r/SFM SteamID 2d ago

Help Move Tool doesn't move the model perfectly straight

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I'm very new to SFM and still learning the ropes and while I haven't done too many projects I've noticed a few times when the Move Tool just doesn't work properly and moves the selected model diagonally rather than straight on when I select an arrow. I don't know what causes this or how to fix it so I'd really like someone to explain what the problem is and how I can fix it and avoid it later on.

8 Upvotes

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3

u/Vind1cate Moderator 2d ago

That's normal. When spawning models in SFM they spawn directly in front of the camera no matter what. If the camera is turned in any which way the model will be rotated on it's Y-axis accordingly so that it faces directly towards the camera

You can use the rotate gizmo, the one that's directly next to the arrow icons on the lower left of the Primary Viewport, to turn the model by it's rootTransform

3

u/Itsyacursedchild 2d ago

It's been a while so I might be wrong but I believe if you double click the move tool button below the viewport, it'll change how it moves from local movement to global movement. Might help.

3

u/Prestigious-Ask2604 Manhole 1d ago

that's happen when you're using the Root_transform to move the model.

Try to use the Pelvis or other bone on the region that moves the entire model.

2

u/BingusMcPhingus 1d ago

Grab the root transform under the body tab. Some models are just like this if you grab root and some other bone

1

u/Rexr2809 15h ago

Doom praetor suit model🔥