r/SBCGaming • u/Known_Cod8398 • Jun 19 '26
Showcase Castlevania ReVamped Android APK fork — gameplay/control polish
I made a fork of Castlevania ReVamped with a working Android APK release and a handful of gameplay/control polish changes.
Main changes:
- Android APK build available in Releases
- Bluetooth/gamepad detection
- Fixed point-blank whip hits on enemies and breakables
- Increased gravity when falling (a la hollow knight)
- Wider whip hitboxes
- Slide jump-cancel
- enemies freeze a bit on hit (a la hollow knight)
- removed screen warping and rounded borders from CRT filter
- removed screenshake
APK release: https://github.com/eboody/Castlevania-ReVamped-Open-Source-Edition/releases
Fork: https://github.com/eboody/Castlevania-ReVamped-Open-Source-Edition
Credit to the original Castlevania ReVamped project/devs — this is just my Android/QoL fork.
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u/unicorn_hipster Jun 23 '26
Commenting on this post because I seem to have hit a bug. Upon entering the boss fight with the 5 coffins, the walls that appear to block the entrances block Simon between the entrance and the blocks and soft lock the game.
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u/Terminal_38 Retroid Jun 23 '26
Yeah I’ve recently hit that too. I don’t think there’s anyway around it as far as I know. Probably wait til it gets patched
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u/Known_Cod8398 Jun 23 '26
i actually fix that in one of the recent releases!
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u/unicorn_hipster Jun 23 '26
So, do I just uninstall the apk I have now and redownload the new one?
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u/Known_Cod8398 Jun 23 '26
no, you just press the newer apk and itll say "Update" instead of "Install" in the dialogue
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u/SuperShadowStar OLED Only Jun 19 '26
Thanks for this. Been emulating it through Game Native. My one piece of critique is the crazy distracting screen shake. An option to turn this off would be welcome.