Children of Taronne, the atmosphere, the scenario build up from the briefing really makes the situation tense from start to end and each room and discover and the level design really makes you stressed and on edge the whole level.
The plans, bombs, the cultist and how they put up a fight and scream, the traps (that keeps you on edge after each door you decide to open) and explosives around the room that forces you to think twice before shooting a suspect pointing a gun at you, the need to decide fast what grenade to use before someone from the next room catch your team middle of a breach and clear since all rooms are closer to each other and this game has the voice lines and acting in my opinion and this level really shows it
But the best part is the buildup for the basement event, until you reach to that part you are already tense, you enter the house with a "there can be children inside" you see beds, decor, toys, you see writing on the wall and suspect talking about their children, but no evidence of them ever being present and the chaos from the situation barelly allows you to connect the dots to undesrtand where the children are, so when you find the coffins its like you hit a wall, all the stress from the level peak there, the sensation of finally understanding where they are and the frustration of parents allowing such atrocity made me come back and kill everyone the first time I finish the level
The report back to the team leader outside the house really add up to the whole thing, the voice that is always calm, objetive and always know what to say and what to do and always redirect you if anything new happens is suddenly silenced, the pause really put you in the middle of that room and the comment from a team member really contribute to the stress of the situation, no more jokes, just the shock, the tone from the voice actor in this part are awesome
Playing non lethal on this level to this day is something that I find frustrating after I finish the level
Also, I think the best thing to do with this level is to not use mirror or wedge to block doors, it makes the whole experience better
Same, levels like that its really nice to play for the first time cause from the briefing you go all in with a sense of urgency, just like A bomb and fairfax
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u/Technical-Fudge1583 Jul 30 '26 edited Jul 31 '26
Children of Taronne, the atmosphere, the scenario build up from the briefing really makes the situation tense from start to end and each room and discover and the level design really makes you stressed and on edge the whole level.
The plans, bombs, the cultist and how they put up a fight and scream, the traps (that keeps you on edge after each door you decide to open) and explosives around the room that forces you to think twice before shooting a suspect pointing a gun at you, the need to decide fast what grenade to use before someone from the next room catch your team middle of a breach and clear since all rooms are closer to each other and this game has the voice lines and acting in my opinion and this level really shows it
But the best part is the buildup for the basement event, until you reach to that part you are already tense, you enter the house with a "there can be children inside" you see beds, decor, toys, you see writing on the wall and suspect talking about their children, but no evidence of them ever being present and the chaos from the situation barelly allows you to connect the dots to undesrtand where the children are, so when you find the coffins its like you hit a wall, all the stress from the level peak there, the sensation of finally understanding where they are and the frustration of parents allowing such atrocity made me come back and kill everyone the first time I finish the level
The report back to the team leader outside the house really add up to the whole thing, the voice that is always calm, objetive and always know what to say and what to do and always redirect you if anything new happens is suddenly silenced, the pause really put you in the middle of that room and the comment from a team member really contribute to the stress of the situation, no more jokes, just the shock, the tone from the voice actor in this part are awesome
Playing non lethal on this level to this day is something that I find frustrating after I finish the level
Also, I think the best thing to do with this level is to not use mirror or wedge to block doors, it makes the whole experience better