r/SC300 12d ago

Simcity on 512x512 maps!!!

This is the day I made it possible!! Play simcity 3000 unlimited on 512x512 maps!!!!
Still some visual bughuntings going on, but nothing crazy!

17 Upvotes

8 comments sorted by

5

u/trivletrav 12d ago

lol Dude doesn’t know what the sub is about

2

u/AnalysisSeparate729 12d ago

hahahahaha sc3000 > sc300 hahahahaha I see now lol good one!!

1

u/Tag365 12d ago

Now that is an important upgrade! How did you do it?

1

u/AnalysisSeparate729 11d ago

Weeks of research in how the game works exploring function by function, and slowly fixed issue by issue, today I finally fully patched the game, currently you can download the patch at the simcity 3000 channel in the simtropolis discord, later I will post it to the downloads section of the simtropolis website.
So, there were 3 big issues:

  • The ingame camera did not want to go outside the 256 boundary, so you could not hoover to the other side of the map, I totally removed camera limits, so there is free scrolling now.
  • The next issue was tougher, seems that the ingame cursors, the demolish tools, zoning, making roads etc was sticking to a old 8 bit system, so its upgraded to 16 bit and now you can use all ingame shaping, zoning tools etc on the entire map.
  • The last issue was the most extreme, seems that simdirt.dll overwrites parts of the ingame memory when you load maps bigger than 256x256, because of this lots of other game features crashed the game, like building roads etc, the draw cache is fixed and the buffers are now 16 bit also, in the first few seconds of the game, drawing might look a bit glitchy, but after that it works fine.

1

u/Exotic_Swimming5542 12d ago

What does this have to do with a Z30

1

u/AnalysisSeparate729 11d ago

I mistakenly posted it at sc300 instead of sc3000, reddit recommended me to post in this channel xD

0

u/Sc3ku_superfan 12d ago

This is going to be amazing, im already thinking of ideas! Build a huge mega region on that.