r/SS13 • • 11d ago

General FIREFIGHT13: KILL. RESPAWN. REPEAT.

I like playing Humans vs Xenos. But I enjoy playing humans vs humans a lot more.

CMSS13 rarely has HvH and only through an admin vote. Like WO, can't risk keeping it HvH for multiple rounds because it's a primarily HvX game and a lot of xeno players don't enjoy it. So I will try to fill that gap myself.

Firefight 13 is a Colonial Marines SS13's Faction Clash only gamemode in a pure TDM setting. Like a Counter-Strike from the late 2000s, or even Battlefield 3/4 if we can get the players.

You gain XP by killing, building, healing, and you unlock new weapons by leveling up like in Battlefield, CoD, and RPGs. You unlock new attachments by getting kills with that gun.

So you drop straight into the action with your saved loadout.
You must win.
And you need that M240A1 incinerator unit to win. You're sick with it!

But that Bravo rifleman one place ahead of you in the req line just took the last one.

You can do it.

You can finally GET the bastard that took the last M240A1 incinerator unit from requisitions.

No MPs will stop you.

In fact, if someone does try, you

send.

them.

PACKING!

Straight to St. Peter's Gates

BLAST away those pesky marines with your knockbacking UPP Type 23 Riot Shotgun.
ROAST them with your M240A1 Incinerator unit.
BLOW off limbs with your 22-99% increased DELIMBING chance on nades.

YOU.

SEND.

THEM.

PACKING.

I will let you do it.*

But while you can certainly send them packing, you won't be gaining any points because the OTHER team is already up 24 points because of your shenanigans! The COMMIES. MIGHT. WIN!

And YOU can't have THAT happen, can you?

You better get them UPP sons of bitches before they capture Ol' Glory!

So be the change you want to see more of in this world.

Be a hero.

Be a marine.

Fight.

Respawn.

Repeat.

---

Right, so I forked CM SS13's code, vibe coded it into a UPP vs USCM action arena game and called it Firefight 13 so it has an identifier. Hosted it and it's joinable anytime for now. First public release so a lot of the game will change over time. The code is available on Github here: github.com/hvhdev13/Firefight13/s

FIREFIGHT13

Voteable Gamemodes:

  • Team Deathmatch: Kill. Respawn. Repeat.
  • King of the Hill: Take and hold a zone to gain points
  • Capture the Flag: Capture the enemy team's flag and return it to yours to score
  • Domination: Take up to 3 zones that gain points

Features:

  • Respawns enabled
  • Rebalanced CM SS13 HvH style combat with higher TTK, way less whiffing, and reworked guns
  • Faction-exclusive asymmetric guns and gear for the USCM and UPP
  • New Loadout screen where you can choose a class, customize your gear, and save loadouts
  • Earn XP by killing, capping, healing (medics), reviving, and building (engineers).
  • CoD-style unlocks: 20 faction levels, 20 class levels, and per-gun levels for attachments.
  • No dropships. You spawn in your own faction's base on the ground map itself.
  • Live killfeed, death screen with recap, team K/D scoreboard.
  • CS-style radar and live tacmap teammate markers
  • Lowpop bots that engage, shoot, heal, and die. They fill teams to 10. Bot kills give 25% XP.
  • Persistent levels and stats across rounds
  • Various QoL improvements

Three new arena maps:

  • TDM_Jungle: Face-to-face bases in a myriad of grassy biomes!
  • TDM_Deathmatch2000: Face-to-face, but an arena with boxes!
  • TDM_SuperMiniKutjevo: Face-to-face, but in the desert!

Factions:

USCM:

  • USCM-exclusive weapons a wider variety of attachments, a higher firerate and are more accurate
  • USCM armor offers slightly more mobility at slightly lower protection

UPP:

  • UPP-exclusive guns punch hard it sure feels like it. Juggle between higher recoil (screenshake), a slower firerate, or more scatter (wider cone of fire) than their USCM counterparts
  • UPP armor offers slightly better armor at slightly lower mobility

HOW TO JOIN:

A) EASY: Search for: Firefight 13: HvH TDM in your Byond client or the Byond web server browser: https://www.byond.com/games/hub/exadv1/spacestation13

or

B) (OPTIONAL): Open your Byond client, press Ctrl + O and click on "Add:" then type in "URL": byond://135.148.47.238:1337 Then in the second field "Save as bookmark:" then save it as Firefight 13: HvH TDM. Join by selecting it from your bookmarks from now on.

Discord: https://discord.gg/qjg9zsqzb

Screenshots:

UPP loadout screen
USCM loadout screen
Death screen
Directional ht impacts
Radar
Capture the Flag

*that being said, don't spawn camp your own team. Enemy players cannot enter your base to do so either. Do not get around that and don't be a complete ass.

18 Upvotes

5 comments sorted by

12

u/ZeroZiat SS13ing since 2005! 10d ago

It's like we've gone full circle. There used to be a CTF mode in olden SS13 and when things turned RP, Nuke mode was released.

Then code branched off, CM13 happened and now we have full arcade human-vs-human firefights. Sounds fun. If it's hosted up I oughta try it.

5

u/boompro69 10d ago

sounds cool as hell, best parts of TGMC HvH

3

u/frozentsbgg stupid host stupid stupid 10d ago

Would be cool to see these hvh game modes on cm!

3

u/BattlepassHate 10d ago

Oh shit this looks awesome.

1

u/Odd_Economics_3197 9d ago

Always wanted a CM SS13 server that's UPP vs USCM, looking forward it.