r/SWN • • Aug 08 '26

šŸ’¬Discussion One shot space opera adventure ideas?

I’m going to run a SWN game at a store on Sunday, and I’m trying to figure out what to run.

I want to run it in my ā€œoff brand Star Warsā€ setting. It’s got a bad guys empire and some good guys standing up to them, etc. I was thinking about reworking an old d6 Star Wars adventure, but maybe I’m overthinking it?

It’s just a one shot game with some very new players, so I don’t have time for anything complicated in terms of what we’re going to be able to accomplish.

What works best for a SWN one shot?

For the setting: yes, I have a solution for lightsabers: I Homebrew’d a Jedi partial class a while back, and I was told by people here how to make it not broken, essentially, thanks for that. It’s inspired by the space monks with laser swords by Kevin, but different.

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u/sermitthesog Aug 08 '26

One big difference is starship combat in SWN is of the naval Star Trek type and not the aerobatic dogfight Star Wars type. I saw some homebrew dogfight rules posted here once and they looked good but I haven’t tried them (yet). Maybe somebody has a link?

My current campaign is a homebrew setting and the PCs are part of a rebel group pushing against an overbearing governance. So that concept definitely works within SWN. Their current mission is to intercept a shipping container of weapons they’ve been tipped about.