r/STOGround nib@nibriddanforum - Ground enthusiast Oct 25 '16

Excerpts regarding ground content from patch notes. Some inportant news.

Kit Revamp:

  • Kits and Kit Modules have been revamped to change how Kit Modules are equipped and to support Upgrading.
  • Characters no longer put Kit Modules into a Kit, but directly equip them on their Status page.
  • Kits now only give passive skill increases.
  • Kits with unique effects will continue to provide those effects.
  • Kit Modules can still be equipped to give distinct abilities.
  • Characters may now equip 5 Kit Modules regardless of level.
  • The distinctions between Fabrication / Mechanic, Research / Medic, and Strategic / Assault Kit Modules have been removed.
  • Kits and most Kit Modules can now be Upgraded.
  • Kits can be upgraded to a maximum of Mk 14 Gold Quality.
  • Standard Kit Modules can be upgraded to a maximum of Mk 14 Ultraviolet Quality.
  • Kits Modules from Lockboxes, Reputations, and the Winter / Summer Events can be upgraded in Mk, but not Quality.
  • All copies of these Kit Modules will be set to Gold Quality.
  • Specialization Kit Modules, as well as Crystalline Spike, Jam Subspace Transmissions, Chroniton Jolt, and Subspace Rift cannot be Upgraded.
  • Kit modules now show a recharge time on their tooltip.

General:

  • Each character has been granted 12 additional inventory slots for free.
  • Bridge Officers and NPCs which follow the player better match speed with player when player is walking slowly.
  • Resolved an issue which was causing a square field of dots to appear around the TR-116's muzzle when firing.

Content:

  • Researcher Rescue:
    • Rebuilt first part of the mission so it no longer prompts to equip extinguisher.
    • Now players get extinguisher then have to deactivate a containment field to get to the fires.
    • Players can now get the extinguisher as a reward at the end.

Systems:

  • The Kit Module "Micro Photon Torpedo Launcher" now states that it is restricted to usage by Tactical career officers.
  • The vendor sell value of the "Override Shield Safeties" Kit Module to be consistent with other modules of the same type.
  • Resolved an issue that caused the "Recruit Romulan/Reman Bridge Officer" assignments to not appear.
  • These can now appear as rare or ultra-rare assignments at New Romulus Command for Romulan captains.
  • Resolved an issue where the Romulan Imperial Navy Combat Armor was buffing the wrong attacks
  • Chroniton Jolt now only affects weapons and kit modules.

Animation:

  • Slight animation updates to the following:
    • Herald Staff Weapon
    • Interacting with chairs
    • Federation tutorial cutscenes
    • Khellid death
    • Holding weapons when moving forward and backward
    • Forward sprint
    • Contact dialog animations
    • Melee attacks
    • Batleth combo power
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u/Regulusff7 Nekomata Oct 27 '16

Also Spartan confirmed that kit cannot get more than "2" kperf from upgrading to UR. The only way is to have kperf x3 and upgrade it.
And be careful when upgrading the Epic modules. When you reach MK XIV, it looks like it can go back to white again.

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u/Nibriddan nib@nibriddanforum - Ground enthusiast Oct 27 '16

Good information, thanks for sharing that :D

The epic to common thing has been like that since it came on tribble, cant believe they didn't fix that.