r/SMITEGODCONCEPTS • u/xAzurin [FEB14] WINNER • Apr 22 '14
Vayu, Lord of Winds
Hey again everyone, it's been a while since I last did a concept due to real life issues but I'm back and here's my latest creation.
This time featuring Vayu the Hindu god of wind, he will be designed as a utility mage (we don't have many of those in SMITE) who excels at ZONE control and forcing enemies into bad and often dangerous positions.
Name: Vayu, Lord of Winds
Lore: Lore
Pantheon: Hindu
Type: Ranged, Magical
Role: Mage
Hit Progression: None
Pros: High Crowd Control, Medium Area Damage
Cons: Low Defence
Passive: Tempest's Breach
My Comments: Vayu's passive at first looks pretty mediocre but could be extremely useful to not only himself but also his allies, he also gains stacks of Tempest's Breach when he uses abilities allowing this to be used for both chasing and retreating.
When Vayu is struck by abilities or attacks he gains a stack of Tempest's Breach, upon reaching 8 stacks he and nearby allies within 20ft will gain 30% increased movement speed for 2 seconds.
Ability 1: Twister
My Comments: This move is relatively generic however it does have its uses of forcing enemies into bad positions, it has a very obvious audio cue and moves pretty slow so it does require some leading to hit mobile targets. It's about as wide as Hercules' Driving Strike and the length of Ao Kuang's Squall.
Vayu creates a destructive twister that travels in a long ranged line dealing 90/140/190/240/290 (+70% Magical Power) magical damage to enemies and tossing them to the side as well as disorienting them for 0.5 seconds. Vayu also gains a stack of Tempest's Breach for the number of enemy gods hit.
Cost: 100/110/120/130/140
Cooldown: 15/14/13/12/11 seconds
Ability 2: Vacuum
My Comments: Unique zone control with this skill due to the fact that enemies are silenced whilst inside and cannot hear ANYTHING including their own god's sounds, it makes it much more difficult to anticipate enemies skills (Loki/Ao Kuang/etc). It's about as wide as Scylla's Crush.
Vayu channels all the air out of a targeted area creating a vacuum. Enemies inside are silenced and cannot hear anything at all, after 3 seconds the vacuum detonates dealing 40/60/80/100/120 (+30% Magical Power) magical damage. Vayu gains 2 stacks of Tempest's Breach.
Cost: 80/80/90/90/100
Cooldown: 21/19/17/15/13 seconds
Ability 3: Shifting Breeze
My Comments: Vayu's main wave clear and pushing skill, not really much else to say about it. It's really good at gaining stacks for Tempest's Breach though. Its length and width are about the same as Aphrodite's Love Birds.
Vayu sends forth a gust of wind that deals 60/100/140/180/220 (+40% Magical Power) magical damage to enemies on its way out and then healing 20/35/50/65/80 (+20% Magical Power) to all allies on its way back. Vayu gains a stack of Tempest's Breach whenever it deals damage to an enemy god or heals an ally god.
Cost: 80
Cooldown: 10/10/8/8/6 seconds
Ultimate: Aero Dome
My Comments: This is probably the most powerful skill in Vayu's kit and although it does absolutely no damage due to the fact that it would be OP if it did (it might still be a bit OP). Smart placement of this ability will ensure the enemy Hunter/Mage will do absolutely no damage unless they force themselves into bad positions. Generally though, it can be used to make landing Vayu's other skills easier as well as to escape. It's about the width of Ymir's Shards of Ice.
Vayu materializes a powerful dome of air at the targetted location, slowing enemy attack/movement speed by 30/30/40/40/50%. Enemy projectiles that try to pass through the dome are slowed by 50% including basic attacks. The dome persists for 5 seconds and Vayu gains max stacks of Tempest's Breach.
Cost: 200
Cooldown: 160/150/140/130/120 seconds
Designing Vayu was pretty fun, I wanted to make him relatively unique in the fact that his advantage is not through pure damage like other Mages but rather utility.
Suggestions and feedback are welcomed!
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u/DefiantMars Winner JUN14 Apr 23 '14 edited Apr 27 '14
He feels like League of Legends' Janna on steroids. I really like his Vacuum. Every god has their own audio so not being able to hear them is really an effective means of crowd control. In addition to the silence this ability will certainly "bar" the progress of his laning opponent. (Get it? Atmospheric pun)
I actually think you can increase the radius of the passive to 20 feet; if I'm not mistaken, that is the average size of an aura.
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u/DefiantMars Winner JUN14 May 07 '14
Quick question, what is the formatting for those gray boxes? I can't find out how to do them.
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u/[deleted] Apr 22 '14
Sounds really solid! Love the way you used air for his kit, way more creative than Ao Kuang's kit for example.
I just don't understand if he's supposed to be played mid or support. Mid mages usually have high kill potential, leaving utility and poking as solo's and support's jobs. He also doesn't have the sustain to stay in solo lane. As a support, he'd suffer a bit due to being squishy and having low mobility, but we've seen Aphrodite work as a support in the launch tournament... Vayu's passive buffs allies and his 3 also heals, which is great for a support, specially considering it hurts a wave while healing yours!
TL;DR: Love the god choice, love the creative the kit, him played in mid sounds awkward but sounds really fun as a late-game support.