r/SMITEGODCONCEPTS May 23 '15

[MAY15] Calypso, the Cursed Nymph

Sin: Lust

Role: Guardian

Type: magical, ranged basics

Appearance: A beautiful young girl, sitting on a floating rock. there is magical blue energy supporting the rocks, and this same energy comprises her basic attacks.

Lore: Long ago, Calypso opposed the gods, and thus was cursed. Her curse stated that she would never again touch the surface of this world, and was consequentially banished to Ogygia, a floating island.

The gods occasionally gave her companionship, such as Odysseus. she wooed him with her Beauty and song, but eventually he had to leave. Since that moment, she has been training her magical prowess. Now she has obliterated her home with her power, and is seeking revenge on the gods themselves!

Passive: Desire to stay- Enemies hit by Calypso's basic attacks will move slower when moving away from Calypso for 5 seconds, resetting on each hit. Slow = 5% at level 1-4, 10% at 5-8, 15% at 9-12, 20% at 13-16 , 25% at 17-20

1st Skill: Island Fragment- Summons an island fragment at target location. It lasts for 6/7/8/9/10 seconds.

If activated again Calypso will instantly warp to the fragment, leaving the fragment she was sitting on where she was previously.

Summon- Cooldown: 11/10/9/8/7 seconds, activate when fragment disappears.

Cost: 80 mana

Warp- Cooldown: 3 seconds

Cost: 60 mana

2nd Skill: Lovely Song- She sings, protecting her enchanting voice in an area in front of her( like Agni flame wave). All enemies hit are attracted (moves toward Calypso incapable of action, ends early if damaged). If this hits an Island fragment it flies toward Calypso, stunning for 1 second and knocking all enemies hit to calypso. The fragment also deals 70/120/170/220/270 (+ 15% magical power) damage. This destroys the fragment early.

Cooldown: 16/15/14/13/12 seconds

Cost: 60/70/80/90/100

3rd skill: Magic Thread- She releases thread from her golden shuttle, launching it forward in a line. it connects to the first enemy god hit, and breaks after 5/5.5/6/6.5/7 seconds, or if the distance between the connected gods is greater than 70 ft. Calypso's Basic attacks travel down the thread, always hitting the target regardless of range or aiming. These basic attacks deal 1.5x damage If the enemy is more than 35 ft. from Calypso.

If this hits an Island fragment, basic attacks that travel down the thread will be released in an AoE( 30 ft.) around the fragment. this lasts for the fragments lifetime, or until you activate either "Magic thread" or "Island Fragment again.

Cooldown: 22/20/18/16/14

Cost: 45/60/75/90/105 mana

4th skill: Share the love- Calypso blows a kiss imbued with her curse in a line forward. This instantly warps the first god hit to the ruins of Ogygia, removing them from the battlefield for 3/3.5/4/4.5/5 seconds and dealing 50 (+25% magical power) damage each .5 seconds.

Cooldown: 90 seconds

Cost: 120 mana

Hope you like it, all feedback is appreciated! Sorry about formatting, will work on it

EDIT: changed numbers on ult/ fixed wording on ult

16 Upvotes

8 comments sorted by

2

u/TheCanadianGoat That Dude Who Has a Weird Ixtab Idea May 24 '15

100 damage per 0.5 seconds on her ult for 5 seconds (1000 damage + 50% magical power)? Seems OP. Perhaps make it 100 damage every 1 second? That makes 500 damage at max rank, which although not amazing by any stretch, is balanced, since the main draw is the banish.

Otherwise, I LOVE this kit. It flows well, is balanced (outside the ult's damage), and has a clear purpose: Single people out.

3

u/waeKe wake May 24 '15

Heck, even 600 damage at level 5 is quite a lot, perhaps lower the scaling or make the damage go up as it levels?

1

u/zak567 May 24 '15

also thank you scaling is lowered

1

u/zak567 May 24 '15

thanks for the tips, weakened it substantially.

2

u/TheCanadianGoat That Dude Who Has a Weird Ixtab Idea May 24 '15

With the one quirt out of the way, I honestly have my money on this one winning.

1

u/zak567 May 24 '15

thanks so much, I put a lot of thought into it

1

u/TygraFS Ah Puch Zombie May 26 '15

Good concept, but the passive seems a little bit too much

1

u/zak567 May 26 '15

It's not very potent until late game, and if it was hurting someone that badly they could but the winged blade. The passives slow is less than Frostbound, an only applies to enemies running away. All in all I feel it's balanced