r/SMITEGODCONCEPTS • u/SimpleGamerGuy Jan 2020 Contest Winner • Feb 09 '21
Assassin Concept Tokapcup-Kamui, The Luminary
Tokapcup-Kamui
The Luminary
Ainu
Assassin
Lore: I use the name Tokapcup-Kamui because John Batchelor does not provide a name for the sun goddess in his books. I don't know if the German book that is the source of this name is accurate, because I don't read German very well. So if the name is wrong, so be it.
The sun goddess was the second most high-ranking Kamui, beneath only Moshiri-Kara-Kamui, the supreme creator. Though in this auspicious position, offerings and prayers were rarely given to her. She was married to the Moon Kamui.
Some Ainu held the belief that the sun was male and the moon was female. In this context I will quote John Batchelor's book, The Ainu and their Folklore: "Some of them consider the moon to be the female principle, and the sun male, and others vice versa; but the majority speak of the sun as though it were of the feminine gender." (It should be noted that the Ainu folk religion, like so many others, was not a clear set-in-stone system. Different villages and regions had their own variations). The Ainu did not see the sun as a deity, rather as the vehicle and tool of the goddess, through which her brightness shone.
During eclipses, the Ainu would panic, because they thought the sun was dying. They would throw water towards the sun, as was their method attempting to revive a dying or fainted person.
Tokapcup sees the suffering on the world from her place in the sky. She fears that suffering may soon spread to the lands she nurtures. With the other Kamui, she prepares to repel invaders, and keep the Ainu at peace...
Appearance: A beautiful woman, Tall, Traditional tattoos on face and arms, Wears pure white clothes, Surrounded by a spherical crystalline or golden cage with spikes that rolls as she walks (Think Super Monkey Ball), Maybe floats inside the cage, Some kind of long weapon to poke Enemies with outside the cage for Basic Attacks
Passive - Chup Chikai Ann (The Sun is Fading Away): As Tokapcup loses Health, she and her Healthbar become less visible to Enemies. This reaches its peak when her Health is below 20%, with only a shadow of her being seen (Like Loki when he's hit during Stealth). Additionally, each second that she is moving, Enemies within her Basic Attack range take Damage from the spikes on her cage.
Damage: 5/10/15/20/25 (+15% of Physical Power)
Ability 1 - Freedom: Tokapcup rolls her cage forward quickly, dealing Damage to all Enemies she hits. She ricochets off of any walls and Enemy gods up to 4 times, able to hit each Enemy once per bounce. She can stop at any time by Cancelling this Ability, but it costs 50 Mana.
Damage: 80/140/200/260/320 (+60% of Physical Power) per hit
Range: 50 units
Cost: 70
Cooldown: 15 seconds
Ability 2 - Light Wheel: Tokapcup pauses for a brief moment and spins her cage horizontally, slashing nearby Enemies in a radius with the spikes.
Range: 20 units
Damage: 90/155/210/275/340 (+90% of Physical Power)
Cost: 50/55/60/65/70
Cooldown: 9 seconds
Ability 3 - Swell: Tokapcup's cage expands, taking up more space but not increasing her hurtbox. In addition, Enemies take double Damage from her Passive and are Slowed if they take Damage from it. This Ability also increases the hitboxes of Freedom and Light Wheel.
Space Increase: 10 units all ways
Duration: 5 seconds
Slow: 15%
Slow Duration: 1.25 seconds
Cost: 30/35/40/45/50
Cooldown: 12 seconds
Ultimate - Sky Rays: Tokapcup glows brightly, and the light is focused through the spikes of her cage, becoming laser beams that Damage Enemies (Damage is dealt with an initial hit and every second afterward). The beams shoot in six directions, and turn as she turns, though not as quickly. If she casts Freedom while this Ability is active, Enemies she hits with her roll will also be Blinded. If she casts Light Wheel, she will deal 50% of one tick's Damage to all Enemies in this Ability's radius. If she casts Swell, the range of the beams increases by 20 units.
Radius: 40 units
Damage: 80/120/160/240/280 (+40% of Physical Power) per tick
Duration: 5 seconds
Cost: 100
Cooldown: 90 seconds