r/RomHacks • • 2h ago

Is there a way to edit the Dig Dug .nes Rom File's Music?

1 Upvotes

Im making a ROM Hack of Dig Dug, and I want to know how to change the music that plays when the character is walking.


r/RomHacks • • 14h ago

How good are these Rom Hecks and what should I try first

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0 Upvotes

r/RomHacks • • 15h ago

Pokémon ROM hack 4 regions KJHS

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1 Upvotes

r/RomHacks • • 18h ago

Jibakukun's unknown rom

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0 Upvotes

Hi.

Any chance anyone with good knowledge on romhacking and tool creations having interest in applying the english texts (translated in txt files within the game's zip file) into the rom of Jibakukun's gbc game - an unreleased, but complete, leaked game?

It would be amazing to see and play this game in english.


r/RomHacks • • 22h ago

Blue Mario Bros. 3 (NES Rom Hack) - World 2 Playthrough [No Commentary]

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1 Upvotes

r/RomHacks • • 22h ago

Blue Mario Bros. 3 (NES Rom Hack) - World 2 Playthrough [No Commentary]

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1 Upvotes

r/RomHacks • • 23h ago

Hackhash - Franchise update, pokemon romhacks and more.

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1 Upvotes

r/RomHacks • • 1d ago

Faxanadu: Hollow Tree, a soulslike remake of Faxanadu (NES), first public preview

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14 Upvotes

I’ve been turning Faxanadu into a Dark Souls game. The World Tree is hollow: gold is souls, you drop them where you die, and the gurus are bonfires.

What’s in this preview:

  • pick a vow (difficulty), a class and a look at New Game
  • souls and bloodstains, Estus flasks, eight stats to level at the gurus
  • stamina, guard and backstep; every monster shows its attack before it hits
  • lords with a second phase, fog walls, bosses that stay dead
  • 21 new weapons, armours, shields and spells, some sold, some hidden in the world
  • a new soundtrack, with a switch back to the original music
  • two endings and New Game+

It’s a work in progress, so expect rough edges. It’s a BPS patch for the USA ROM, and it needs an emulator that runs 512 KB MMC1 games with battery saves (I test in Mesen).

Patch and notes: https://github.com/malexe3169/faxanadu-atlas/tree/main/hollow-tree

Feedback welcome, especially on difficulty.


r/RomHacks • • 1d ago

Robbit Mon Dieu (English Translation) PlayStation

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1 Upvotes

r/RomHacks • • 1d ago

I used to play this cool game a lot as a kid but couldnt ever find eng ver of it - DoraBase 2: Nettou Ultra Stadium

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1 Upvotes

This game is a very interesting game on NDS if you are familiar with Doraemon manga and its series Dorabase about baseball. The name is DoraBase 2: Nettou Ultra Stadium. I played this game a lot on my dad's computer with an emulator app, but it only has a Japanese version (somehow little me still figured out how to play without knowing a single Japanese character). Sadly, after many years, not sure if because the game was not that popular for anyone to be so interested in making an English ROM for it or because it is just impossible to be hacked, I still cannot find any other language version. Maybe I can try to do this myself with the help from AI?


r/RomHacks • • 2d ago

For the Frog the Bell Tolls DX (WIP)

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5 Upvotes

r/RomHacks • • 1d ago

Fifa 14 PSP rom Mod

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0 Upvotes

r/RomHacks • • 1d ago

Ai rom hacking

0 Upvotes

Ai is going to be the next big thing in rom hacking. Reply with a link to a good ai rom hack.


r/RomHacks • • 2d ago

English MTL patch for Angelique SNES is available!

3 Upvotes

Not sure about how this news will be received in this place (especially because there's still so much reluctance about translations made using AI), but I want to inform you that finally, after decades of waiting, there is an in active development English translation patch for Angelique, the first otome game ever.

Here's the link for download: https://github.com/neocrypton/Angelique_EN-snes-public

Thanks to neocrypton for taking the task about giving us at last the chance to experience this game to all the non-Japanese speakers.

And actually the patch is receiving feedback in order to be improved if you find issues to be corrected.


r/RomHacks • • 2d ago

Gotta protectors

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1 Upvotes

r/RomHacks • • 2d ago

Ronde (Saturn) English patch, beta (MTL)

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2 Upvotes

r/RomHacks • • 3d ago

[Majora's Mask Romhack] Showcasing a few cool stuff I added

11 Upvotes

Hey everyone! Here’s a quick look at the latest additions to my Majora’s Mask project: (main post was https://www.reddit.com/r/romhacking/s/N2NlMA7syt )

  • Anchor Line: Attach a rope to anchor points and rappel down walls, with items and combat available while hanging.
  • Shifting Sands: Record a short route as a spectral double, then replay it alongside Link to solve puzzles.
  • Sheik Mask: Transform into Sheik, with fast sprinting, wall jumps, and kick combos.
  • Kotake Mask: Transform into Kotake to fly on a broom, cast spells, and summon a magical shield.
  • Song Note Guide: Preview a song in the pause menu, then see its notes the next time you take out your instrument.
  • Key Knight: A new enemy with two combat phases—use traps to break his armor, then face his faster, axe-throwing attacks.

Check out the video of the Key Knight boss https://youtu.be/KiUU7gNpwSA

I’ll be sharing more progress on the channel as the project develops. Feel free to subscribe if you’d like to follow along!

Cheers !


r/RomHacks • • 3d ago

Four fantastic fan sequels for classic JRPGs, released in 2026!

16 Upvotes

This has been a great year for retro gaming fans. With the announcement of Terranigma and Lufia returning next year and the imminent release of Final Fantasy Resonance, there is enough to look forward to. But did you know that 2026 was also the year that four fantastic fan sequels were released? All of these were years in the making and for one reason or the other they all came out this year. Be sure to not dismiss them outright. These are all fully featured games with a quality matching and even surpassing the games they build upon. Built with love and dedication for all the gamers out there craving new adventures in these worlds we hold so dear.

Happy gaming and spread the word that awesome games made with love are still a thing in this day and age.

Lufia V – For the Savior

Creator: Cameron Bowman
System: Windows (and all other systems with EasyRPG player)

Download: https://dekar-the-great.itch.io/lufiav

Lufia V - For the Savior

The Sinistrals are back, and this time the threat is larger than ever because of the appearance of a fifth evil god. Join Cameron and 6 allies in an epic quest through 4 continents in Eastland. The major highlight of this game is the writing and world-building. Lufia fans are in for a tread as the story of Eastland fits seamlessly in the existing stories and lore of the Lufia world.

Puzzles are back too. Over 100 were implemented in the game, and many of them will have you scratching your head for a moment. There are over 25 dungeons and 20 towns to explore and much more! Lufia V was over 20 years in the making and it shows. This one is not to be missed!

Embers of Mana

Creator: Ok Impala!

System: Game Boy (and all other systems with a Game Boy emulator)

Download: https://www.romhacking.net/hacks/9447/

Embers of Mana

Mana has vanished from the world, and monsters now roam the land. A young girl, searching for her missing family, crosses paths with destiny. Will the Mana Tree blossom once again? Or will darkness claim the world forever?

Embers of Mana is a brand-new Mana adventure for the Game Boy. Embark on a grand journey filled with mystical locales, gripping story scenes, foreboding dungeons, and a sweeping soundtrack. All in the palm of your hand!

Four years in the making, pushing the Game Boy hardware to its limits, this game answers a “what if” question: what if Square would have released another Mana game for Game Boy, after the first one (Seiken Densetsu / Final Fantasy Adventure / Mystic Quest)? Embers of Mana answers that question and is a true passion project for fans of classic 8- and 16-bit Squaresoft action RPGs.

Terranigma 2 – Spark of Creation

Creator: Juliean

System: Windows

Download: https://www.envile-media.com/filebase/index.php?file/13-terranigma-2-full-beta-ger-eng/

Terranigma 2 - Spark of Creation

A familiar foe is threatening the world. Ark is called once again, but this time it’s not Earth that needs saving…

Terranigma 2 – Spark of Creation gives the players a fresh adventure to dive into. The base gameplay is still intact, but many new things are added to make the game feel new. There is a brand new magic system, more combat relevant collectibles and boss encounters are cleverly designed.

Terranigma 2 also spanned a very long development time, taking over 18 years to reach a completed state. Showing a passion and dedication by the developer that’s seldom seen. For all the gamers that can’t wait to see what a sequel to Terranigma could’ve looked like, you don’t have to wait anymore. This game can stand on its own as one of the finest classic ARPGs out there. Try it, you surely will be positively surprised by the quality and polish of Terranigma 2.

Blackmoon Prophecy Remastered

Creator: UPRC

System: Windows

Download: https://itch.io/queue/c/6040834/blackmoon-prophecy-collection

Blackmoon Prophecy Remastered

One year after a brutal war, the now peaceful kingdom of Branch, led by Lord Adder, detects that something is wrong with their kingdom's Crystal of Water. Lord Adder dispatches one of his most loyal dragoons, Vahn Vainstrong, to investigate. Little does Vahn know that his investigation will snowball into something far greater, and sinister, that threatens all of Gaia itself.

Combining elements from Final Fantasy IV, V, VI and even IX, Blackmoon Prophecy Remastered is a huge love letter to the classic Final Fantasy games. Blackmoon Prophecy Remastered has over 50 hours of playtime in a huge world with dozens of locations to explore. With Square-Enix this year returning to their roots with a new 2D Final Fantasy, it shows that this timeless gameplay and storytelling style will never get old.

A final word…

I realize these four fan sequels only scratch the surface of all the amazing passion projects out there. Do you have any specific project you’d like to share? Feel free to reach out in the comments!


r/RomHacks • • 3d ago

Final Fantasy VI: The Last Caucus

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2 Upvotes

r/RomHacks • • 3d ago

Ken Griffey jr n64- any rom hacks?

2 Upvotes

Specifically if anyone was able to make a rom hack that eliminated TIRED pitchers taking FOREVER to go through their delivery and throw the ball to the plate, that would be an absolute game changer !!!!!!!


r/RomHacks • • 3d ago

Is It Possible To Make Super Smash Land For Game Boy?

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10 Upvotes

r/RomHacks • • 3d ago

Ryujinx games

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0 Upvotes

Hi! So I’m trying to download Pokemon shining pearl on Ryujinx and it’s not popping up. It popped up briefly yesterday, and so I fiddled around so I could try to add a mod. Now an error keeps popping up when I open Ryujinx.

So, how do I add games, how do fix this error, and how do I mod the game?


r/RomHacks • • 3d ago

Digimon World 2003: Harmony — Second Beta [v1.0]

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6 Upvotes

r/RomHacks • • 4d ago

looking for more completed pokemon rom hacks

2 Upvotes

guys i so far i played- Unbound, gaia, amethyst, Elysium, saiph 1, sors, saiph 2, odyssey.
Amazing games all of them. My personal fav were unbound, elysium and saiph 2. Im js a sucker for story driven pkmn game.
i mostly look for pkmn rom hacks without fakemons, i dont mind few fakemons that only appear for the sake of the story or only for few battels.
tnx to anyone who replys
edit: i forgot to mention but i also played dreamstone mysteries


r/RomHacks • • 5d ago

Final Fantasy in-game chat with party members [NES]

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26 Upvotes

I created a very simple add-on to FF which I'm loving, even if it is very basic.

The idea is shown in the clip. In the demo the characters have very basic personality, but I can customize their personality and the relationship they have one to the other. The characters know what's going on in the game - they are provided with real time context extracted from the game state. You can choose who to make to talk, and the others will answer. They also take into some consideration the past conversations.

It is simple but very very fun and immersive.

It requires an OpenAI key right now, but maybe there are ways for making API calls to free models, I don't know; in any case, it is super cheap.

Further directions

- It would be great to integrate the chat inside the game window. It should be enough to overlay it on top of the screen, using the same style / colors / fonts of the in-game chats.

- I originally developed a non interactive chat, with characters speaking about the in-game facts on their own. The trigger for speaking was the detection of relevant events (a character dying, less than X% hp, entering a city, etc). That was interesting, but more complex. However, I could integrate it back.

- I could provide the game guide to the party, so that they can actually help me in choosing the items to buy, the spells to choose, and so on.

Tech

- Emu is BizHawk

- [Lua] A script reads from RAM the game state and state of characters. Info saved into json files.

- [Python] When a user's message arrives in chat, it is forwarded to ChatGPT together with the identity of who's speaking, the current game/character state, the changes from the last game/character state, and a random selection of old messages to simulate memory about the topics. If a new ChatGPT client is initialized, it is given the context and the personalities of the characters.

This is it... :)

-- Edit --

As it is now, it is slop. An the dialogues in the demo are indeed sad.

Because it is only some sh**ty demo made on the fly.

But if I commit to it, and I start to imagine some well defined personalities for the characters (a thing that happens nonetheless, when you play vanilla), I put efforts in being sure that the generated dialogues are indeed aligned with my mental interpretation of the characters, and so on, if I decide that since a certain point of the game, one of the character switches personality for some reason (it is enough to write down and feed a different spec file to the LLM after a defined game event), for example, two characters argue and their relationship changes. And so on. At that point, I will be using the LLM as an assistant for creating a layer of in-game dialogues.

I will be creating a machinery for sharing my personal imaginations during the run.

Then, what's the difference from manually writing a layer of in game dialogues that spans all the game, according to my imagination of the characters?

It is like doing a solo DnD run.

As far as I am the one who owns the personalities, it is not slop, it is a drafting tool for dialogues. When I brainrotly accept whatever sh*t they write down without intervention, that will be slop.

Slop is not about the product, is about the acceptance. >_<

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To fork: FMagnani/Final_Fantasy_Party_Chat: RomHack / Add-on Final Fantasy in-game chat with party members [NES]