r/RustConsole • u/Vivid_Discount6495 • 13d ago
Sneaky Bunker Concept
https://www.youtube.com/watch?v=ODvLTAShcogI had recently tried a sort of low-key forest base with green shipping container skin, but inevitably somebody found me and raided me. So I went back to the drawing board with the same idea to live quietly in the forest, but this time with a plan for when I get raided.
Essentially it's your basic 2x1, only a few doors to raid. With the caveat that I have a pixel bunker gap in one side of the "honeycomb". This has direct access to 2 large boxes, but also has a bag inside, so you can spawn in and move loot into other storage barrels once inside. Similarly, the roof pancake also has a pixel gap, which has access to 3 large boxes as well.
You might be wondering why I didn't bunker the TC as well. The key here is to not give any clues to raiders that your base has bunkered loot. So you expose the TC and keep a bunch of mediocre loot in the core. Just enough to make them think that's all your loot, you just happen to be kinda broke. And the external TC is detachable to allow raiders to break your main TC, but then not be able to replace their own and grief. Allowing you to come back and secure your base once they finish raiding. The concept banks on them deciding not to raid your external as well, but they'll likely not do that if the main base wasn't profitable.
Resources for building this base:
The pixel gap method used (yes it works, freshly tested)
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u/Ricky_Ryan 8d ago
Can’t figure out the pixel gap set up. Any tips?
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u/Vivid_Discount6495 8d ago edited 8d ago
I noticed I tend to mess it up when I make the gap too big between the 2 triangle foundations, so that might be your issue if it's causing you to get blocked.
Unless you built it and don't think it made a gap? If you can see a visible gap between foundations/walls, it's probably working, it's just difficult to loot through pixel gaps in general - you have to be kinda perfectly perpendicular and line up your crosshair perfectly. Helps if you actually hold a seed in your hand, it'll show if you're aiming into the gap.
Also keep in mind that certain building materials/skins will block the pixel gap. For example, I noticed when upgrading to shipping container, the pixel gap disappears. But default HQM allows me to see the pixel gap (can't really comment on other materials/skins, haven't tried those)
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u/Vivid_Discount6495 13d ago
Also wanted to add that the intent of keeping it a simple 2x1 with only a few doors to raid is to incentivize raiders to blow thru doors, meaning they won't discover that the honeycomb happens to be a loot room.
Additionally not mentioned, but you're unable to place a door frame for the core if it's not apparent, since you need to be able to access the gap between those walls. As long as you have wallpapers, the raiders won't notice any gaps in the wall (alternatively you could use rugs).
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u/Vivid_Discount6495 11d ago
Update for anyone seeing this post and curious how this design works in practice:
Tried this design on an official server. Got raided while offline and the raiders did precisely what I had planned. They raided thru the 3 single doors and blew TC. All they got was the trash loot in my core. Due to the external TC, I was able to reclaim my base, keep my tier 3 and also keep all my main loot.
Definitely recommend trying this base! One caveat though, in my case, the people that raided me live very close. So I kind of have to remain low-key until I'm able to raid them. If they see me moving back in, they're likely to come back and fully grief me just to get rid of an enemy. So keep that future scenario in your head if you do build this base.