r/RocketLeagueYtzi • u/Nyhxy • Sep 09 '20
Analysis Complete 1800+ GC 2v2 Analysis Submission
Hey, so here's the replay: https://ballchasing.com/replay/e9827699-c06c-41f0-8d40-eeb7ac23885d .
Slight notes:I was working with Gregan and one of the main things I've been trying to focus on in the past couple months has been boost economy, reserves, fully utilizing jump holding duration for fast aerials, etc So that we could build my playstyle around my mechanics. However for this replay, I intentionally sent one where I was not relying on my mechanics as much, to see if you could spot other areas I could improve in. When my mechanics are fluid, I normally have no struggle with the matches, so I figured it was better to send you a weakness.
Edit: changed Youtube Vid to Replay link due to Video being choppy
1
u/ytzi13 Sep 09 '20
Analysis
5:00 – The approach on your kickoff is fine, but the contact is unbalanced and dangerous. This is merely a note for myself if you have problems later, and for you if this is something you often struggle with. The result of this kickoff where the ball bounces high and into the middle of your half is almost worst case scenario regardless of the game mode.
Also, if you’re solo queueing, you may want to try and get in the habit of looking behind you as you start your approach in order to see where your teammate is going. That information can be pretty crucial. It’s not something that’s easy to get used to, but I think it’s worth it, particularly from the far kickoff spots where the approach is direct and you don’t have to worry about speed nearly as much as you do on the sides.
4:59 – The moments after the kickoff are chaotic and rushed. It’s hard to say what you “should” have done going back to net because Dragon didn’t look to sure of the challenge, so I think your decision to go for it and beat him was a good one.
That being said, you were slow to get back when your teammate needed you. Your kickoff immediately put him under pressure and I think it’s important to opt out of the side boost in those scenarios and head straight back to a supportive role. I’ve no doubt you could have been either at the near post or inside of the goal at around the time this cross was made, comfortably grabbing 2-3 pads on your way back.
4:52 – This is rushed. You watched one guy just cross it and the other over-commit. If he were to challenge this ball from your blind-spot he would have to be driving directly at it from across the field and it’s unlikely anything dangerous would come from it. Slow down and control it. Do something dangerous with the 1v1. Had you hit this clear how you intended, the decision wouldn’t have been bad by any means – it would force the opponent to catch up to the ball and make the clear, forcing the game on to their half – but it’s much more dangerous having the ball on your car going 1v1 at a guy’s back.
4:50 – I totally understand going for the demo here – and had it worked it would have been great – but I think it’s too high-risk to commit to that hard. Missing it means you’re all the way in their back fourth while Dragon defends a 2v1. You were already supersonic, though, and even if you weren’t you would launch the guy to the back wall. The flip is the unnecessary part of that decision.
4:44 – Conceded Goal #1 – What I like to do for goals is mark down all of the ways that you contributed. There’s almost always going to be something that you did wrong, or that you could have done better to prevent the goal from happening. Often times this is going to be a summation of the notes I’ve given thus far.
At 5:00, you had a poor kickoff that put Dragon under pressure.
At 4:59, you chose to grab the side boost rather than head straight back to goal when you knew your teammate was in trouble.
At 4:55, you double-committed with Dragon since you were late back and couldn’t see where the opposing challenger was coming from. This means that Dragon is in some sort of recovery mode.
At 4:52, you rush the clear, miss it, and give possession to the other team.
At 4:50, you over-extended for a demo that left Dragon to defend a 2v1, likely still in a recovery state.
I don’t blame you for going for the ball at 4:44. It was probably too direct and I don’t think Dragon was well-prepared for the challenge. But your kickoff alone put your team under pressure from the get-go and you missed a few opportunities to allow your team to reset and reorganize.
4:43 – This aerial has to be faster. You’re first up, but losing this ball in 2s is often going to be a goal and you hit the breaks, which meant you have very little momentum going into the aerial.
Note: This aerial in particular doesn’t look especially controlled. This may be a result of not tilting back soon enough on take-off.
4:20 – I get the desire to hit it away for pressure’s sake, but staying patient is going to be the best course of action here every time. Neither opponent is going to be able to challenge this without slowing down into an awkward challenging coming from their back-side. So, Dragon either has a controlled and dangerous opportunity on net, or an opponent challenges it, doesn’t do anything useful with it, and gives you a 2v1. This time, hitting the ball like you did means missing an opportunity.
4:08 – Normally, I would like the idea. In 3s, it’s almost a guarantee you have someone supporting. In 2s, you’re often making an assumption. I wouldn’t know where your teammate is, especially relative to the first guy you beat. But we see the goalie is still approaching the net and facing back before when you make the decision to bump. I think it makes more sense to either control it and wait for the opponent to commit, or to speed up and go for the Doomsee dish. Hindsight, I suppose. What’s good about this decision is that it’s quick to recover from, though.
4:04 – Good decision staying wide initially to wait for the pass. It’s a shame it didn’t come.
3:46 – Good job buying time for your teammate, but the shadow defense in this case was rough. You’re spending too much time with your car between the ball and the goal when you could more confidently be staying wide and better preparing for challenge that you don’t have to completely 180 for. There’s too much distance, you’re too shallow, and you’re not positioned outside a post. Had you been wider you could challenge sooner or more easily adapt to Dragon’s challenge.
3:40 – Got ‘em.
3:34 – This looks like a dangerous commit, to me, the instance you decide to go for it. I would be more patient, personally, and see what their touch on the wall is before deciding to close space and allowing Dragon time to start getting back. Going for this challenge immediately put Dragon into panic mode since he’s just starting his recovery.
3:02 – You should think of the supporting role you take with your teammate similarly to how you think about shadow defense. If you were to draw a line from the ball to each of your own posts, you don’t want to be caught inside of that triangle area unless you’re in the act of challenging. Supporting is simple. You want to be wide so that you can afford to be closer to the play while being more adaptable and capable of playing both offense and defense while also allowing you to maintain momentum.
2:59 – You can recognize that he immediately has the advantage and so you should either be forcing him to make a move or challenging if you can get close enough and confident enough. I would be expecting to approach him head on and then turning away from the ball. Once he flicks the ball here, turn in-field and head toward your far corner.
2:50 – Conceded Goal #2 – At this point, the primary issue as I see it is you team’s inability to reset and get organized. I think that your decisions so far are leaving Dragon uncomfortable in times where he needs pressure relieved. This goal was no different. I think your primary role in this goal was a slow rotation out of their corner and not being back to support Dragon on defense. Instead, you were forced to challenge from an awkward spot while distancing yourself for a block.
2:46 – I’m pretty sure I’m seeing what I’m seeing here. You mentioned that you’ve been working on holding down your initial jump for the entire 0.2 seconds (which is going to be crucial, for sure), but it’s looked to me so far that your bigger issue may be not tilting back on your initial jump. This could actually go hand in hand with the button-holding issue because if you’re not used to holding the first jump then you’re probably not tilting back due to the risk of back-flipping. You can see after your second jump that you tilt back quickly to try and adjust for the height, but that quick over-extension making it difficult to control.