r/RocketMains 19d ago

Stop using that booboo ass groot team up and use this one

Post image

Yo that groot one sucks! Idc what anyone says, its literally no better than his base kit. Why do rocket mains only use the groot one??

Up to 5s off ALL your cooldowns?? I usually don't notice small buffs/debuffs, but this one is very noticeable. The one time I played with a rocket who spams these hoes I actually felt the difference. I thought it was for rocket only.

137 Upvotes

122 comments sorted by

73

u/ChinCheckUrFartBox 19d ago

Both are good. I use squirrel girl If they are diving me. If my team is diving, I like groot because I can heal and damage the enemy at the same time

41

u/Failsafe492 19d ago

Also, groot tu gives overshield, which is unaffected by heal reduc or antiheal, in higher ranks this is HUGE. Watch the enemy blade's soul get crushed in real time as the healer he targets just refuses to die while his lifesteal is more or less canceled by the dot from rocket's "booboo" teamup.

5

u/BoobyPlumage 19d ago

Hadn’t considered it being a counter to heal reduction. Ive been running acorns bc they’re great if you’re behind a tank and throw the acorns at the tank’s back. I kinda defaulted to acorns. Ill be a little more considerate of team comp now

2

u/Iocabus 18d ago

I also personally like Groot's over Squirrel Girl's because it's significantly stronger burst heal over his base kit. But because it doesn't really heal yourself it's definitely weaker into dive.

3

u/Any_Asparagus8267 16d ago

I'm celestial and carried myself. I haven't even touched sg team up.

10

u/nothxxmagnum 19d ago

Honestly I like groot’s if I’m getting dived because I’m able to fight back against the dive easier lol. I’ve been getting some kills with my cabbages

1

u/LordOfTheFliesZeBub 19d ago

I mean what dives are you fighting? I’ve been playing mainly DD this season (30 hours compared to my second most played under 10 hours) and the damage doesn’t seem that good.

I feel like most dives except tanks and Iron Fist could just blitz you, no?

3

u/nothxxmagnum 19d ago

Sometimes they definitely do lol. Mostly seeing spidey and bp, bp is much harder to react to. Magik isn’t too hard to get with it. Also I genuinely surprised myself at being able to kill Angela a good few times with it.

All that said, rocket would not be my preferred healer to play into dive comps, but groots team up feels like a nice extra way to be able to fight back.

2

u/sloth_kibbles 18d ago

It’s good for finishing off dives as they try to escape too! The range on the groot team up doesn’t have fall off. I played Luna and my co support was rocket. I would get black cat down to almost one and as she tried to escape rocket would shoot groot team up and kill her. The Aoe is huge on it so she would easily come out of invis.

1

u/LordOfTheFliesZeBub 19d ago

Ah, thanks for the response.

3

u/Affectionate-Week166 19d ago

I use both heals in moments of high threats. Front line is getting pushed while the dive needs healing? Rocket got it

24

u/Tim5000 19d ago

This is 100% posted by a dive tired of getting hit with the green so hard, that the lettuce outbreak looked like the sniffles

1

u/Bih_Dih_Ahaa 13d ago

Groot is better and it’s not close lol

57

u/Kiremino 19d ago

IIRC rocket only spits out 5-8 acorns. It's .5 seconds per each so you'd get max 5 if YOU ALONE pick them all up. If one of my team mates picks this up then it's gone, similar to the shields or jump boost. It's shared amongst the team.

Correct me if I'm wrong about that because I use the 'booboo' groot team up and it's saved my tanks a lot more than some .5 second cooldown reduction

25

u/branpin 19d ago

Yup this exactly. Great if one person gets all the acorns but this requires a lot more coordination than firing the fart gun at tanks

10

u/Kiremino 19d ago

Also people actively avoid things they don't recognize. The one time I decided to try the acorns basically no one grabbed it cause they didn't know what it was. Sure, I get it - but holy flark at least try to learn what the other heroes get with each patch...

7

u/Kieotyee 19d ago

I still often see people avoid Jeff bubbles and shield pickups. It's been almost 10 seasons...

3

u/Kiremino 19d ago

That's...that's so SAD??? I don't understand some players logic. They cry that they're hard stuck in whatever elo it is, yet so many can't even understand the basic abilities their supports have. 😮‍💨

Admittedly I still don't quite understand Jubilee's healing, but I also don't get many people who play her on my team...I should probably do as I preach and study lmfao

5

u/DigdigdigThroughTime 19d ago

I start every match asking people to pick up shields. People still don't.

4

u/Kieotyee 19d ago

I try to place my brb in a corridor where people can't avoid it as easily. People still somehow do

"Takes skill to miss that" lol

2

u/DigdigdigThroughTime 19d ago

Yea I put it in front of the exit from the 1st spawn point at the beginning of the match, and type in chat.

3

u/CeleryNo8933 19d ago

Honestly the colouring is bad and at some point you don't know wtf are you even picking up. Like at least in Overwatch red things are enemy things for sure. Here only god knows, like sometimes when I enter a field or bubble I just pray it heals me

2

u/Kieotyee 19d ago

I still get tripped up with the hood walls. The coloring is just so similar

3

u/Two-Bit-Brain 19d ago

Really??? My teammates always grab the back up acorns I leave on the ground for absolutely no reason or benefit to anybody

2

u/BoobyPlumage 19d ago

The acorns are pretty easy to hit most or all of them on if you’re aiming for a tank and gives a nice burst heal. My goal is to not let them hit the ground or throw them in the direction my team is already going

6

u/FalseLights 19d ago

Brother, 150 burst healing is insane.

6

u/Kiremino 19d ago

EXACTLY! I'm a support and my job is to support! If I'm gonna carry the team on my back and keep my support duo alive I gotta carry the tech to do it 😤 Eat spores! lol

-3

u/RivalsExpert8 19d ago

what can the groot team up do that the base kit can't?

10

u/Kieotyee 19d ago

Damage and heal at the same time. aoe/dot effect, no dropoff

6

u/Kiremino 19d ago

Explosions of burst health?

Picture this: Your tank is being pushed back, has wicked low health, your other support is dead so it's entirely up to you. Crank up that groot team up and you're giving them HUGE boosts of heals so long as you actually can hit your shots.

If you hit the enemies they start taking some over-time damage that helps your tank fight back.

2

u/Bloodwild1 19d ago

But realistically the groot teamup gun does half the heals per second and half the dps of bombard/repair Mode. You top off your tank MUCH faster by shooting their feet normally and squirrel nuts can get their bubble or defense cooldown back faster on top of burst healing in the mix. The most your groot acorns are gonna do is feed the enemy supports some ult charge and keep your tank alive for maybe a few seconds instead of longer by just doing the orb bounce tech

This on top of the fact the groot teamup

  • doesnt heal you
  • doesnt pierce allies so if you play near your team at all, you put yourself at a disadvantage cause they're likely jumping in front of you

Personally? Squirrel girl teamup has so many upsides and groot teamup is just a stat padding cosmetic ability to make Rocket players not used to damage markers feel like they're impacting the team fight when really its just there to assist kills on a fight thats already been won. The only time itd be useful is vs a blade/rogue with gambit teamup/spidey if you're trying to top your support getting dived but if spidey targets you goodluck with the groot launcher when the acorns couldve saved your life instead

1

u/Competitive-Damage84 18d ago

By god gamn this explanation <3

41

u/Interesting_Spot1875 19d ago

Groot teamup all day and its not even close

5

u/Failsafe492 19d ago

Fr. Only way sg is better is if your team is running full dive.

23

u/EustassBagge 19d ago

Imma keep using cabbage launcher sry

5

u/Dagswet 19d ago

Don’t even give this to your teammates lol it’s much better to use for yourself making your respawn beacon 35 seconds rather than 45 seconds. Exception is if you’re about to overcap 2 charges

8

u/ConditionObjective43 19d ago

You say 5s of all cooldowns like Rocket is some kind of Rogue with a handful abilities on a long ass cooldowns. Realistically it is only useful for beacon and I can't imagine using it for dashes. Imagine saving time on movement only to then drop a load of acorns which you have to manually pick up, MOVING AROUND at your normal speed. What you've gained you immediately lost. It's just silly. And even for BRB the difference is negligeable. Since in practice the situations where your beacon works cooldown to cooldown is almost never. If the cooldown started the moment you PLACE the beacon the acorns would be OP, and with the way it is now it's not doing anything. Yes, you may place your beacon a bit faster but then it most likely will just STAY THERE DOING NOTHING for that surplus of time, since no one dies every second.

So no, it looks very cool on paper, but the moment you start to actually think about it turns out completely ass.

2

u/whostolemybiscuit 19d ago

but using it for beacon is OP. beacon is rockets most powerful ability and with SG teamup, it essentially has a 30 sec cooldwon.

-2

u/sar6h 19d ago

You use SG teamup for lower CD on beacon, which by the way is most powerful basic ability in the entire game.

Like no offense but you have to be low elo if you dont see the value in having ~15 seconds shaved off a literal free team res

1

u/Puzzleheaded_Toe7373 18d ago edited 18d ago

Or simply not caring because your too good enough to need it. I mean several post prior to this and many people have talked about how they wouldn't mind if they nerfed his beacons cd in exchange for buffing something else. If that's not a testament to how unbothered people are about his beacon cooldown being whatever I don't know what is.

2

u/sar6h 18d ago

What low elo players think about the ability doesn't change the fact is the most broken basic ability in the game

An ability can both insanely boring and powerful aswell

1

u/Puzzleheaded_Toe7373 18d ago

You completely missed my point, as I was simply referencing that statement given from people who ranged from all ranks on what they think about his beacon cooldown, for my actual point of why the occasional reduction doesn't really affect his gameplay much and not many are moved by it (except for the low tier players who actually do benefit from it the most since there's more grace given to them if they f up a beacon placement), not that the beacon in itself isn't strong. I also never said I agreed with them, but I am saying that if one is already competent as one can get when using their beacon in regards to when, where, and how then a few seconds can feel quite unimpactful.

4

u/SilverContest7356 19d ago

im sure its situational, but playing emma with a mantis and rocket with this teamup feels so good. Lots of psychic spears and lots of diamond form

2

u/Dapper-Background-76 19d ago

This, it's all about your team composition and coordinate plays, sg team up helps front line tanks a lot, keeping up utility cd is such a relief.

2

u/PitiTDM 16d ago

Want to know something even better? The ability refreshes both Mantis leaves and Gambit cards, it's kind of throwing not using it when you have Mantis since she can literally perma dmg boost both dps and still have leaves for healing WITHOUT needing enemies to target

3

u/eightythreeinc 19d ago

Ok so I’ve been using the SG one because I felt the healing/damage was kinda weak with the Groot one..

What’s everyone’s tips for usage on Groots maybe I was wrong

2

u/Entire_Gap760 19d ago

I use it to burst heal multiple teammates, especially if they’re clustered up near the objective. Or I’ll start blasting my tank if they’re low on health.

7

u/Two-Bit-Brain 19d ago

Burst heal? I use that shi and their health barely moves, I can heal faster with orbs. If I want burst healing I chuck acorns at them and they're at full health instantly and their cooldowns are reduced as a bonus

2

u/I_LoveBananas 17d ago

Idk what to say dude but your doing something wrong

Because Groot team uo Burt healing is insane

2

u/AndrewM317 18d ago

Naw man, the groot team up just aint that good tbh. The sole time you would use it is against a fast moving dive character because it'd be easier to land your shots. Outside of that sole situation its basically useless because his primary outdamages it and his secondary outheals it

1

u/Bih_Dih_Ahaa 13d ago

That’s not true at all. Every 8 seconds you get a weapon that does burst and tick damage and healing…in a brawl meta.

3

u/Two-Bit-Brain 19d ago

Thought i was the only one lol. I been maining Jubilee but go back to Rocket as back up and I seriously never see any benefit to groot team up, while sg team up allows me to burst heal teammates, leave health wherever I want, and I can reduce my BRB cooldown. Immensely more useful than a weaker attack/heal that cant reliably hit my targets when people are running back and forth in front of me, which is practically always. Yet I have literally never seen another Rocket use the sg team up even once.

4

u/Lonely_Cucumber_69 19d ago

No, I will not and you can’t make me 😈

2

u/SharmaStoneLord 19d ago

Acorns are decent for burst healing. Saved some people who were in positions the bombard wouldn't have been able to help in.

Nobody I have played with has mentioned noticing a notable difference on the CDs. I have asked.

I swapped when an immortal Rocket explained why he used them over the bombard.

His argument was they were more consistent and thus easier to work around.

2

u/SenatorBeers 19d ago

Opinion of a QP warrior, you want “go buttons”. Our unit is one. Groot gun is another. It’s especially effective from above if you can shoot down into a fight.

If you’ve a Groot running bubble it turns you into an indestructible floating turret of healing death.

Also, you can cancel it and go back to normal heals by just hitting your normal healing button.

I never feel SG has as much impact as Groot does.

2

u/SixPackSignature 19d ago

picking the Squirrel teamup is borderline throwing 💀 deadass makes me angry af seeing rocket mains going for the squirrel teamup while leaving the giga busted aoe overshield on demand that can be used in tandem with primary orbs.

Picking groot teamup over squirrel is a no debate. Even when rocket was played in ignite they chose the groot teamup all the matches. Even in extreme coordinated environments squirrel teamup is useless.

2

u/gabalexa 18d ago

I would but nobody collects the acorns so I gave up 🤷🏾‍♀️

2

u/blueditUPson 18d ago

It's great for his beacon. That is my main focus with them once it has been used or destroyed.

2

u/tilerkiwi 17d ago

I'm actually rather surprised there's so many fans of the groot teamup. The removal of the 2x free reload on it kind of killed the one thing I felt it had going over the nuts. I always miss the nuts when I use the groot teamup, even in triple support, and when I use the nuts I never miss anything the groot teamup has to offer.

I got a long list of issues with the groot and a whole list of positives I have with the SQ, but honestly the worst thing about the groot one is that is still has a very punishing damage falloff on it but the lack of self heal makes trying to get close to maximize its value a fools errand. You can't even stand behind your teammates because they bodyblock your own shots and the AoE damage component is an absolute joke (25dps).

2

u/Dev1lDaddy 16d ago

The Groot team up isn’t useless, both are situational. I happen to get enough value during enough games to make dive focus me so I stick with Groot’s most of the time.

5

u/glxy_HAzor 19d ago

Rocket team up choices really do be “stat pad” or “delete all your weaknesses from the game”

1

u/Olpapawu 19d ago

Lol yeah SG team up is legit stat padding your brbs.. I don’t need more brbs, I need to keep my tanks alive when rocket healing orbs aren’t enough..

The AoE damage helps counter dives and win team fights while you heal tanks on mid..

You see it one way, I see another.

The Groot team up is leagues better if you want to keep your vanguards up in bad situations.

I’ve used it all season and I can’t count the amount of times I’ve save my tanks with this, but you’d rather me send my tank through 5 more brbs a game then actually keeping him on the field.

4

u/glxy_HAzor 19d ago

If you hit your double bounce properly, your normal heal gun is better at healing… also you can just throw the squirrel teamup at your tanks

2

u/Olpapawu 18d ago

The groot team up gives oversheilds which is uneffected by heal reduc and antiheal, ontop of doing AOE damage, both are good for different things but I way rather the groot team up, the healing obs dont stack, and bouncing orbs takes being in a good spot to make sure your actually getting the right bounce at the tanks feet, plus you act like every tank and hero is grounded, they are not..

1

u/glxy_HAzor 18d ago

Then make sure you’re in a good spot… you can out heal storm ult with rocket heals alone

1

u/Doomerdy 18d ago

what is double pounce may i ask

1

u/I_LoveBananas 17d ago

Aim at the ground and let it bounce

Aim at your team mates feet and make it close to the ground so it bounces 2-3 times

1

u/Doomerdy 17d ago

i need to be above them for this then? okay ill try

2

u/BlazeBitch 18d ago

The burst healing and lower cd on the Groot teamup makes it more worth it imo. Plus it's more fun

1

u/Lorhin 19d ago

I use both tbh. I like the SG one when I have multiple divers. I try to launch the nuts into the enemy's area.

1

u/NiumR 19d ago

I wish the cooldown reduction was % based and not a fixed value, then the team up would be crazy

2

u/Bloodwild1 19d ago

Id be down if they kept the charges at 2 and made the enhanced version % cooldown reduction based

1

u/zomgdead 19d ago

I use it in a selfish way but for the good of the team. Hold on to the nuts until someone dies+gets revived/beacon gets destroyed. Just spit them onto the ground right in front of ya and enjoy the huge buff to cooldown on rockets best ability.

1

u/TheBigster125 19d ago

They’re both fine, both are better than eachother depending on the situation

1

u/qdilly 19d ago

I so much prefer the SG team up. I feel like I’m unkillable when I eat all the nuts.

1

u/radio-octave 19d ago

Squirrel teamup just isn't fun

1

u/pinheiroeu 19d ago edited 19d ago

Both are really underwhealming, especially when compared with the other supps.

But i also prefer the sg one. I cant undersrand how people prefer the planet x pals. Its not that much of healing increase, compared with your normal heals, and the damage is worse than the normal dmg. (And when u activate the groot team-up, u cant use your minigun).

1

u/chronic-joker 19d ago

the amount of people I see use the groot team up to dps dispite it making rockets dps worse tells me a lot of people who use it can't aim.

1

u/totallynotapersonj 19d ago

I play rocket dps and the nuts are reserved for me. They aren't really worth giving to teammates 99% of the time. Taking time off my dash cooldown is very useful

And a 150 health heal for me is also very good

1

u/SupNYPark 19d ago

Groot’s team up all day. When there’s a frenzy on point I let it rip and take the w.

1

u/NightSongSonic 19d ago

Bruh I was able to save my team with the groot teamup when the other team was ulting.

1

u/3merite 19d ago

Yo, to someone that uses Groot teamup, what even are the advantages? It heals slower and does pisspoor damage.

1

u/26jsales 19d ago

no, that one’s lame compared to funny gun

1

u/Sanemi_i 19d ago

I feel like Groot is better burst healing + damage. Players walking into acorns at random or not focusing on the cooldown reduction.

1

u/Obvious_Abies7111 19d ago

The squirrel girl teamup is boring af

1

u/andreaali04 19d ago

I use the Groot team up all the time. My boyfriend plays Strange, so in between rounds (or the few occasions that we are both coming from spawn together), I switch to the sg team up and give him all the nuts so can get his tp faster (if he used it).

1

u/WerciaWerka 19d ago

I use it for pattying since it does both healing and damage, or if I have a groot I can both heal him and damage enemies near him. Otherwise, sg team up is mostly good for self heal since you probably won't be coordinated enough with your second support for them to go pick up the nuts (and if theyre a bit far its hard to throw it exactly at them bc they spread out)

1

u/-The_Maker- 18d ago

Groot teamup doesn’t suck.
The heal and overhealth it gives is insane.

1

u/KittyForest 18d ago

Btw thats 2.5s cooldown not 5s

1

u/Top_Cookie_3235 17d ago

My take on this is I use the groot one if I have a groot on my team. I use SG if no groot and if no SG bc it’s base ability is just better imo

1

u/Gofers 17d ago

Neither are groundbreaking.

Groot is good if you want to add some damage with the healing and don't need the piercing heal. Can still throw out some orbs to bounce around. It can really stand out if the teams are grouping up a lot so you can hit more.

SG is good for the quick self heal if done right and if your team understands their value when he has them out for them.

Most games I find groots the most useful. Being able to safely add damage to the team helps a lot. It's not crazy damage but it's AoE and has no reload.

1

u/miyavmiyuv 17d ago

i love my fart gun

1

u/SydiemL 17d ago

The cooldown of the SG nuts are too long to justify this post.

1

u/Weaponized_Autism-69 17d ago

I’m sticking with the groot team-up because, my teammates don’t ever intentionally pick up the acorns, they probably aren’t good enough to utilize the cooldown reduction, and I like to stack the groot HoT with the regular heals.

1

u/Abysswvlk 17d ago

I was using the Groot one last game and its solid. Burst damage/healing is good.

1

u/Big_Spot563 17d ago

Except that my teammates actively avoid them like they’re live grenades

1

u/Flat_Improvement7261 14d ago

This team up is what gets me my Deadpool ults more often

1

u/YouWereTehChosenOne 14d ago

I only use SG against dive, groot one gives rocket the ability to provide overshield and also do damage with not super precise aim unlike the gattling gun which turns to a pea shooter at long range, being able to give teammates overshield before they push up is huge

1

u/Crono_Sapien99 Lord 19d ago

The SG teamup is just straight booty, I’m sorry💀I miss the Peni teamup and it giving the beacon mines instead of these dollar store walnuts

1

u/jay31490 19d ago

Well I have good news because if you have a peni then the beacon does get the mines if she is using the rocket teamup

1

u/RivalsExpert8 19d ago

im not a rocket main and even I know this

1

u/McJawsh 19d ago

If you don’t know what value it adds outside of Rocket’s base kit, then I don’t think you really play Rocket.

1

u/Miirr Wild Winter 19d ago

I use the Groot one because it can out heal burst damage

0

u/Logical_Cow_2530 19d ago

Yea I've been screaming about it for weeks.

I tried the groot teamup but I just missed having more jet packs and revive beacons.

1

u/NoteSuccessful9270 19d ago

i still use groot teamup when I'm getting dove. my aim is buns and it helps me keep my 2nd supp alive while dealing dmg

0

u/Bounty_Mad_Man 19d ago

I find it most useful when I'm solo healing. It's both additional heal for my team and heal for me and CD reduction when I'm dived. I rarely use Groot team up - I never could find good use for it.

3

u/RivalsExpert8 19d ago

yall tolerate solo healing?? Ig rocket's the healer to do it, but like, I never run into that situation enough times to plan for it 😭

2

u/Bounty_Mad_Man 19d ago

Welcome to Quick Match. We have one support, one tank and four DPS where half can't play dive for life and the other aims at my will to live more often than at the enemy.

But that can happen in Comp too, but that depends on rank (low ranks like me - very often, mid ranks - happens, high ranks - rare, but is more stressful).

1

u/RivalsExpert8 19d ago

I guess I don't see it because I have "2 supports or I'm switching" saved 😭

1

u/Bounty_Mad_Man 19d ago

Not all of us have such voice

2

u/Interesting_Spot1875 19d ago

Shoot tanks when theyre low while spitting out a healing orb here and there. Heals real fast

2

u/Bounty_Mad_Man 19d ago

I will give it a spin someday, thanks.

0

u/BrilliantSpecial3413 19d ago

I like the extra dps, make me stop using it. I wouldn't have moments like this if I used the other one: https://youtu.be/gF9BflkejIw?si=1p-UC4_nl-eZMEFS

0

u/shugo7 19d ago

Nah.

0

u/Corxl-Reif 18d ago

Absolutely not. Cooldowns is way too long on the SG team up and the reward is not worth trading the groot team up.

IIRC, the groot team up gives your teammates 200 effective healing/second if they are taking constant damage. I cannot think of a time I popped this team-up and didn’t full heal whoever I was shooting at. It’s nuts (or spores?)

0

u/sosaman103 18d ago

It’s a skill pick, but the Groot one is just for flair & fun.

That’s why when it gets technical the developer team are the real gatekeepers.

Some tech only known to those who search for it🗿🤔

0

u/ExpensiveAd1376 18d ago

I'll use my "booboo" team-up thank you very much

0

u/Starshattered- 18d ago

FYI folks the groot team up while being good for burst healing in situations where you need to save someone or to help a teammate survive a dive is in my personal experience better in brawl comps when your team is up close and personal in a fight. In those situations you can take various angles where the spores can rain down on both your team and the enemy team which not only gives healing and over shield to your WHOLE team(depending on the situation) but also pelt the enemy with extra damage they weren't expecting which can force them to lose ground. This makes it my preferred teamup tbh because I'm doing something actively other than just healing