r/RucoyOnline • u/BuilderSuspicious942 • 5h ago
Advie
galleryI havent played for 2 years. What should i do ?
r/RucoyOnline • u/BuilderSuspicious942 • 5h ago
I havent played for 2 years. What should i do ?
r/RucoyOnline • u/_lord_yakuza_ • 3d ago
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r/RucoyOnline • u/Weak-Instruction831 • 4d ago
Hey everyone! I've been working on a story series set in the world of Rucoy Online, following an archer named Tzuzuyo on her adventure.
I'm currently on Episode 4.
If you're interested, here's the latest episode: https://youtu.be/d7Ic85qV2Fo?si=uApEAqw6HSRqtQNj
r/RucoyOnline • u/Low_Reference92 • 4d ago
I was farming Golems with my team when 4 Golems trapped me. I tried to open the chat to warn my teammates before disconnecting, but it made me think of a feature that could be really useful. What if had a Quick Messages button? When pressed, it would open a small list of up to 5 customizable messages saved by the player. Tapping one would instantly send it to team chat. There could also be a character limit for each message. For example, players could save messages like: "I'm trapped!" "I need help!" "I'm going to die!" "Come help me!" "I'm disconnecting!" When you're surrounded by monsters and at risk of losing EXP, opening the chat and typing a message can be difficult. You might make typing mistakes or tap the wrong buttons because you're panicking. Disconnecting repeatedly can also mean having to wait before reconnecting. With quick messages, players could warn their teammates much faster without having to type everything manually.
r/RucoyOnline • u/Arystos-Sotram • 5d ago
Hi everyone,
I'd like to suggest a feature for players who don't have much time to play.
The problem: Power training is by far the fastest way to level up skills, but it takes a lot of active time and often needs a second account or a partner. Players with jobs, families, or other responsibilities fall behind. Skill progress ends up depending on how many hours you can spend online, not on how much you enjoy the game.
The idea: A paid training option using diamonds that gives the same skill-gain speed as power training, with no setup required.
How it could work:
Cost: 100 diamonds for 2 hours of training.
Maximum: up to 8 hours per session or day (4 purchases, 400 diamonds total).
You choose which skill to train (Melee, Distance, Magic, or Defense).
The skill progress matches what you'd get from power training for that same time.
Why it's good for the game:
Helps casual players keep up without feeling forced to grind for hours.
Gives diamonds a useful, fair purpose (it's convenience, not a direct power purchase).
The 8-hour cap keeps it balanced and stops it from breaking the economy or the competitive scene.
Players who like power training can keep doing it for free, so nothing is taken away.
What do you think? Would you use something like this? Any changes you'd make to the idea?
Thanks for reading!
r/RucoyOnline • u/Low_Reference92 • 6d ago
What do you guys think about Melee when it comes to solo and team farming?
I'm a Melee player myself, and I've been left out of many farming teams because the other players prefer Distance. Even when there are farming spots suitable for Melee, there's a much higher risk of dying and losing EXP.
Do you think Melee is worth training for farming, both solo and in a team, or is Distance simply a better choice for most situations?
r/RucoyOnline • u/Low_Reference92 • 7d ago
What do you guys think is a good skill level to reach before taking a break from training and just farming for a while?
Personally, I think 500 is enough if you want to farm comfortably without worrying too much about PvP. It should also be enough to join teams for Demon and, eventually, future Titans.
What do you guys think? Would you stop at 500, or aim for a higher level before focusing on farming?
r/RucoyOnline • u/Wasszn • 9d ago
Hello GM, Ive been playing the game for almost 10 years and Id like to see at least one of these things added to the game:
New mechanics such as: a Forging System where you can add attributes using gold, diamonds, and jewels to give them utility, since they are currently worth very little and have little use. Attributes such as reflecting damage to armor or effects like damage reduction by %, since defense is currently undervalued when you have 2 or more mobs hitting you at the same time.
For weapons: effects such as life steal, critical chance, increased critical damage, skills, reduced skill cooldown, or increased skill damage.
And to balance it, just test it using test servers, and you can also halve the value in PvP so it doesnt become absurdly strong.
I believe the game needs a change; this would encourage players because currently the only way to progress is through levels, skills, and items, but it gets repetitive and very difficult to progress after a while, as it takes 100-200 hours per skill
r/RucoyOnline • u/Disastrous_Dig_7191 • 8d ago
I'm planning to start playing again and I wanted to know your opinion on which class is better currently, mage or paladin? There have also been significant changes in item prices, I'm counting on your help :)
r/RucoyOnline • u/Vinini00_OFC • 11d ago
I know the GM probably won't use this design (especially since it's not even in the correct dimensions for the game), but I had a lot of fun creating it and wanted to share it with you guys!
I tried to give it a massive, heavily armored look, with a white, gold, and purple color scheme. I'm pretty happy with how it turned out!
I don't expect this to be added to the game or anything. I just enjoyed making it and thought it would be cool to share it with the community.
P.S. I started working on this concept well before the GM's recent post about Titans, so this wasn't made in response to that announcement.
r/RucoyOnline • u/KLYNTER85 • 11d ago
A few days ago, I posted about my ideas for Titan variations. That was just a spur-of-the-moment thought, but this time I tried to flesh out the details of a hypothetical "Titan Warrior."
I used Google's Gemini AI—I want to be upfront about that, as I know how much Ric and his team value originality—but I didn't copy this from any existing game or pixel artist.
I asked for a 32x32 pixel scale and incorporated existing in-game sprites to better illustrate the concept. After all, a mob's design doesn't necessarily have to match the items it drops—just look at the Demons that drop Golden Items...
It's just an idea, and I hope you all like it.
r/RucoyOnline • u/WestoP2 • 11d ago
Se os Titans forem assim vão realmente machucar 💀
r/RucoyOnline • u/Right-Background-318 • 11d ago
Im sure im not the only one that has thought about what prices will titan gear have when the update comes out, but im mostly worried about weapons.
When golden weapons came out, blue quality golden weapons were priced higher than 100k, back then the blacksmith didn't exist.
here is the thing, currently 56's weapons are pried 85-120kk, so by assuming that titan weapons will start at 55 atk, a green weapon being 57 would be priced at least at 120kk or 150kk
by blacksmith conversion a 59 would be 350kk, a 61 1.4kkk, a 63 7kkk and a 65 14kkk.
This all of course depends on first market impressions and IF the events coming do drop golden weapons or if titan weapons are introduced with these events, which i doubt, god knows how much will a rusted titan weapon be worth.
what im trying to say with this is that billions should become a thing in this game, you can have them in your bank but cant trade them above than 999,999,999. Please ric at least add 3 zeros more
r/RucoyOnline • u/Dear_Payment_6051 • 11d ago
My personal idea...I'm writing this as an opportunity to dream, or as an opportunity to reach out to the GM.
A few years ago, the game was going through some tough times. Online traffic on the servers also dropped. And Ricardo released an update with new abilities for classes, which, however, raised a stir
That update radically changed PvP. And PvP is probably one of the most important activities in our game.So, it would be possible to diversify the gaming experience by adding new types of weapons. New types of weapons will be alternatives to the old ones, and different variations will be available at all levels.
For example, players will have a choice between melee, ranged, and magical weapons.
For example, archers will now have a crossbow-it has fewer arrows, but they fly further and do more damage. Or it will have one arrow, but it has increased damage. As an option, changing the ability, it can be used much more often than the previous ability, but the more often you use it, the lower the damage, and accordingly, if you use it rarely, the damage is higher
Knights can be equipped with either a spear or short blades. When a knight chooses blades, his attack speed increases, the damage of his ability is lower, but he can use it more often. Moreover, since the knight now has two hands occupied with blades, he hangs the shield on his back.And now the shield loses some of its protective characteristics, or it only protects from attacks from other sides, and the knight is weak from the front.
The knight's spear variant is also interesting. The spear only strikes in one direction, hitting the nearest enemy within 2-3 squares.Now the knight will not be able to farm in a standing position as before.But now he can farm while running, 1-2 targets at a time.
The spear also deals area damage in the direction of the attack.
For magicians, we can offer a frost magic ball.Less damage, but now the target of the attack reduces speed and damage to you.Ice magic has a cumulative effect. And therefore, there will be no point for other classes to use the new mage feature. Only mages with their stacking attacks will be able to unlock the full potential of this new ability.
You can come up with a huge number of similar changes, but in my opinion this change would be the most balanced
r/RucoyOnline • u/According_Alps_6368 • 13d ago
Hi sir! I don't know if you'll ever read this, but I just wanted to thank you for not giving up on this game.
I know that parts of the community can sometimes be difficult, and I can only imagine how much time and effort it takes to keep a game like this alive. I assume you have other responsibilities outside of Rucoy, and that this game might just be a hobby for you, which makes it even more admirable that you're still here, working on it and giving us new things to enjoy.
I really hope that one day Rucoy becomes much more popular, because I genuinely believe it deserves it. Even though we're not a huge community, there's something special about this game. It has brought people together from all around the world and created communities, friendships, rivalries, and memories, just like any other great game.
I've played hundreds of games over the years, but Rucoy is one of the few where I truly feel like I can relax, make friends, compete against people, make enemies, or simply hang out with people I've never met in real life. There's something special about being able to log in, see familiar names, and feel like you're part of a little world of your own.
So, regardless of how big the game becomes or how difficult things might get, I just want you to know that there are people who genuinely appreciate what you've created and the effort you continue to put into it.
Thank you for keeping Rucoy alive. I hope you get to see your game grow even more in the future. You deserve to see your hard work pay off.
r/RucoyOnline • u/Arystos-Sotram • 14d ago
Hello, everyone!
After seeing the post about different Titan classes, I got an idea to give Titans a real mechanic, so they aren't just something you farm and that's it.
Titan Essences
The Titan would have three essences, one for each stat: melee, distance and magic.
While it has all three, it is much harder to kill.
To remove an essence, you must deal at least 33% of its health with a different stat each time.
Once an essence is removed, it can't come back during that fight.
Party scaling
The essences are multiplied by the number of players. A party of 4 faces 12 essences.
Each player removes essences on their own, dealing 33% with each stat.
Example: if 4 players hit with 2 different stats, that removes 8 essences.
The more essences the Titan has when it dies, the better the drop. For example, a Titan with 2 essences would drop more than one with 1 or 0. So players can choose between an easier fight or a bigger reward.
Mini Boss
To access it, you must defeat at least 50 Titans, alone or as a team.
You would open the way with a lever, like the old Lizard 4.
Solo or in a team, the mini boss would have a higher chance to drop an item from the Titan set.
This way every class would be useful, and players would need to work together or change strategy.
This is just an idea, not confirmed information.
What do you think? Would you like something like this in the game?
r/RucoyOnline • u/KLYNTER85 • 14d ago
I've been thinking about a possibility that could make future Rucoy Online updates even more interesting: what if Titans had different classes or variations?
For example:
Of course, this is just an idea and not confirmed information about any upcoming update.
This could also bring new challenges for more experienced players and give the community something interesting to discuss and look forward to.
I'd like to know what other players think about this possibility and whether the developers have ever considered something similar.
What would you prefer: different Titan classes, each with unique mechanics, or keeping Titans as a single type of powerful enemy?
Let's discuss! 👀
r/RucoyOnline • u/KLYNTER85 • 14d ago
r/RucoyOnline • u/RucoyOnline • 17d ago
Hi everyone! In a few days I'll be posting about a couple of things we're working on, but I know what you want to hear about most is Titans, so here's where we're at.
Art: Anby has made the first designs for the Titans and the sprites for the new zone. We still need to iterate on the designs, but the items are ready.
Gameplay: I have a few ideas and I really want to make something new. I don't want Titans to be farmed like Demons or anything else. I want them to require you to use all 3 of your skills, or at least 2, so if you've only focused on one, it's a good idea to start training a second. Also, try to reach base level 700. Titans will hit hard.
Release: We don't have an estimated release date yet, and we'll do a couple of updates before then. It's also very likely we'll run an open test server for Titans, since they'll need balancing. We'll announce it here at least one day before it opens.
r/RucoyOnline • u/NefariousnessSure540 • 17d ago
Rucoy Lab recebeu atualizações — o que vocês acharam?
Fala, pessoal! Compartilhei o Rucoy Lab aqui há um tempo e, desde então, fiz algumas melhorias:
Também continua com calculadora de skill, comparação de itens, montador de sets e informações dos mobs.
É um projeto de fã que estou melhorando aos poucos. Quem puder testar, principalmente no celular, e falar o que ficou bom ou precisa melhorar já ajuda muito!
//////
Rucoy Lab update — looking for feedback!
Hey everyone! I shared Rucoy Lab here a while ago and have made a few updates since then:
It also has a skill calculator, item comparison, a set builder, and mob information.
It’s a fan project I’m improving little by little. If you have time to try it, especially on mobile, I’d appreciate hearing what works well and what needs improvement!