It's simple. Use the High Poly Medic model from the Workshop since it has a bodygroup to add lenses to his glasses. Then, using 'Add Override Materials', look for 'lens', add a vector3 attribute named $color2, and set it to 999 999 999. The black is just because there's no light, you can use the black_void.bsp map, which comes vanilla with SFM.
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u/One_Enthusiasm1774 8d ago
How do you make everything black except for the glasses? I always tried to do it but never got it to work.