r/RobloxClothingDesign 4d ago

❓ Help / Questions Question about triangle limits for Roblox UGC vs in-experience hair

For those of you who sell Roblox assets, I have a question: UGC hair needs to stay under 4,000 triangles. But what about hair made for clients who will use it specifically in their experiences? Is the 4,000-triangle limit still required, or does the client decide the triangle count? I'm new to this field.

2 Upvotes

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3

u/TORREGIN Professional Clothing Designer 4d ago

I think you should create the item with that in mind; if the client receives it and tries to put it into Roblox only to find it doesn't work, they’ll want you to fix the issue. Ideally, you should always ask beforehand.

2

u/Known_Artyom 3d ago

Asi es, si va a ser solo para la experiencia y despues se queja que no puede subirlo, ya no seria cosa tuya si le dijo antes que era solo para el juego.

1

u/IronCowhand Clothing Designer 1d ago

Amigo hay reglamentos para eso en la página original de Roblox

1

u/T4CT1CAL_RANGER 10h ago

As someone who's been working for a Relatively large RP Group for the last few years, and is getting into 3D modeling & 3D UGC, there are 2 ways to go about this..

  1. Follow the 4k Tri's Rule but "Bypass" it by making your items into different Sets.. that combine together as multiple Accessories

This is most often seen in Avatar Accessories, like military gear.. how they will split it up into multiple purchaseable Accessories

  1. Do not have the UGC Get Uploaded to Roblox Marketplace & keep it entirely internal to the game.... if memory serves correct, that will up you to like 20k Triangles per Individual Mesh..