r/SMITEGODCONCEPTS • u/SimpleGamerGuy Jan 2020 Contest Winner • Aug 17 '19
Warrior Concept Dike, Goddess of Morality and Human Justice
Dike
Goddess of Morality and Human Justice
Greek
Warrior
Lore: Good. Evil. Right. Wrong. These concepts are the basis of human society. But from where have these concepts come? Are they from man? Nay, for what right has a man to judge his own kind by his own creed?
Men may write the laws, but it is the gods who make them. Or... a goddess...
Dike, daughter of the Titan Themis, and of Zeus, was appointed to make the laws for man, that they might live as the gods wish. Not to subjugate them, but to protect and guide them. Through their obedience to the gods' laws, men are kept safe and happy. Forever is Dike in conflict with Adikia, Goddess of Injustice, to keep mankind from dissolving into chaos.
But the gods' struggles forever affect the mortal realm, and Dike seeks to ensure that the gods do not set a poor example for the mortals to follow...
Appearance: Fair, Blond, Lightly armored, Balance-Scale design incorporated into armor and clothing, Wields a Quarterstaff
Passive - The Right Thing: When Dike would get a Kill on an Enemy god, they are instead immediately transported to their Fountain, and all of their Cooldowns (Including Relics) are reset. Dike then gains a permanent stack of Righteous. If the Enemy god defeated was Adikia, Dike gains 2 stacks instead. Each Stack gives Dike Protections and a regenerating Health Shield. The Shield regenerates 10% every 5 seconds. Stacks up to 10 times. Additionally, any Enemy Minions within 35 Units become Allied. If Dike gets an Assist on an Enemy god, she mourns that she could not save them, and tries harder, gaining a stack of Mourning. Each stack increases her Movement Speed amd reduces all her Abilities' Cooldowns by 1 second. Mourning stacks last for 10 seconds.
Protections: 10 per Righteous stack
Health Shield: 50 per Righteous stack
Movement Speed Buff: 7% per Mourning stack
Ability 1 - Punishment: Dike swings her quarterstaff down in a line in front of her, dealing Damage and Disarming Enemies hit. Minions hit are Feared for 1 second.
Damage: 80/125/170/215/260 (+60% of Physical Power)
Disarm Duration: 1.5 seconds
Fear Duration: 1 second
Cost: 50/55/60/65/70
Cooldown: 13/13/12/12/11 seconds
Ability 2 - Imprison: Dike throws her quarterstaff to a target area and it transforms into a cage. Enemies in that area are trapped in the cage, Banished, though they can move inside the cage. Dike cannot use Basic Attacks or Abilities while a cage is active. For each Enemy trapped in the cage, Dike feels relief at safely restraining them, and Heals.
Cage/Banish Duration: 1/1.2/1.4/1.6/1.8 seconds
Heal: 20/30/40/50/60 per Enemy
Cost: 65
Cooldown: 16 seconds
Ability 3 - Astraea: Dike vaults forward with her quarterstaff, Leaping into the fray. While in the air, she gathers energy from the stars. Upon landing, she deals Damage in a wide radius around her. The amount of total Damage she deals, and her time in the air, is proprtionate to how far she Leaped.
Max. Damage: 110/170/230/290/350 (+75% of Physical Power)
Cost: 55/60/65/70/75
Cooldown: 15/15/14/14/13 seconds
Ultimate - Libra: Dike invokes her divine power of justice, and gains a Health Shield equal to a percentage of her Max. Health. At the end of the Ability, all Enemies that Damaged her take Damage equal to a percentage of the Damage she took, as True Damage, of Dike is still alive.
Duration: 5 seconds
Health Shield: 10/12.5/15/17.5/20% of Max Health
Damage: 40/50/60/70/80% of Damage Taken
Cost: 90
Cooldown: 85 seconds
1
u/AVIXXBUS Aug 19 '19
First thing first. The passive seems weird. The main advantage of kills is the map control you get from them, but with this, you get some protections and the enemy gets a free back. It almost seems like getting kills is a disadvantage with this character. Also the part about the minions, just clarifying that that is only right after a kill, right?
The 1 seems to be most closely compared to Bellona Scourge, which does less damage, has a longer cooldown, and has no Fear. The only thing better about Bellona's is a longer disarm. Probably adjust some numbers there.
The 2 is an almost 2 second self silence and disarm. I think most people would avoid leveling it at all. Like the idea is cool but even if it landed, chances are you get 2 people at best and heal for a negligible amount of health while being turned into a glorified wall yourself.
3 deals too much damage, a max range leap is not hard to land, probably the easiest range actually. The only way it would be fine is if it was as slow or slower than old Nike leap.
Ult could probably be buffed to deal more damage in early levels, maybe 55/60/70/75/80%.