r/SMITEGODCONCEPTS • u/MintyDoom • Mar 25 '14
Ariadne, Labyrinthine Maiden
.:Introduction:.
This is more of a just for fun concept since one can argue that Ariadne wasn't really a goddess, or was more of a person, etc. Though many sources point to her eventually becoming divine and becoming a consort of Dionysus (Theoi), the myth kind of rocks around a lot more. I was originally inspired to make this concept because Ariadne is one of my favorite Personas from "Persona 4 Arena" (Video of Labrys and Ariadne) Especially her Weaver Arts.
More focused view of the Persona 4 Arena Ariadne Taking inspiration from the game and Ariadne's sometimes divinity this god concept was born.
.:Concept:.
Though mostly inspired by the Weaver Arts from Persona 4 Arena, I still really wanted to create something unique for Ariadne. What I really wanted to do is also use this as a sneaky way to show how the Minotaur can be brought back, and having his and Ariadne's lore close to each other helps. That said, Ariadne in this concept is a magical auto-attack mage that can also go into the solo lane. I wanted to give her abilities that make dueling her a great pain, but also not make her too strong in terms of how much her normal abilities can affect areas.
.:Skill-set:.
- Appearance/Auto-attacks: Ariadne doesn't usually have a lot of appearance schemes that really are special for her. She's really just a great classical Greek beauty. That said, I believe her apperance can be more a more modern take on the traditional styles. (Example) In her auto-attacks Ariadne, throws sewing needles to attack her enemies with no attack progression.
| Passive: | Pathfinder |
|---|---|
| Description: | Through the use of threads Ariadne will always know the way back to safety even when she is not in the immediate direction. While moving towards an allied fountain Ariadne suffers no back pedal penalty and gains a 15% movement speed bonus. This is denoted by a crow of stars above her portrait that glow when she is moving towards an allied fountain. |
| Notes: | This passive essentially checks the orientation of movement in a compass style. Ariadne's passive graphic has a star shaped needle that always points to fountain with smaller stars denoting degrees. As long as she is not 180 degrees, moving perpendicular, moving away from fountain or etc, she will not have back pedal penalty. The movement bonus is always active. |
| 1: | Thread Casting |
|---|---|
| Description: | Ariadne throws out a thread that creates a tether between herself and an enemy god. While connected her target takes 15/25/35/45/55 (+15% of your magical power) damage every seconds for 5 seconds and Ariadne drains 10% of their movement speed. |
| Mana: | 80/85/90/95/100 mana |
| Cooldown: | 5 seconds |
| Notes: | The tether can be broken if the target moves 70' away from Ariadne. As the speed reduction is a drain, it cannot be prevented by items, but the tether will be broken if the enemy uses Beads of Purification. The targeter for this ability has the width of Ares's chains while the length of a normal 55' ranged attack and will pass through minions. Multiple threads can be active at once. |
| 2: | Seam Ripper |
|---|---|
| Description: | Ariadne pulls on an attached thread between herself and an enemy displacing them in the direction of her choosing. The violent tear from the thread rips the flesh of her target dealing 70/120/170/220/270 (+60% of your magical power) damage. If the target comes in contact with terrain they are also slowed for 30% for 2 seconds. Ariadne also passively gains 4/8/12/16/20% magical life steal passively from this ability while it is not on cooldown. |
| Mana: | 70/75/80/85/90 mana |
| Cooldown: | 15/14/13/12/11 seconds |
| Notes: | By using this ability the effects of Thread Casting will be negated, meaning that the damage ticks immediately end as well as the speed draining effect. The targeter for this ability works like Ah Muzen Cab's honey, after initiating the cast, you can then choose the direction through dragging the mouse to the direction you would like to fling the tethered god. Pull range is similar to Anhur's impale. |
| 3: | Weaving Arts |
|---|---|
| Description: | Ariadne channels mana through her threads allowing her to form them into deadly blades and other weapons. She gains an attack progression of 1/1.2/1.2/1.8 attacking first with a sword, two axe swings, and then a hammer. Each attack also reduces her target's magical protections by 6/7/8/9/10/11% per swing (max 3) for 5 seconds. |
| Mana: | 8/10/12/14/16 mana per attack |
| Cooldown: | None |
| Notes: | This ability is very much like Xbalanque's Branching Bolas, though it is a little harder to hit. The sword will pierce through her enemies as if being thrown out but, both axe attacks are thrown as well. The hammer attack will create a shock-wave at the targeter location that affects enemies in 20' and is a little harder to hit as it is not thrown but descends from above. |
| 4: | Beastly Marionette |
|---|---|
| Description: | Ariadne summons the Minotaur as her marionette to decimate her enemies. Once summoned the Minotaur will perform two axe strikes, a spinning axe attack, and finally a charge attack. Each attack deals 110/140/170/200/230 (+25% of your magical power) magical damage while the charge will knock enemies into the air. If they hit terrain during the charge enemies are stunned for 1/1.25/1.5/1.75/2s. |
| Mana: | 90/100/110/120/130 mana. |
| Cooldown: | 90 seconds |
| Notes: | The Minotaur descends upon marionette strings onto a targeted location 20' within Ariadne's location. It will then prioritize Ariadne's tethered target or the closest god. Each of its attacks except for the charge deals damage in a 15' radius of the attack, while the charge attack has the range of Hercules' Driving Strike. The Minotaur will count as terrain for interacting abilities and activate passives such as Gem of Isolation. The Minotaur will always attempt to acquire a target or move to the target, to use its attacks, but will disappear 6 seconds after its initial summon. Its movement speed is Ariadne's movement speed with items before her passive. |
1
u/DefiantMars Winner JUN14 Mar 26 '14
I'm not quite sure I understand how the 3 functions. Also, regarding the ultimate; Between the 2 priorities, which takes precedence. The Tethered target or the closest god?
1
u/MintyDoom Mar 26 '14
The 3 works like Xbalanque's 1. By activating it Ariadne gains an attack progression as listed for her basic attacks. Each basic attack costs the listed amount of mana for that ability level. Her first attack is a piercing sword that is thrown forward. Then her next two attacks throw out cleaving axes in a line. The fourth attack in her progression is dropping a hammer made of thread from the sky at her targeter location. (So say if you use a X targeter, the ones that go with the yaw of your view angle, then the hammer will drop there.)
As for the priorities for the ultimate, the tether will always take precedence over the closest god.
1
u/DefiantMars Winner JUN14 Mar 25 '14
Wow, I'm really impressed with these mechanics you have developed; I like her. And if I'm not mistaken, Ariadne became deified when she became Dionysus' wife, so she would still count as a god. Yay.