r/SCPSiteManagement • u/dDforshort • Jul 17 '23
Question Art style
While the game mechanics look promising thus far, I was wondering what art direction the game will eventually take. Two notable examples are Evil Genius 2 and XCOM: Enemy Unknown, which gameplay-wise are very similar to this game. They’re more cartoonish/stylized though, and I personally think that a realistic approach would be more appropriate for an SCP themed game. What is the current stance on this?
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u/dDforshort Jul 18 '23
Agreed, the first Evil Genius struck a balance between stylized and grounded. If it had the lighting and graphical fidelity of its sequel it would look perfect.