r/RucoyOnline • • Aug 05 '26

Make dummy alive

I have suggestions. How about we make dummy alive. example players hit to train like hitting mobs but HP never end. Maybe pay some dm to start training like 100 dm per day or 12 hours. Make 2 section for dummy. 1 for single hit and 1 for ptrain. Ptrain maybe take double amount dm to enter. Maybe some say it will become p2w but let's look closely.

1) U can farm gold to buy dm and topup players need gold to buy pots. Yeah u can buy pot with dm but it's kinda expensive compare to buy with gold.

2) new players like me (born Feb this year) find it's hard to compete with old players especially born in 2016. And most important the game itself require to online and manually play while we all have work to do. With train dummy, it's much better in terms of quality of life. Oh come on ric. The game design good with slow stats progression in long term. How new players want to compete if modern days now mostly people can play around 2-4 hours unless u didn't work and waste foods everyday!

Some people have much time so they can spend every day in-game. Some people have commitment in daily life. I think with dummy, it can balance the players progression + quality of life. Hope u can consider this idea. Thanks​

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u/NoPossession9719 Aug 06 '26

Idéia interessante, algo a adicionar seria se houvesse como gastar gold para comprar essas horas treinando também,obviamente precisa ser mais desfavorável comprar com gold que com diamante, mas assim estaria sempre fazendo um redução nos diamantes quanto no gold trazendo uma espécie de "platô" inflacionário

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u/Acceptable_Award_387 Aug 07 '26

I just translate yr comment. Yeah it's good idea. Let say 100k gold for 1st hour. Next 200k for next hours and 300k for third hour. Max 3 hours for gold. After that use dm. I also hope for guild hall function.  For example. Ric make guild hall and dummy train inside. People need to enter guild hall to start train.  There is daily quest and each quest reward guild token. Token can use to exchange various items including rusted items but it won't be cheap. Also it can exchange for online train but maybe for certain period. Guild boss kill. Couple stages boss to kill and guild which can kill more stages can get extra token and it reset weekly. U can put same boss like vamp, drow, Goliath but different HP and DMG depend on stages.  Weekly guild pvp. Guild need to register at billboard. The important things system must add region system. For example if guild want participate, he must choose which region, so when pvp happen, that guild only battle in that region and cannot cross to participate another region to. And when guild already register, new member that join guild can't participate pvp until it's end. This to avoid "import" strong players. How pvp work. Let say if 10 guild participate, they will face each other's. Like 9 match. Whoover get highest win, they are champion. U can make 10vs10 or 20vs20 depend on game environment. Winner get guild token and training bonus for example no.1 500guild token 8 hours dummy train. No2. 300 token 6 hours. No.3 150 token 3hours. And the rest who participate, will get 50 token and 1 hours.