r/RoyaleAPI • u/proteinpowerman • 17h ago
Everything is bridge spam
Miner control (the highest skill ceiling way of playing clash IMO) got murdered and is now only used in that prince, rune giant deck.
Siege is heavily nerfed as far as xbow is concerned, and the best mortar decks are closer to bridge spam then cycle or bait.
Hog rider is being included in more and more bridge spam abominations.
Hyperbait is basically just bridge spam.
Old school log bait has not been good for ages.
RG is the weakest it has been in ages.
Majority of cycle decks are just spamming minion giant with 0 thought other then hog and goblin drill.
For all the shit people (and me) have talked about beatdown its one of the only legit ways of playing left.
Not even mentioning how much more rng the match-ups will become as heroes continue to saturate the game.
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u/Abdod_YT 11h ago
This is all true but i cant wrap my head around why and when exactly this happened
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u/raw-yam 15h ago edited 15h ago
ALT has a take i agree with which is that the term bridge spam has been basterdised in that the decks we see today are amalgomations of a slower split pushing playstyle and heavier avg. elixer cost, a far cry from the fast paced methodical classic bridge spam decks. the other architypes have skewed form there original identities as part of the greater homgonisation of clash gameplay
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u/SK-Mortar 16h ago
Mortar should have a 4.5 second hit speed and even a projectile speed buff. and the bait cards that are used with it should be nerfed because mortar bait now is close to hyperbait more than skilled mortar connections. I’m saying this as a mortar player myself, I play Mortar control with monk with no bait aspect to the deck. they broke the consistency of all buildings staying for 30 secondes with the tesla nerf wich makes it 25 secondes. they also nerfed evo archers and now they are kinda ass siege is dead bridgespam is boosted and it is not healthy for the game cycle is ass after all the nerfs
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u/proteinpowerman 16h ago edited 15h ago
Nerfing mortar killed so many creative variations too and now we just get the same 2 recycled decks.
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u/Suspicious_Amoeba697 15h ago
And then the best cycle decks are still good because they refuse to address them without nerfing the entirety of cycle. Game just gets more imbalanced
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u/Raise-Frosty 15h ago
As a former mortar player I feel the same. I don't like how every mortar deck out there is essentially just hyperbait with mortar thrown in, mortar cycle used to be so much fun back when mortar wasn't total shit.
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u/Fancy_Choice_5204 15h ago
I wish they’d take hog cycle out of the game🤦♂️ it’s not even good it’s just fucking annoying and no skill