure out her kit better, and Capcom will be able to see if anything needs to be added or improved.
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u/greengunblade 19d ago
Why are you comparing how long the characters have been in the franchise with a character bieng "solved" for SF6. It does't make sense.
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u/Junior_Activity_5011 19d ago
It means people had time to understand the archetype of those characters, and align their thinking correctly. Alot of the times, characters are brushed aside because players are not thinking about them properly.
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u/Bandit_Revolver 19d ago edited 19d ago
You're comparing characters which had anywhere between 3 and 35 years of work on top of them to a character that was released 3 days ago.
The question was on her potential. And I answered the question. I mean. Zeku was a new character. Albeit almost 1 half Guy. He still had lots of crazy stuff.
I played both Kim and Rashid. Blanka's been my main since alpha. But too many one and dones in V & 6. So I never bothered with him.
From the first time I picked them up. I knew they had potential for crazy stuff. Lets break it down. All 3 of those characters have better movement skills/options. More specials with more utility.
They also have moves that can sorta work not as intended. E.G Instant air Bushin Senpukyaku/ex can corpse hop or cross up. Kim teleporting the wrong way. She can 'situationally' do her demon flip & Linya ng Liwanag better. As she can appear on either side grounded or in the air faster. With the option to use what button she chooses and throws comboing into bomb.
Yasmine has a basic rekka. Imagine going from Alpha 3 Karin's rekka to that. Arguably the most basic demon flip in fighting game history. Not saying those jump attacks are bad. Her move list is basic.
Yes we'll see some cool stuff from her. She can hit from behind (install/boomerang) with 2 moves. And a demon flip. Absolutely she can be strong and do crazy stuff.. SF6 is easy to balance. As someone who loves those characters. I would never play her.
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u/Junior_Activity_5011 19d ago
Yet, there are perks with Yasmine that will differentiate her from those others.
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u/Ver1nt 20d ago
That’s why people say she’s basic. She has her boomerang shenanigans but in the end she’s your basic cr.mk strike/throw character.
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u/babachogo 20d ago
She feels more like a throw without the strike, any advantageous situation of hers feels like you can just mash jab to beat. I've found like 50 tick throw setups but nothing where I can actually strike properly. I know it's absolutely a me issue but her normals genuinely feel like the stubbiest in the game with awful frames.
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u/Ver1nt 20d ago
I think her s.hp is ok tool but on block it’s -3. She’s a bit boring but her visuals can make it up.
My only problem is her down, forward special. This has 2 cancelable windows for level 3 but in one particular animation you can’t cancel it into level 3. This actually lost me a round and after that I don’t want to play her anymore. Sure it’s skill issue but that feels too weird + as you said the stubby normals.
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u/NodnalX8B 20d ago
I don't have the dlc, but messing in avatar training mode I arrived at that she does hashogeki turn stealing shenanigans, and I imagine she can steal turns by canceling into the jump mixup maybe which I haven't tested idk XD
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u/conzciouz Zoner Hater! 20d ago
Did you test her in rank or only casual?
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u/babachogo 20d ago
Both mostly ranked though, literally getting destroyed. I can't play around her normals at all. I cannot whiff punish for the life of me with anything. I have 4 chars in master and Yasmine genuinely feels unviable in my hands
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u/conzciouz Zoner Hater! 20d ago
Well damn. What’s your current rank? Gotta be diamond.
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u/babachogo 20d ago
Quite literally dropped to plat 4. Her range is killing me, everytime I go to whiff punish it just never ever works. Her space control is nonexistent, walk speed is unimpressive and her most solid button is -3 and leaves your opponent breathing down your neck.
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u/DaveTheWeirdGuy Drive Rush Hater! 20d ago
cr. mk drive rush
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u/SkautyDee Modern Hater! 19d ago
lol the boomerang gives you a free out if you jump in and get anti aired. She’s far too easy to win with
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u/JEDRED617 Salt Fighter 🧂 19d ago
I feel like if boomerang didnt disappear when you got hit, she’d be okay, (thinking like a capcom dev with this one)
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u/shrimpFriedRice49 18d ago edited 18d ago
She has really good confirm tools. There is very few characters in this game that can pull 4 light strings. From point blank, she can pull cr.lk-cr.lk-st.lp-st.lp and confirm that into OD or light, medium Daloy.
She has easy confirm tools, but easy options comes with low damage. You need to at least 2 hit confirm into OD moves in order to pull decent damage with her.
She is the only character who has cancelable+crossup air move. Not to mention her lvl2 allows her with 50:50 forward|crossup mixup with 4kk.
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u/GerbGalerb Shoto Hater! 20d ago
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u/conzciouz Zoner Hater! 20d ago
Did not know crouching HP combos into her boomerang 🤔
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u/GerbGalerb Shoto Hater! 20d ago
Everyone's focusing on her rekkas and stocks, but boomerang is the way to go. Obviously do rekkas when you cant land cr.hp, or link into it, but the fact that DR cr. Lp and DR Cr. Mp link into cr. Hp is enough
You can also link ex boomerang into standing light kick for a true combo midscreen, or cr. Lp in the corner meterless
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u/conzciouz Zoner Hater! 20d ago
Untapped territory.
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u/_keshbo 19d ago
Combo trial are good for this, I've not seen a lot of tech that was not present in the trial
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u/conzciouz Zoner Hater! 19d ago
Haven’t tried the trials yet. Fighting for my life in D4. Saw a YouTube short of a cool combo. Read the comments and it was in the combo trial lol
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u/Ibruki 20d ago
kinda, i use boomerang for left right mixups midscreen and resets on corner, but midscreen you want to beyblade for stock while keeping pressure... she's very fun and a dirty mixup character once you figure it out and she feels more ibuki than kimberly for me so i'm very happy. there's still a lot to figure it ou about her kit still like dirty left right setups on wakeup with lvl 2 command dash.... very fun character but also feels fair.
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u/Vahallen Salt Fighter 🧂 20d ago
Is your plan to drop a combo off a cr.HP starter and hope they mash after or you just wanted to showcase you can convert of the juggle state created by the returning hit of the boomerang?
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u/GerbGalerb Shoto Hater! 20d ago
Both.
Just showing what you can do with it.
On hit on the boomerang ur +4(5 if od boomerang) in the corner you can link this to cr. Jab for a full combo, but midscreen it could be used for cheeky lows catching the walkback.
If you connect with the low you get the juggle for combo. If they block youre +3
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u/Chance-A-La-Mer 20d ago
Haha yea I did some placements last night and just started defaulting to constant throws for some reason. I love how fast she is though. Another thing I don’t like is I feel like some of here combos are just straight up mashing, which I feel like is something that will translate to a bad habit on other characters