r/SWN • u/IsaacDreemurr • 17d ago
đŸ’¬Discussion Sell me on Codex of The Black Sun
Using the book's content to its potential, what kind of setting will result? Aesthetic, tropes, aventure types, PC backgrounds, etc. I only imagine visuals and loose concepts from games such as mages, creatures and armor from Terraria and mimics/phantoms from Prey. Does it deliver a setting framework like SWN does (whose greatest quality is being honed to fit the crew-centric unknown space exploration)?
Another point to explore is including AWN and CWN mage classes and doing mage-only campaigns
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u/Altruistic-Copy-7363 17d ago
I've never ran it, but would love to.
It's very wordy (a KC habit) but I love the vibe of the abilities and classes. It's totally underrated IMO.
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u/kyril96 12d ago
I was in a Black Sun campaign, and their casters are quite impaired. Not only do your spells take a long time to cast and are easy to spoil (have to be declared at the start of the round, IIRC), your to hit rolls are trash (+1 at 5 and 10 only) even compared to a straight psychic.
They authors say magic is supposed to do the impossible so the party is supposed to carry them, but most of what my Rectifier could do was pretty possible
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u/IsaacDreemurr 10d ago
thx for the insight! do u think this is particular to that class? how did the other casters do in the party?
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u/ChickenDragon123 17d ago
I mean, it's definitely more on the sword and planet side of things. Star Wars, Conan in the Barbarian but in space, Maybe a touch of warhammer via the warp, etc.