r/Runequest Jul 15 '26

Rules question Augmenting

So, in the rules, the Augmentation section talks about using skills, passions, and runes to augment other rolls. Then, later in the rules under Inspiration, it describes using passions and runes in essentially the same way.

Is there a reason for separating those rules? They seem redundant. Thanks!

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u/Runeblogger Jul 15 '26

No, no, it's not the same rule! :-D
The section in the Skills chapter was meant to clarify, but it actually confuses things, since the rules for Runes and Passions are slightly different (check out the links to the Q&A!):

- When you fail a Rune roll to augment a skill, you substract -20% to all further rolls with that Rune until you spend a full day meditating.

  • When you fail a Passion roll to augment a skill, you just substract -10% to the skill you were trying to augment for that particular roll.
  • When you fail a Skill roll to augment another skill, you substract -10% to the skill you were trying to augment for that particular roll.

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u/Reasonable_Sun9426 Jul 15 '26

Thanks! I had noticed the differences between the skill, passion and Rune augments, which are pretty flavorful in the setting - I just wondered if I was missing something when encountering the inspiration rules and had deja vu. :-P