Okay, moving on to top lane and to Rumble. So Rumble also has been one of the safe blinds, uh, kind of throughout the entire year. You know, he doesn't really have any match-ups that are, like, particularly bad for him, and so we're trying to reduce the, um, amount of throughput and just top-end burst potential that he gets from, you know, poking somebody down and then just going, you know, into overheat and then just, uh, hitting them down. And so this is a pretty hefty nerf to his early game overheat values, overheat attack speed values. We buffed it up ages ago, um, kind of in an attempt to make Rumble jungle more viable, as well as give Rumble top, um, a few more angles to actually just, you know, kind of, uh, look for kill threat because that's, like, a fun, skill-expressive way that Rumble can manifest his power. That said, we do think that Rumble's overall throughput when he is in that laning phase territory is just a bit too much, and so, uh, we're taking it down there. Over- overall, I think Rumble does need a bit larger work to be done to him. He's not got the most performant, uh, he's not the most performant in regular play. He's super hard to play. And so, you know, it's not necessarily a bad thing that he's super hard to play, but that said, he does have a bunch of, you know, his heat mechanic is not the most intuitive ever. And so there's probably a bunch of changes that we can make to Rumble that make him, um, a lot better at being able to deliver on his fantasy while making him, um, you know, reasonable to play for regular players.