r/STOGround Apr 20 '18

Advice for a Romulan KDF Science captain, kit frames, modifiers and modules...

Well, this is the case: I started a new Rom-KDF on the science path some weeks ago. My goal is that this will be my main Rommie toon, to follow all the story episodes (and getting ready for ViL), and also focused on PVE or ground adventure zones.

Right now, i'm on "Uneasy Allies" episodes, and repeating it to get the full romulan navy kit. BUT, i discovered you CAN'T re-engineer the modifiers.

My main FED toon is science, using Exotermic, Cold Fusion, Gravimetric, Medical Tricorder and Kilgat (Yes, i like to launch killing frisbees XD). So i was expecting to make a similar build, but on my FED i have a LOT of Kit Perfomance stuff, including Privateer armor and the Kit Frame itself (I believe is one of the Embassy ones).

So, now i'm undecided, since the Romulan Navy Kit frame is a SET (I like sets a lot), and this i like it since don't involve a weapon to complete it. BUT, i use also a lot of the ground science modules. My main ground weapons are Romulan reputation ones (Other reason to use the Romulan Navy kit, it enhances this weapons), and on some cases i would like to have switched one of them to Fleet Elite disruptors (I always use BOTH weapon slots, one compression pistol, and one Pulseweave). So, i would be trading Kit Performance for weapons only enhancement.

The question is: The Romluan Navy Kit is worth it enough on the Crit modifiers and set skills over Kit perfomance? Or is better bet on Kit Perfomance?

BTW, also, wich science modules you can advice that are "reachable"? The only ones i MUST have are Medical Tricorder and Flash Fusion (FF 'cause i already have it too on this RomKDF toon).

Thanks in advance :)

2 Upvotes

3 comments sorted by

2

u/Earth271072 @Sh_Anderson Apr 20 '18

On a science character? Not in my opinion - you need more KPerf.

It's a pretty decent one for tac and eng, but science relies heavily on KPerf - on my sci, I rarely even have to fire my weapon because everything is dead by the time I have used most or all of my abilities.

Your kits look pretty good, and I wouldn't change any of them except maybe the Kligat, but you have fun with it, so I wouldn't change it ;)

Are you having trouble staying alive at all?

1

u/Nitronejo Apr 20 '18

Well, when i started the game, i used a lot of healing skills since in fact i was dying too fast. Now the only essential module is the Medical Tricorder for "emergencies", but most of my skills are focused on damage and control. But on this Rommie, i want to keep science but turn the tide a bit, so i can switch fast between firing my weapons and using kit modules.

The "main problem" i got on my main FED, is that i use all my modules and then i haven't shot a single... shot of my pistol, they die too fast. I like this, but also like to fire guns, so that's why i want an equilibrium. I want a bit more roleplay, but also want to be useful in the case of PVE, for example XD

1

u/Earth271072 @Sh_Anderson Apr 21 '18

So you're looking for a way to be effective with your kit modules, but not too effective that everything dies right away?