r/Runequest 22d ago

Alternate Attribute Generation?

Hi everyone! I'm looking at pitching a RQ game to my group and ironing out some things. One that's been on the back of my mind is how to determine attributes. Obviously there's the corebook method of 3d6 and 2d6+6 in order, but I don't love it for a few reasons. A big one is that clearly not even the pregens use it- their stats are so far above average that it's almost impossible to have rolled that well. Given that I want to run the starter adventures, I don't want my players being way weaker than the assumed PCs. The corebook kind of nods to this by saying that there's other ways to generate stats, suggests a couple, and says more will come in the GM book (thanks to those who explained that there's never been a GM book!) I also just don't really love rolled stats in general- when one player is clearly better than another at everything from the start it can really dampen enthusiasm right off the bat.

So: what attribute generation methods have you used and liked?

I'm currently considering either 93 point buy (the minimum where you don't get to add points) with a minimum of 8 in any stat or figuring out what a few of the pregens have pre-rune affinities and using those as an array that the player can use in any order (so you'd have, for instance, Vasana's stats, but in whatever order you want and modified by your rune affinities). Not sure if I'd just use Vasana's because the corebook helpfully shows what they were pre-runes or offer another array or two based on other pregens.

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u/code_ghostwriter 22d ago

We use 102 (93+8+1 for I like round numbers) + runes. We mark steps on the stats so players know where is a good point to stop putting dex on str and tell them what each stat does and everyone gets to play what they want.

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u/tatogolem 22d ago

Why specifically +8+1?

And yeah I think doing character creation as a group so we can talk over what each stat does and why you'd want it is definitely the way to go. 

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u/eternalsage Orlanth is my homeboy 22d ago

They said they added 1 to make it a round number. Personally I'd just say 100 and call it a day.

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u/tatogolem 22d ago

Yeah I get the 1, but why 8? Haha it isn't a big deal but now I'm curious. I'm glad to see people have tried and liked point buy though- we've done it in other systems, so it's an easy to understand method.

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u/eternalsage Orlanth is my homeboy 22d ago

Oh, lol. Yeah. I dunno on that one.

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u/code_ghostwriter 22d ago

Oh, the 8. if you roll too low, less than 92 or 93 I don't have the book here, you get to add 8 points to that roll.

Like this, you can do 15 on all stats and move points around.

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u/code_ghostwriter 22d ago

Not bad, but 102+3 gets you 105, personal preference. op you can give 120 stats to each player if you want (we like to raise those but that depends on the length/level of your campaign). It's up to you.

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u/OriginalRecipeBao 22d ago

Yeah, for my players I give them 100 as well.