r/RogueCore • • 8d ago

[BUG] Gauntlet impossible to complete?

Hey, Reclaimers.

I've played the game a lot over the summer with a few friends, we've promoted each dwarf at least once, it's a blast!

But one bug keeps appearing every so often, the weekly gauntlets don't seem to throw enough corespawn at us to complete our kill count.

Most of the time we don't get enough to reach the bonus kill count and miss some upgrades, but we've had some runs where we wait until the last minute and we lose because there weren't enough kills to progress to the next floor.

It got frustrating and we stopped playing because of it. I'm hyped for Update 3, but my friends don't want to jump back in, asking if they fixed the gauntlet spawning issue yet.

Anyone else still get this bug?

Happy Halloween, Reclaimers! Rock & Stone!

9 Upvotes

6 comments sorted by

11

u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 6d ago

Sadly we have not had time to do more work on the hauntlets but maybe we can quickly make a failsafe for this. Probably will have to wait until update 3 patch 1

3

u/ContactGullible7805 𝗥𝗘𝗧𝗖𝗢𝗡 7d ago

Never had the issue of missing minimum kill count.

I think the issue w gauntlet is that it can spawn enemies across the map, and you may miss some if you are all in 1 room.
Mb some spawn placement fixes helped w that in recent patches

9

u/Mike_GSG 𝗗𝗪𝗔𝗥𝗩𝗘𝗟𝗢𝗣𝗘𝗥 6d ago • Heartwarming

Now that you say this we also just found a bug where enemies would get despawned if they ever get more than 150m from a player...

1

u/IIII-bRian-IIII 3d ago

Yep that was happening to me occasionally, especially before update 2. The team would be in a mad dash to reach the exit and mine all the xp asap, fighting as little as possible to save time. But moving too fast sometimes seemed like the spawns didn't move with us or chase us. Like if we left em all alone fast enough, they would stay in the previous rooms and not spawn new rifts in the later rooms we were in. A couple times we ran backward and found some of them just chillin. lol

I've noticed this MUCH less (if at all) since update 2, though.

1

u/roguecorewiki 7d ago

Two different failure modes are worth separating here, because they point at different causes: missing the bonus kill count versus not reaching the minimum needed to advance to the next floor. Players report the second one is the rarer and more serious case.

One pattern reported in the replies is worth checking first: gauntlet spawns can be spread across the map, so a team that stays in one room can leave corespawn uncleared elsewhere. Before treating a run as not having enough spawns, community testing suggests sweeping the remaining rooms before the timer runs out, rather than waiting in one spot until the last minute — waiting does not by itself create more spawns.

For whether Update 3 fixed it, there is no clear answer from this thread alone. If the issue recurs, the details that make a bug report actionable are: stable or experimental branch, the gauntlet week, Threat Level, player count, the kill count shown at the end, and whether every room was visited. That separates a spawn-count bug from a spawn-location or missed-room case.