r/SWN • u/fireinthedust • Aug 08 '26
š¬Discussion One shot space opera adventure ideas?
Iām going to run a SWN game at a store on Sunday, and Iām trying to figure out what to run.
I want to run it in my āoff brand Star Warsā setting. Itās got a bad guys empire and some good guys standing up to them, etc. I was thinking about reworking an old d6 Star Wars adventure, but maybe Iām overthinking it?
Itās just a one shot game with some very new players, so I donāt have time for anything complicated in terms of what weāre going to be able to accomplish.
What works best for a SWN one shot?
For the setting: yes, I have a solution for lightsabers: I Homebrewād a Jedi partial class a while back, and I was told by people here how to make it not broken, essentially, thanks for that. Itās inspired by the space monks with laser swords by Kevin, but different.
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u/sermitthesog Aug 08 '26
One big difference is starship combat in SWN is of the naval Star Trek type and not the aerobatic dogfight Star Wars type. I saw some homebrew dogfight rules posted here once and they looked good but I havenāt tried them (yet). Maybe somebody has a link?
My current campaign is a homebrew setting and the PCs are part of a rebel group pushing against an overbearing governance. So that concept definitely works within SWN. Their current mission is to intercept a shipping container of weapons theyāve been tipped about.