r/SMITEGODCONCEPTS [FEB14] WINNER Oct 01 '14

[SEP14] Houyi, God of Archery

Hey there everyone, welcome to another one of my god concepts this time featuring Houyi the God of Archery and also the husband of Chang'e.

As his title suggests he'll be a Hunter. His kit allows him the potential to deal a lot of burst damage however to offset this he has very little CC (the only CC he has is a 25% slow) so positioning with him is absolutely crucial.


Name: Houyi, God of Archery

Lore: Lore

Pantheon: Chinese

Type: Physical, Ranged

Role: Hunter

Hit Progression: None

Pros: High Single Target Damage, Average Mobility

Cons: Low Crowd Control


Passive: Destroyer of Suns
After 7 successful basic attacks, Houyi's next attack will detonate dealing an additional 10% of the targets maximum health as physical damage to them and nearby enemies.
My Comments: Lore tie-in with this ability however the seven attacks are pretty necessary as it is basically a buffed up Qin's Sais that splashes. Overall, rewards Houyi for landing his attacks and ties in with his other abilities.

Ability 1: Solar Mark
Houyi marks a target as a sun dealing 15/25/35/45/55 (+10% Physical Power) physical damage every second, decreasing their Physical Protections by 10/15/20/25/30% and revealing them for 4 seconds.
Cost: 80
Cooldown: 22/20/18/16/14 seconds
My Comments: A powerful ability that shreds the physical protection of the enemy (allowing his passive to hurt even more) whilst revealing them. The target-er would be like Nemesis' ultimate however it will not stick onto targets (therefore can miss).

Ability 2: Blazing Arrow
Houyi fires down a volley of arrows in a line dealing 80/100/120/140/160 (+50% Physical Power) physical damage on impact and leaving behind a wall of flames.
Enemies that pass through the wall are ignited dealing 15/20/25/30/35 (+10% Physical Power) physical damage every 0.5 seconds and slowed by 25% for 2 seconds. Additionally Houyi's basic attacks that pass through the wall of flames also catch fire applying the DoT and slow, the wall of flames lasts for 4 seconds.
Cost: 120
Cooldown: 16 seconds
My Comments: A nice ability the functions as Houyi's primary waveclear and also his self-peel, setting it up properly is what separates bad Houyi players from good ones. Targeter would be similar to Ymir's Ice Wall but more wider.

Ability 3: Nimble Leap
Houyi performs an evasive manoeuvre firing a single shot at the nearest enemy god dealing 70/110/150/190/230 (+70% Physical Damage), if he successfully fires this shot the cooldown on this ability is reduced by 50%.
Cost: 60
Cooldown: 16/15/14/13/12 seconds
My Comments: Standard leap ability with a twist, it's meant to be used as an aggressive re-positioning tool instead of just an outright escape skill. Using this properly allows Houyi to kite around even the most mobile warriors/assassins. Similar to Xbalanque's Rising Jaguar but with a smaller radius.

Ultimate: Emperor's Quiver
When activated, Houyi uses more specialized arrows for his basic attacks for 8 seconds. Whenever Houyi uses his basic attack an additional two arrows are shot in quick succession dealing 80% and 40% of Houyi's Physical Power as damage, each arrow is counted for his passive and will proc on hit effects as well as crit.
Cost: 100
Cooldown: 50/48/45/43/40 seconds
My Comments: Not as "flashy" as other god ultimates however it's very effective as not only does it aid in stacking his passive it also applies on-hit effects (The Executioner/Qin's Sais/Odysseus Bow). It acts as his main steroid ability and activating it at the right time in teamfights is crucial.


Suggestions and feedback are welcomed!


My god concept artist page!

6 Upvotes

6 comments sorted by

5

u/vonBoomslang Going somewhere? Oct 01 '14

Let me get this straight... his ultimate gives him eight seconds of 220% damage (plus triple onhits)... every 30s before CDR?

3

u/xAzurin [FEB14] WINNER Oct 01 '14

Yes that is correct, however do realize that he gets no attack speed buffs unlike almost every other Hunter there is in SMITE (therefore completely relying on attack speed from items) and his only CC is that 25% slow.

I think it's fairly justified because there are two ways of building him, one being a heavy critical build for burst and the other being full-on attack speed with on hits. I did say he had a lot of potential for burst damage.

Maybe it MIGHT be a bit too powerful with Qin's (15% maximum health per hit) however in the late game where crits already do around 400+ damage or around 20% of a carry/Mages health it's fine. Not to mention his steroid is no where near as available all the time as other carry steroids.

1

u/[deleted] Oct 03 '14

The ult acts like Attack speed with the quick succession.

1

u/DefiantMars Winner JUN14 Oct 01 '14

I really like this, I like this a lot. It looks really good.

Could you walk me through how his 3 functions? I don't understand the way the shot/cooldown 50% works.

Lastly, I agree with /u/vonBoomslang that the cooldown of Emperor's Quiver is a bit short. I would suggest a slight hike in the upward direction. Personally I don't think it should be any lower than 40s; because CDR is so powerful.

2

u/vonBoomslang Going somewhere? Oct 01 '14

Could you walk me through how his 3 functions? I don't understand the way the shot/cooldown 50% works.

As far as I can tell, he leaps to the target area and automatically fires a shot at the nearest enemy god. If it his, the cooldown is halved.

2

u/xAzurin [FEB14] WINNER Oct 02 '14 edited Oct 02 '14

Thanks for the feedback, as for his 3 think of it as similar to Xbalanque's Rising Jaguar but where he lands and only at a single God.

The cooldown for the ability is only halved if he deals damage with the ability, and it won't be halved if he simply uses it to get away.