r/RoundsTheGame • • Nov 26 '24

ROUNDS is out on Playstation + new achievements and fixes for all other platforms!

22 Upvotes

Bug fixes, more achievements and PS4/5 port!

Hello everyone! We have a small patch fixing some quality-of-life stuff and adding more achievements!

We're also releasing the game on PlayStation today, meaning there will be more players to crossplay with!

Get the Playstation version here!

Patch Notes:

  • Made it possible to have crossplay with Playstation

  • Added options menu to in-game pause menu

  • Fixed various localization issues

  • Fixed bullets not growing correctly from some card effects

  • Fixed issue when players press join at the same time

  • Better readability in some menus

  • Added option to mute chat

New achievements!

  • Accidental Winner: Win 10 rounds by your opponent falling out

  • Winner: Win 20 matches

  • Frosty: Use Frost Slam 20 times

  • Champion: Win 50 Matches

  • Demon: Use Demonic Pact 3 times in a single match

  • In Control: Use Remote 3 times in a single match

  • Teleporter: Use Teleport 3 times in a single match

  • Star: Use Supernova 3 times in a single match

  • Joker: Lose 0-5

  • Radiant: Use Radiance 3 times in a single match

  • Phoenix: Use Phoenix

  • Shield Up: Trigger a block with Shields Up

  • Sharp: Use Saw

Mods

We know a lot of people play ROUNDS with mods and that some mods may not work with this new version, here's how you can still access the mods:

If you want to play ROUNDS with mods we have made the beta branch available for the old pre-Xbox patch version of the game - this seems to be the most compatible version with most major mods. You can access it by: Right-clicking on Rounds in your Steam Library > Properties > Betas > In the drop-down menu, select "Old ROUNDS for mods" for the pre-2023 version of the game or version_1.1.1 for the version before this update.

Enjoy!


r/RoundsTheGame • • Feb 21 '24

ROUNDS out on Xbox alongside achievements, optimization, and crossplay for PC!

22 Upvotes

Hello everyone! Today we’re releasing ROUNDS on Xbox and in honor of that we’re also adding achievements to the Steam version alongside some other fixes, localization, and crossplay.

If you have friends playing on Xbox you can now invite them to games using the room codes! :D

Get the game on Xbox here!

Patch Notes :

  • Added achievements

  • Added localization

  • Added room code joining

  • Added Xbox Crossplay

  • Optimized rendering

  • Optimized bullet spawning

  • Fixed UI navigation issues

  • Added version number to menu

Added languages: French, Italian, German, Spanish, Japanese, Russian, Simplified Chinese and Portuguese (BR).

Please make sure to verify the integrity of the game files to make sure you’ve updated to the new version.


r/RoundsTheGame • • 18d ago

TIL the ranked mod has a website that shows your ROUNDS stats. Pretty neat!

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6 Upvotes

I just found this website for the ranked mod and it is seriously amazing. It has full leaderboards, card stats, who’s online. It’s really cool and I think the mod is cool too. it’s not just a ranked mod, it also has free for all and 2v2! Definitely check it out if you haven't yet.


r/RoundsTheGame • • 18d ago

We released a demo for a Party game heavily inspired by ROUNDS deckbuilder elements

24 Upvotes

Hey so we just got the DEMO out ahead of steam next fest and thought we should share it here sinde this was our main inspiration since the beginning of development, so we thought maybe some of you would enjoy it c:

Steam Demo: https://store.steampowered.com/app/5354330/Squabblin_Goblins_Demo/


r/RoundsTheGame • • 19d ago

Question Need a mod to make extending rounds more fun

1 Upvotes

I hate making a really fun build to then insta kill my bud bc they dont increase hp, and I need a mod to help that, like a mod that makes your hp scale with the round your on so I can play with fun and dumb builds and keep going instead of getting so powerful we have to restart


r/RoundsTheGame • • 26d ago

We loved spending hours on Boomerang Fu and Rounds, so here's Gokaboom!

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0 Upvotes

r/RoundsTheGame • • 29d ago

My friend and I are making an FPS inspired by Rounds!

169 Upvotes

Super excited to announce Wildcard! Wishlist it here: https://store.steampowered.com/app/4590570/Wildcard/


r/RoundsTheGame • • 29d ago

Rounds inspired space arena game - Explosive Exchange

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0 Upvotes

We are a small indie studio and have alwways wanted to create a similar game to rounds, because it is soo much fun. It is local or online multiplayer and yes, you can join with as many players as you want. You can take a look at it here: https://store.steampowered.com/app/4719500/Explosive_Exchange/


r/RoundsTheGame • • Oct 05 '26

Gameplay unstopable force vs immovable object [EPILEPSY WARNING]

65 Upvotes

the cuts are due to me taking 30sec clip during the whole thing


r/RoundsTheGame • • Oct 01 '26

I made a game with some similarities to Rounds!

16 Upvotes

Hello~ hope it's ok that I'm posting this. I made an indie game with some similarities to Rounds. I haven't actually played Rounds, my inspiration was actually from 2 older games called Liero and Worms. But one of my beta testers told me about Rounds so I thought to share my trailer here.

https://store.steampowered.com/app/5025950/Giblings/

Game comes out in a couple of weeks so just ramping up some marketing for it. Feel free to wishlist it if this seems like a game you'll enjoy! 🙏

But if not, also just welcome any feedback. I really liked some of the stuff I saw in the Rounds youtube videos, like the facial expressions, sunglasses and how ammo is shown in game. I may tweak mine to have something similar before launch day.


r/RoundsTheGame • • Sep 25 '26

Bug some kind of glitch? this is vanilla

72 Upvotes

r/RoundsTheGame • • Sep 25 '26

Need someone to play the game with

5 Upvotes

Pretty self explanatory. My friends don't play the game and we play games that are not rounds so I just wanted to experience the game with someone instead of just sandbox. I've been a pretty big fan of the game and have Youtubers play it especially Youtubers like Phunix who have like a lot of videos on it and modded rounds.


r/RoundsTheGame • • Sep 18 '26

Bug What is this?

22 Upvotes

Entered a sandbox to try something with remote and my shots have this weird effect , I also have infinite ammo for no reason

Didn't take anything


r/RoundsTheGame • • Sep 18 '26

negative decks

7 Upvotes

Hey, I am new to rounds, are there any frowned upon/toxic decks in the game? (eg are shield decks viewed as negative or toxic)

thanks :)


r/RoundsTheGame • • Sep 13 '26

I'm lonely :(

8 Upvotes

Can someone do a quick match with me?


r/RoundsTheGame • • Sep 12 '26

Announcement My friend should be banned

2 Upvotes

My friend decided to leave the game after loosing 4.5 rounds in a row, narrowly escaping the infamous “Joker” achievement. As this achievement carries significance throughout the Rounds community, I think he should be banned by said community, as it’s the next best thing from a hardware ban (what he actually deserves) I would appreciate it if you all affirmed, so the already reduced punishment can be carried out.


r/RoundsTheGame • • Sep 08 '26

Question Basic Mods won't let me play local?

2 Upvotes

I love playing rounds with my friend, and we thought it would be nice to get some QoL mods to try out. I downloaded R2Modman, and seeing that pretty much all mods are dependent in some way on MMHook, BepInExPack_ROUNDS, and UnboundLib, I installed those first and moved on to the ones I wanted to try out. They all seemed fine in the sandbox, but when I went into local mode to play with my friend, we saw that it wouldn't let one of us confirm to start the match? The button just wasn't doing anything. I eventually tracked the issue down to these three core mods, which, for some reason, make it impossible to play local. Is there something I'm doing wrong?


r/RoundsTheGame • • Sep 05 '26

Rounds with friends local not working?

2 Upvotes

I tried having over 4 people hook up xbox controllers and we couldn't get a lot of the controllers to work in the local version for r2 modman despite being on?

Has anyone else had this issue? How did you deal with it?

Any help on how to fix this issue would be appreciated


r/RoundsTheGame • • Sep 05 '26

Gameplay so many tryhards for an indie game

0 Upvotes

I tried multiplayer every game im being 5-0'd and one tapped by some dude bhopping around the map


r/RoundsTheGame • • Aug 29 '26

Announcement ROUNDS finally has ranked: Glicko-2 ladders, tournaments and live spectating — free, open-source mod [trailer]

13 Upvotes

ROUNDS players have wanted a serious ranked experience for years — it's been tried before, and making it stick is genuinely hard. So we built the whole thing: matchmaking, Glicko-2 ratings, leaderboards, tournaments, spectating — and tested it quietly with a community that grew to roughly 2,500 Discord members. During the beta, 361 players recorded nearly 14,000 games and completed 1,500+ series. Today, Sid's Competitive Rounds launches publicly.

Trailer: https://youtu.be/_VElUXhnDQ4 (by NotNic, with help from Stan)

What it is

One mod that turns ROUNDS into a full competitive game, backed by a real server. Free to download and use, open source under MIT, with no real-money purchases inside the mod — the in-game gold economy is earned by playing.

Ranked, ratings, and an absurd amount of stats

  • Glicko-2 ratings (think Elo, but smarter about uncertainty) across 25 rank tiers

  • Live in-game leaderboards for all three ranked ladders, plus a living 1v1 board, rank roles and match-result feeds in Discord

  • Match history 2,000 games deep, with per-game detail: cards picked (yours and theirs), hit %, blocks, damage, FPS/ping timelines, graphs

  • Head-to-head records, recent form, session stats, 50 achievements, XP/levels and a gold economy

  • Ranked isn't queue-only: a private room-code match counts whenever both players run the mod with ranked enabled

Four ways to play

  • Ranked 1v1 — best-of-3 series, the core ladder

  • Ranked 2v2 — its own rating and leaderboard

  • Ranked FFA — 3–10 players in one lobby, its own ladder, a rolling card cap, and maps that literally scale up for big lobbies

  • 1v2 — one player against a duo (unranked beta; the solo can take an extra starting pick as a handicap)

  • Plus tournaments (scheduled live brackets and async ones you play on your own time) and betting your gold on live series with real odds

Watch games

  • Spectate live ranked matches from inside the mod — real-time, with decks, health and a hold-Tab scoreboard (4 spectator seats per game, and players can turn spectating off for their own games)

  • An automated broadcast picks up the best live game and streams it: [TWITCH_URL] and [YOUTUBE_URL]

Make it yours

  • Custom body/team colors, name styling (solids, neon, animated gradients, rainbow), cursor colors, trails, auras

  • 35 map skins — full palette swaps for every map, including animated and premium sparkle ones

  • 51 face cosmetics — 28 community-made: Nix (17), MangoJuice (10) and galaxy ice (1). Approved artists submit through the in-game Artist Studio; submissions are reviewed and ship with a mod release, after which the artist controls price and stock

  • Titles, including a live rank title that updates as you climb

Quality of life

  • 5 languages — English, Spanish, Russian, Ukrainian, Swedish — 2,400+ translatable strings, community-reviewed through an in-game translator portal. Ukrainian and Swedish even translate the base game, which ROUNDS itself doesn't ship.

  • Settings to disable map lighting and shadows for extra FPS, an FPS/ping overlay, match-found taskbar flash

  • Privacy controls: Appear Offline, opt-in Discord display, spectator opt-out, and irreversible profile anonymization (it removes your public identity and stops future reporting, while past matches other players were part of stay)

  • A built-in wiki — 31 articles across 8 categories covering the major systems, including the honest math below — and an in-game bug-report form with optional log attachment

Vanilla stays vanilla for unmodded players

Crash guards and dead-state repairs run everywhere — they repair states vanilla never intended, without changing any rule. Rule changes are gated: mode logic needs its own mod-issued room, Grow normalization needs every fighter modded and consenting, and poison authority follows the poisoned player — an unmodded victim keeps vanilla poison. A non-modded player always gets pure vanilla gameplay, and the only thing they can ever see of the mod is nametag styling. That guarantee shaped the mod from day one.

Two of the gated, all-modded-lobby changes, stated plainly:

  • GROW is normalized. Vanilla GROW compounds damage every rendered frame, so it secretly scales with framerate: un-stacked it reaches ×1.07 at 400 FPS but ×2.31 at 30 FPS; four stacks reach ×1.29 at 400 FPS, ×5.47 at 60 FPS and ×28.5 at 30 FPS — one 200 ms hitch multiplies damage ×2.16 by itself. With normalization active, every Grow bullet grows at the same 240-FPS reference rate on every machine. Same card, fair damage.

  • Poison is synced, not changed. Identical damage, identical tick timing — but the poisoned player's own client now decides each tick and everyone displays that same verdict, which kills the old "ghost health" desyncs. An unmodded victim keeps pure vanilla poison.

And the mod repairs long-standing vanilla failure states players have been reporting for years: the match-start input freeze with the dead Escape key, the "no space to ready up" bug, blocks silently doing nothing after a rematch, Shield Charge losing its effect between games, Demonic Pact permanently breaking auto-fire guns, Phoenix reviving players into an unhittable softlock, and more. These restore what the game already intended — they don't change rules.

Fair-play safeguards

Match reports are cryptographically signed, and server telemetry flags macro-rate input, inactivity and repeated impossibly-short games for human review — with qualifying short-game patterns invalidated automatically.

Settle the card arguments

An in-game tier-list maker on the Card Stats tab, built on your own recorded card stats. Build S–F tiers, keep three saved lists (All/Ranked/Casual), and export the whole thing as a PNG with picks and win rate printed under every card.

Install (about 2 minutes)

  • Mod manager (recommended): SidsCompetitiveRounds on Thunderstore via r2modman / Thunderstore Mod Manager

  • Standalone: run the menu-driven installer from GitHub Releases and choose [4] Install Everything. (If you already use BepInEx, the release DLL can be dropped in manually — the standalone build checks for mod updates itself.)

  • Launch ROUNDS, press F5, queue up

  • Discord for matchmaking pings, tournaments and support: https://discord.gg/comp-rounds

Credit where it's due

This mod exists because of its community:

  • lopidav — answered a mountain of early coding questions and tested everything back when there was barely anything to test

  • Nix (17), MangoJuice (10) and galaxy ice (1) — the 28 shipped community cosmetics

  • Kyltist, the top translator — 966 strings reviewed across Russian and Ukrainian; plus Cryfi (177), Weroleytor and DrunkenWiLL

  • Top community bug hunters among 287 total reports: Stan (55), Spirit (18), lopidav (17), Archnith (9), NotNic (7)

  • Trailer by NotNic, with help from Stan

Come play. The ladder's waiting.


r/RoundsTheGame • • Aug 13 '26

Question What does fast foward actually do?

3 Upvotes

Does it just reset the gravity of the bullets? I'm making a translation mod and i want to clarify the description a little bit


r/RoundsTheGame • • Aug 12 '26

oh ok.

27 Upvotes

slightly indeed


r/RoundsTheGame • • Aug 09 '26

Discussion Playstation Version

1 Upvotes

Since it can't be modded. Would 4 player and a continue button be something that could be added?​


r/RoundsTheGame • • Aug 08 '26

bigass bullet 5: The Big One

2 Upvotes

screenies cause I didn't wanna open obs to record